📄 texcompress_s3tc.c
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/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texcompress_s3tc.c * GL_EXT_texture_compression_s3tc support. */#ifndef USE_EXTERNAL_DXTN_LIB#define USE_EXTERNAL_DXTN_LIB 0#endif#include "glheader.h"#include "imports.h"#include "colormac.h"#include "context.h"#include "convolve.h"#include "image.h"#include "texcompress.h"#include "texformat.h"#include "texstore.h"#if USE_EXTERNAL_DXTN_LIB && !defined(__MINGW32__)#include <dlfcn.h>#endif#ifdef __MINGW32__#define DXTN_LIBNAME "dxtn.dll"#define RTLD_LAZY 0#define RTLD_GLOBAL 0#elif defined(__DJGPP__)#define DXTN_LIBNAME "dxtn.dxe"#else#define DXTN_LIBNAME "libtxc_dxtn.so"#endiftypedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width, GLint height, const GLchan *srcPixData, GLenum destformat, GLubyte *dest, GLint dstRowStride);static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;static void *dxtlibhandle = NULL;typedef void (*GenericFunc)(void);/** * Wrapper for dlopen(). * XXX Probably move this and the following wrappers into imports.h someday. */static void *_mesa_dlopen(const char *libname, int flags){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__ return LoadLibrary(libname);#else return dlopen(libname, flags);#endif#else return NULL;#endif /* USE_EXTERNAL_DXTN_LIB */}/** * Wrapper for dlsym() that does a cast to a generic function type, * rather than a void *. This reduces the number of warnings that are * generated. */static GenericFunc_mesa_dlsym(void *handle, const char *fname){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__ return (GenericFunc) GetProcAddress(handle, fname);#elif defined(__DJGPP__) /* need '_' prefix on symbol names */ char fname2[1000]; fname2[0] = '_'; _mesa_strncpy(fname2 + 1, fname, 998); fname2[999] = 0; return (GenericFunc) dlsym(handle, fname2);#else return (GenericFunc) dlsym(handle, fname);#endif#else return (GenericFunc) NULL;#endif /* USE_EXTERNAL_DXTN_LIB */}/** * Wrapper for dlclose(). */static void_mesa_dlclose(void *handle){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__ FreeLibrary(handle);#else dlclose(handle);#endif#endif}void_mesa_init_texture_s3tc( GLcontext *ctx ){ /* called during context initialization */ ctx->Mesa_DXTn = GL_FALSE;#if USE_EXTERNAL_DXTN_LIB if (!dxtlibhandle) { dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, RTLD_LAZY | RTLD_GLOBAL); if (!dxtlibhandle) { _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn " "compression/decompression unavailable"); } else { /* the fetch functions are not per context! Might be problematic... */ fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1"); fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1"); fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3"); fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt) _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5"); ext_tx_compress_dxtn = (dxtCompressTexFuncExt) _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn"); if (!fetch_ext_rgb_dxt1 || !fetch_ext_rgba_dxt1 || !fetch_ext_rgba_dxt3 || !fetch_ext_rgba_dxt5 || !ext_tx_compress_dxtn) { _mesa_warning(ctx, "couldn't reference all symbols in " DXTN_LIBNAME ", software DXTn compression/decompression " "unavailable"); fetch_ext_rgb_dxt1 = NULL; fetch_ext_rgba_dxt1 = NULL; fetch_ext_rgba_dxt3 = NULL; fetch_ext_rgba_dxt5 = NULL; ext_tx_compress_dxtn = NULL; _mesa_dlclose(dxtlibhandle); dxtlibhandle = NULL; } } } if (dxtlibhandle) { ctx->Mesa_DXTn = GL_TRUE; _mesa_warning(ctx, "software DXTn compression/decompression available"); }#else (void) ctx;#endif}/** * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. */static GLbooleantexstore_rgb_dxt1(TEXSTORE_PARAMS){ const GLchan *pixels; GLint srcRowStride; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGB || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); pixels = tempImage; srcRowStride = 3 * srcWidth; srcFormat = GL_RGB; } else { pixels = (const GLchan *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLchan); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat->MesaFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available"); } if (tempImage) _mesa_free((void *) tempImage); return GL_TRUE;}/** * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. */static GLbooleantexstore_rgba_dxt1(TEXSTORE_PARAMS){ const GLchan *pixels; GLint srcRowStride; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA || srcType != CHAN_TYPE || ctx->_ImageTransferState || srcPacking->SwapBytes) { /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, dstFormat->BaseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); if (!tempImage) return GL_FALSE; /* out of memory */ _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); pixels = tempImage; srcRowStride = 4 * srcWidth; srcFormat = GL_RGBA; } else { pixels = (const GLchan *) srcAddr; srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) / sizeof(GLchan); } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, dstFormat->MesaFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, dst, dstRowStride); } else { _mesa_warning(ctx, "external dxt library not available"); } if (tempImage) _mesa_free((void*) tempImage); return GL_TRUE;}/** * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. */static GLbooleantexstore_rgba_dxt3(TEXSTORE_PARAMS){ const GLchan *pixels; GLint srcRowStride; GLubyte *dst; const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); (void) dstZoffset; (void) dstImageOffsets; if (srcFormat != GL_RGBA ||
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