📄 accum.c
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/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "accum.h"#include "context.h"#include "imports.h"#include "macros.h"#include "state.h"#include "mtypes.h"void GLAPIENTRY_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ){ GLfloat tmp[4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); tmp[0] = CLAMP( red, -1.0F, 1.0F ); tmp[1] = CLAMP( green, -1.0F, 1.0F ); tmp[2] = CLAMP( blue, -1.0F, 1.0F ); tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) return; FLUSH_VERTICES(ctx, _NEW_ACCUM); COPY_4FV( ctx->Accum.ClearColor, tmp );}void GLAPIENTRY_mesa_Accum( GLenum op, GLfloat value ){ GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); switch (op) { case GL_ADD: case GL_MULT: case GL_ACCUM: case GL_LOAD: case GL_RETURN: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); return; } if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); return; } if (ctx->DrawBuffer != ctx->ReadBuffer) { /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, * or GL_EXT_framebuffer_blit. */ _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(different read/draw buffers)"); return; } if (ctx->NewState) _mesa_update_state(ctx); if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glAccum(incomplete framebuffer)"); return; } if (ctx->RenderMode == GL_RENDER) { ctx->Driver.Accum(ctx, op, value); }}void _mesa_init_accum( GLcontext *ctx ){ /* Accumulate buffer group */ ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );}
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