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📄 accum.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "accum.h"#include "context.h"#include "imports.h"#include "macros.h"#include "state.h"#include "mtypes.h"void GLAPIENTRY_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ){   GLfloat tmp[4];   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   tmp[0] = CLAMP( red,   -1.0F, 1.0F );   tmp[1] = CLAMP( green, -1.0F, 1.0F );   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))      return;   FLUSH_VERTICES(ctx, _NEW_ACCUM);   COPY_4FV( ctx->Accum.ClearColor, tmp );}void GLAPIENTRY_mesa_Accum( GLenum op, GLfloat value ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);   switch (op) {   case GL_ADD:   case GL_MULT:   case GL_ACCUM:   case GL_LOAD:   case GL_RETURN:      /* OK */      break;   default:      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");      return;   }   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");      return;   }   if (ctx->DrawBuffer != ctx->ReadBuffer) {      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,       * or GL_EXT_framebuffer_blit.       */      _mesa_error(ctx, GL_INVALID_OPERATION,                  "glAccum(different read/draw buffers)");      return;   }   if (ctx->NewState)      _mesa_update_state(ctx);   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,                  "glAccum(incomplete framebuffer)");      return;   }   if (ctx->RenderMode == GL_RENDER) {      ctx->Driver.Accum(ctx, op, value);   }}void _mesa_init_accum( GLcontext *ctx ){   /* Accumulate buffer group */   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );}

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