📄 texcompress_s3tc.c
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srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); pixels = tempImage; srcRowStride = 4 * srcWidth; } else { pixels = (const GLchan *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLchan); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat->MesaFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available"); } if (tempImage) _mesa_free((void *) tempImage); return GL_TRUE;}/** * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture. */static GLbooleantexstore_rgba_dxt5(TEXSTORE_PARAMS){ const GLchan *pixels; GLint srcRowStride; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); pixels = tempImage; srcRowStride = 4 * srcWidth; } else { pixels = (const GLchan *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLchan); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat->MesaFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available"); } if (tempImage) _mesa_free((void *) tempImage); return GL_TRUE;}static voidfetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ (void) k; if (fetch_ext_rgb_dxt1) { ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgb_dxt1(texImage->RowStride, (GLubyte *)(texImage)->Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");}static voidfetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);}static voidfetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ (void) k; if (fetch_ext_rgba_dxt1) { fetch_ext_rgba_dxt1(texImage->RowStride, (GLubyte *)(texImage)->Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");}static voidfetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);}static voidfetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ (void) k; if (fetch_ext_rgba_dxt3) { ASSERT (sizeof(GLchan) == sizeof(GLubyte)); fetch_ext_rgba_dxt3(texImage->RowStride, (GLubyte *)(texImage)->Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");}static voidfetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);}static voidfetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ){ (void) k; if (fetch_ext_rgba_dxt5) { fetch_ext_rgba_dxt5(texImage->RowStride, (GLubyte *)(texImage)->Data, i, j, texel); } else _mesa_debug(NULL, "attempted to decode s3tc texture without library available\n");}static voidfetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ){ /* just sample as GLchan and convert to float here */ GLchan rgba[4]; fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba); texel[RCOMP] = CHAN_TO_FLOAT(rgba[RCOMP]); texel[GCOMP] = CHAN_TO_FLOAT(rgba[GCOMP]); texel[BCOMP] = CHAN_TO_FLOAT(rgba[BCOMP]); texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);}const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { MESA_FORMAT_RGB_DXT1, /* MesaFormat */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 0, /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ texstore_rgb_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */};#if FEATURE_EXT_texture_sRGBconst struct gl_texture_format _mesa_texformat_srgb_dxt1 = { MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ GL_RGB, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 0, /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ texstore_rgb_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */};#endifconst struct gl_texture_format _mesa_texformat_rgba_dxt1 = { MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 1, /*approx*/ /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ texstore_rgba_dxt1, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */};const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4, /*approx*/ /* RedBits */ 4, /*approx*/ /* GreenBits */ 4, /*approx*/ /* BlueBits */ 4, /*approx*/ /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ texstore_rgba_dxt3, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */};const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ GL_RGBA, /* BaseFormat */ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ 4,/*approx*/ /* RedBits */ 4,/*approx*/ /* GreenBits */ 4,/*approx*/ /* BlueBits */ 4,/*approx*/ /* AlphaBits */ 0, /* LuminanceBits */ 0, /* IntensityBits */ 0, /* IndexBits */ 0, /* DepthBits */ 0, /* StencilBits */ 0, /* TexelBytes */ texstore_rgba_dxt5, /* StoreTexImageFunc */ NULL, /*impossible*/ /* FetchTexel1D */ fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ NULL, /*impossible*/ /* FetchTexel3D */ NULL, /*impossible*/ /* FetchTexel1Df */ fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ NULL, /*impossible*/ /* FetchTexel3Df */ NULL /* StoreTexel */};
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