📄 depthstencil.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "imports.h"#include "context.h"#include "fbobject.h"#include "mtypes.h"#include "depthstencil.h"#include "renderbuffer.h"/** * Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers. * * The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we * want to treat it as a stencil buffer, other times we want to treat it * as a depth/z buffer and still other times when we want to treat it as * a combined Z+stencil buffer! That implies we need three different sets * of Get/Put functions. * * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil * adaptors, each with the right kind of depth/stencil Get/Put functions. */static void *nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y){ (void) ctx; (void) rb; (void) x; (void) y; return NULL;}/** * Delete a depth or stencil wrapper renderbuffer. */static voiddelete_wrapper(struct gl_renderbuffer *rb){ struct gl_renderbuffer *dsrb = rb->Wrapped; ASSERT(dsrb); ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 || rb->_ActualFormat == GL_STENCIL_INDEX8_EXT); /* decrement refcount on the wrapped buffer and delete it if necessary */ dsrb->RefCount--; if (dsrb->RefCount <= 0) { dsrb->Delete(dsrb); } _mesa_free(rb);}/** * Realloc storage for wrapper. */static GLbooleanalloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ /* just pass this on to the wrapped renderbuffer */ struct gl_renderbuffer *dsrb = rb->Wrapped; GLboolean retVal; (void) internalFormat; ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); if (retVal) { rb->Width = width; rb->Height = height; } return retVal;}/*====================================================================== * Depth wrapper around depth/stencil renderbuffer */static voidget_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, void *values){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; GLuint *dst = (GLuint *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } for (i = 0; i < count; i++) { dst[i] = src[i] >> 8; }}static voidget_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLint x[], const GLint y[], void *values){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; GLuint *dst = (GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); for (i = 0; i < count; i++) { dst[i] = temp[i] >> 8; }}static voidput_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = (src[i] << 8) | (dst[i] & 0xff); } } } else { /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (src[i] << 8) | (temp[i] & 0xff); } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); }}static voidput_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint shiftedVal = *((GLuint *) value) << 8; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i] = shiftedVal | (dst[i] & 0xff); } } } else { /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = shiftedVal | (temp[i] & 0xff); } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); }}static voidput_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint *src = (const GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); *dst = (src[i] << 8) | (*dst & 0xff); } } } else { /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = (src[i] << 8) | (temp[i] & 0xff); } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); }}static voidput_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask){ struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; const GLuint shiftedVal = *((GLuint *) value) << 8; /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); for (i = 0; i < count; i++) { if (!mask || mask[i]) { temp[i] = shiftedVal | (temp[i] & 0xff); } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);}/** * Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like * a depth renderbuffer. * \return new depth renderbuffer */struct gl_renderbuffer *_mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb){ struct gl_renderbuffer *z24rb; ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); z24rb = _mesa_new_renderbuffer(ctx, 0); if (!z24rb) return NULL; z24rb->Wrapped = dsrb; z24rb->Name = dsrb->Name; z24rb->RefCount = 1; z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24_ARB; z24rb->_ActualFormat = GL_DEPTH_COMPONENT24_ARB; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; z24rb->DepthBits = 24; z24rb->Data = NULL; z24rb->Delete = delete_wrapper; z24rb->AllocStorage = alloc_wrapper_storage; z24rb->GetPointer = nop_get_pointer; z24rb->GetRow = get_row_z24; z24rb->GetValues = get_values_z24; z24rb->PutRow = put_row_z24; z24rb->PutRowRGB = NULL; z24rb->PutMonoRow = put_mono_row_z24; z24rb->PutValues = put_values_z24; z24rb->PutMonoValues = put_mono_values_z24; return z24rb;}/*====================================================================== * Stencil wrapper around depth/stencil renderbuffer */static voidget_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLint x, GLint y, void *values){ struct gl_renderbuffer *dsrb = s8rb->Wrapped; GLuint temp[MAX_WIDTH], i; GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } for (i = 0; i < count; i++) { dst[i] = src[i] & 0xff; }}static voidget_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count,
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