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📄 getstring.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "colormac.h"#include "context.h"#include "get.h"#include "version.h"#include "enums.h"#include "extensions.h"/** * Examine enabled GL extensions to determine GL version. * \return version string */static const char *compute_version(const GLcontext *ctx){   static const char *version_1_2 = "1.2 Mesa " MESA_VERSION_STRING;   static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;   static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;   static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;   static const char *version_2_0 = "2.0 Mesa " MESA_VERSION_STRING;   static const char *version_2_1 = "2.1 Mesa " MESA_VERSION_STRING;   const GLboolean ver_1_3 = (ctx->Extensions.ARB_multisample &&                              ctx->Extensions.ARB_multitexture &&                              ctx->Extensions.ARB_texture_border_clamp &&                              ctx->Extensions.ARB_texture_compression &&                              ctx->Extensions.ARB_texture_cube_map &&                              ctx->Extensions.EXT_texture_env_add &&                              ctx->Extensions.ARB_texture_env_combine &&                              ctx->Extensions.ARB_texture_env_dot3);   const GLboolean ver_1_4 = (ver_1_3 &&                              ctx->Extensions.ARB_depth_texture &&                              ctx->Extensions.ARB_shadow &&                              ctx->Extensions.ARB_texture_env_crossbar &&                              ctx->Extensions.ARB_texture_mirrored_repeat &&                              ctx->Extensions.ARB_window_pos &&                              ctx->Extensions.EXT_blend_color &&                              ctx->Extensions.EXT_blend_func_separate &&                              ctx->Extensions.EXT_blend_minmax &&                              ctx->Extensions.EXT_blend_subtract &&                              ctx->Extensions.EXT_fog_coord &&                              ctx->Extensions.EXT_multi_draw_arrays &&                              ctx->Extensions.EXT_point_parameters &&                              ctx->Extensions.EXT_secondary_color &&                              ctx->Extensions.EXT_stencil_wrap &&                              ctx->Extensions.EXT_texture_lod_bias &&                              ctx->Extensions.SGIS_generate_mipmap);   const GLboolean ver_1_5 = (ver_1_4 &&                              ctx->Extensions.ARB_occlusion_query &&                              ctx->Extensions.ARB_vertex_buffer_object &&                              ctx->Extensions.EXT_shadow_funcs);   const GLboolean ver_2_0 = (ver_1_5 &&                              ctx->Extensions.ARB_draw_buffers &&                              ctx->Extensions.ARB_point_sprite &&                              ctx->Extensions.ARB_shader_objects &&                              ctx->Extensions.ARB_vertex_shader &&                              ctx->Extensions.ARB_fragment_shader &&                              ctx->Extensions.ARB_texture_non_power_of_two &&                              ctx->Extensions.EXT_blend_equation_separate);   const GLboolean ver_2_1 = (ver_2_0 &&                              /*ctx->Extensions.ARB_shading_language_120 &&*/                              ctx->Extensions.EXT_pixel_buffer_object &&                              ctx->Extensions.EXT_texture_sRGB);   if (ver_2_1)      return version_2_1;   if (ver_2_0)      return version_2_0;   if (ver_1_5)      return version_1_5;   if (ver_1_4)      return version_1_4;   if (ver_1_3)      return version_1_3;   return version_1_2;}/** * Query string-valued state.  The return value should _not_ be freed by * the caller. * * \param name  the state variable to query. * * \sa glGetString(). * * Tries to get the string from dd_function_table::GetString, otherwise returns * the hardcoded strings. */const GLubyte * GLAPIENTRY_mesa_GetString( GLenum name ){   GET_CURRENT_CONTEXT(ctx);   static const char *vendor = "Brian Paul";   static const char *renderer = "Mesa";   if (!ctx)      return NULL;   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);   /* this is a required driver function */   assert(ctx->Driver.GetString);   {      /* Give the driver the chance to handle this query */      const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);      if (str)         return str;   }   switch (name) {      case GL_VENDOR:         return (const GLubyte *) vendor;      case GL_RENDERER:         return (const GLubyte *) renderer;      case GL_VERSION:         return (const GLubyte *) compute_version(ctx);      case GL_EXTENSIONS:         if (!ctx->Extensions.String)            ctx->Extensions.String = _mesa_make_extension_string(ctx);         return (const GLubyte *) ctx->Extensions.String;#if FEATURE_ARB_shading_language_100      case GL_SHADING_LANGUAGE_VERSION_ARB:         if (ctx->Extensions.ARB_shading_language_120)            return (const GLubyte *) "1.20";         else if (ctx->Extensions.ARB_shading_language_100)            return (const GLubyte *) "1.10";         goto error;#endif#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \    FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program      case GL_PROGRAM_ERROR_STRING_NV:         if (ctx->Extensions.NV_fragment_program ||             ctx->Extensions.ARB_fragment_program ||             ctx->Extensions.NV_vertex_program ||             ctx->Extensions.ARB_vertex_program) {            return (const GLubyte *) ctx->Program.ErrorString;         }         /* FALL-THROUGH */#endif#if FEATURE_ARB_shading_language_100      error:#endif      default:         _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );         return (const GLubyte *) 0;   }}/** * Return pointer-valued state, such as a vertex array pointer. * * \param pname  names state to be queried * \param params  returns the pointer value * * \sa glGetPointerv(). * * Tries to get the specified pointer via dd_function_table::GetPointerv, * otherwise gets the specified pointer from the current context. */void GLAPIENTRY_mesa_GetPointerv( GLenum pname, GLvoid **params ){   GET_CURRENT_CONTEXT(ctx);   const GLuint clientUnit = ctx->Array.ActiveTexture;   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (!params)      return;   if (MESA_VERBOSE & VERBOSE_API)      _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));   if (ctx->Driver.GetPointerv       && (*ctx->Driver.GetPointerv)(ctx, pname, params))      return;   switch (pname) {      case GL_VERTEX_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;         break;      case GL_NORMAL_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;         break;      case GL_COLOR_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;         break;      case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:         *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;         break;      case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:         *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;         break;      case GL_INDEX_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;         break;      case GL_TEXTURE_COORD_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;         break;      case GL_EDGE_FLAG_ARRAY_POINTER:         *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;         break;      case GL_FEEDBACK_BUFFER_POINTER:         *params = ctx->Feedback.Buffer;         break;      case GL_SELECTION_BUFFER_POINTER:         *params = ctx->Select.Buffer;         break;#if FEATURE_MESA_program_debug      case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA:         if (!ctx->Extensions.MESA_program_debug) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");            return;         }         *params = *(GLvoid **) &ctx->FragmentProgram.Callback;         break;      case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA:         if (!ctx->Extensions.MESA_program_debug) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");            return;         }         *params = ctx->FragmentProgram.CallbackData;         break;      case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA:         if (!ctx->Extensions.MESA_program_debug) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");            return;         }         *params = *(GLvoid **) &ctx->VertexProgram.Callback;         break;      case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA:         if (!ctx->Extensions.MESA_program_debug) {            _mesa_error(ctx, GL_INVALID_ENUM, "glGetPointerv");            return;         }         *params = ctx->VertexProgram.CallbackData;         break;#endif      default:         _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );         return;   }}/** * Returns the current GL error code, or GL_NO_ERROR. * \return current error code * * Returns __GLcontextRec::ErrorValue. */GLenum GLAPIENTRY_mesa_GetError( void ){   GET_CURRENT_CONTEXT(ctx);   GLenum e = ctx->ErrorValue;   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);   if (MESA_VERBOSE & VERBOSE_API)      _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));   ctx->ErrorValue = (GLenum) GL_NO_ERROR;   return e;}

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