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📄 polygon.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/** * \file polygon.c * Polygon operations. *//* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "imports.h"#include "bufferobj.h"#include "context.h"#include "image.h"#include "enums.h"#include "macros.h"#include "polygon.h"#include "mtypes.h"/** * Specify whether to cull front- or back-facing facets. * * \param mode culling mode. * * \sa glCullFace(). * * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On * change, flushes the vertices and notifies the driver via * the dd_function_table::CullFace callback. */void GLAPIENTRY_mesa_CullFace( GLenum mode ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode));   if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) {      _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" );      return;   }   if (ctx->Polygon.CullFaceMode == mode)      return;   FLUSH_VERTICES(ctx, _NEW_POLYGON);   ctx->Polygon.CullFaceMode = mode;   if (ctx->Driver.CullFace)      ctx->Driver.CullFace( ctx, mode );}/** * Define front- and back-facing  * * \param mode orientation of front-facing polygons. * * \sa glFrontFace(). * * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change * flushes the vertices and notifies the driver via * the dd_function_table::FrontFace callback. */void GLAPIENTRY_mesa_FrontFace( GLenum mode ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode));   if (mode!=GL_CW && mode!=GL_CCW) {      _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" );      return;   }   if (ctx->Polygon.FrontFace == mode)      return;   FLUSH_VERTICES(ctx, _NEW_POLYGON);   ctx->Polygon.FrontFace = mode;   ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW);   if (ctx->Driver.FrontFace)      ctx->Driver.FrontFace( ctx, mode );}/** * Set the polygon rasterization mode. * * \param face the polygons which \p mode applies to. * \param mode how polygons should be rasterized. * * \sa glPolygonMode().  *  * Verifies the parameters and updates gl_polygon_attrib::FrontMode and * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the * driver via the dd_function_table::PolygonMode callback. */void GLAPIENTRY_mesa_PolygonMode( GLenum face, GLenum mode ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glPolygonMode %s %s\n",                  _mesa_lookup_enum_by_nr(face),                  _mesa_lookup_enum_by_nr(mode));   if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) {      _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" );      return;   }   switch (face) {   case GL_FRONT:      if (ctx->Polygon.FrontMode == mode)	 return;      FLUSH_VERTICES(ctx, _NEW_POLYGON);      ctx->Polygon.FrontMode = mode;      break;   case GL_FRONT_AND_BACK:      if (ctx->Polygon.FrontMode == mode &&	  ctx->Polygon.BackMode == mode)	 return;      FLUSH_VERTICES(ctx, _NEW_POLYGON);      ctx->Polygon.FrontMode = mode;      ctx->Polygon.BackMode = mode;      break;   case GL_BACK:      if (ctx->Polygon.BackMode == mode)	 return;      FLUSH_VERTICES(ctx, _NEW_POLYGON);      ctx->Polygon.BackMode = mode;      break;   default:      _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" );      return;   }   if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL)      ctx->_TriangleCaps &= ~DD_TRI_UNFILLED;   else      ctx->_TriangleCaps |= DD_TRI_UNFILLED;   if (ctx->Driver.PolygonMode)      ctx->Driver.PolygonMode(ctx, face, mode);}#if _HAVE_FULL_GL/** * This routine updates the ctx->Polygon.Stipple state. * If we're getting the stipple data from a PBO, we map the buffer * in order to access the data. * In any case, we obey the current pixel unpacking parameters when fetching * the stipple data. * * In the future, this routine should be used as a fallback, called via * ctx->Driver.PolygonStipple().  We'll have to update all the DRI drivers * too. */void_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern){   if (ctx->Unpack.BufferObj->Name) {      /* Get/unpack the stipple pattern from a PBO */      GLubyte *buf;      if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1,                                     GL_COLOR_INDEX, GL_BITMAP, pattern)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glPolygonStipple(bad PBO access)");         return;      }      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                              GL_READ_ONLY_ARB,                                              ctx->Unpack.BufferObj);      if (!buf) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glPolygonStipple(PBO mapped)");         return;      }      buf = ADD_POINTERS(buf, pattern);      _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack);      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                              ctx->Unpack.BufferObj);   }   else {      /* Get/unpack the stipple pattern from user memory */      _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack);   }}/** * Called by glPolygonStipple. */void GLAPIENTRY_mesa_PolygonStipple( const GLubyte *pattern ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glPolygonStipple\n");   FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE);   _mesa_polygon_stipple(ctx, pattern);   if (ctx->Driver.PolygonStipple)      ctx->Driver.PolygonStipple(ctx, pattern);}/** * Called by glPolygonStipple. */void GLAPIENTRY_mesa_GetPolygonStipple( GLubyte *dest ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glGetPolygonStipple\n");   /* XXX someday we may put this code into a separate function and call    * it with ctx->Driver.GetPolygonStipple().    */   if (ctx->Pack.BufferObj->Name) {      /* Put/pack the stipple pattern into a PBO */      GLubyte *buf;      if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1,                                     GL_COLOR_INDEX, GL_BITMAP, dest)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetPolygonStipple(bad PBO access)");         return;      }      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                              GL_WRITE_ONLY_ARB,                                              ctx->Pack.BufferObj);      if (!buf) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetPolygonStipple(PBO mapped)");         return;      }      buf = ADD_POINTERS(buf, dest);      _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack);      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                              ctx->Pack.BufferObj);   }   else {      /* Put/pack the stipple pattern into user memory */      _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack);   }}void GLAPIENTRY_mesa_PolygonOffset( GLfloat factor, GLfloat units ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (MESA_VERBOSE&VERBOSE_API)      _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units);   if (ctx->Polygon.OffsetFactor == factor &&       ctx->Polygon.OffsetUnits == units)      return;   FLUSH_VERTICES(ctx, _NEW_POLYGON);   ctx->Polygon.OffsetFactor = factor;   ctx->Polygon.OffsetUnits = units;   if (ctx->Driver.PolygonOffset)      ctx->Driver.PolygonOffset( ctx, factor, units );}void GLAPIENTRY_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ){   GET_CURRENT_CONTEXT(ctx);   /* XXX mult by DepthMaxF here??? */   _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF );}#endif/**********************************************************************//** \name Initialization *//*@{*//** * Initialize the context polygon state. * * \param ctx GL context. * * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple * attribute groups. */void _mesa_init_polygon( GLcontext * ctx ){   /* Polygon group */   ctx->Polygon.CullFlag = GL_FALSE;   ctx->Polygon.CullFaceMode = GL_BACK;   ctx->Polygon.FrontFace = GL_CCW;   ctx->Polygon._FrontBit = 0;   ctx->Polygon.FrontMode = GL_FILL;   ctx->Polygon.BackMode = GL_FILL;   ctx->Polygon.SmoothFlag = GL_FALSE;   ctx->Polygon.StippleFlag = GL_FALSE;   ctx->Polygon.OffsetFactor = 0.0F;   ctx->Polygon.OffsetUnits = 0.0F;   ctx->Polygon.OffsetPoint = GL_FALSE;   ctx->Polygon.OffsetLine = GL_FALSE;   ctx->Polygon.OffsetFill = GL_FALSE;   /* Polygon Stipple group */   MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );}/*@}*/

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