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📄 texcompress_s3tc.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texcompress_s3tc.c * GL_EXT_texture_compression_s3tc support. */#ifndef USE_EXTERNAL_DXTN_LIB#define USE_EXTERNAL_DXTN_LIB 0#endif#include "glheader.h"#include "imports.h"#include "colormac.h"#include "context.h"#include "convolve.h"#include "image.h"#include "texcompress.h"#include "texformat.h"#include "texstore.h"#if USE_EXTERNAL_DXTN_LIB && !defined(__MINGW32__)#include <dlfcn.h>#endif#ifdef __MINGW32__#define DXTN_LIBNAME "dxtn.dll"#define RTLD_LAZY 0#define RTLD_GLOBAL 0#elif defined(__DJGPP__)#define DXTN_LIBNAME "dxtn.dxe"#else#define DXTN_LIBNAME "libtxc_dxtn.so"#endiftypedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt3 = NULL;dxtFetchTexelFuncExt fetch_ext_rgba_dxt5 = NULL;typedef void (*dxtCompressTexFuncExt)(GLint srccomps, GLint width,                                      GLint height, const GLchan *srcPixData,                                      GLenum destformat, GLubyte *dest,                                      GLint dstRowStride);static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL;static void *dxtlibhandle = NULL;typedef void (*GenericFunc)(void);/** * Wrapper for dlopen(). * XXX Probably move this and the following wrappers into imports.h someday. */static void *_mesa_dlopen(const char *libname, int flags){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__   return LoadLibrary(libname);#else   return dlopen(libname, flags);#endif#else   return NULL;#endif /* USE_EXTERNAL_DXTN_LIB */}/** * Wrapper for dlsym() that does a cast to a generic function type, * rather than a void *.  This reduces the number of warnings that are * generated. */static GenericFunc_mesa_dlsym(void *handle, const char *fname){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__   return (GenericFunc) GetProcAddress(handle, fname);#elif defined(__DJGPP__)   /* need '_' prefix on symbol names */   char fname2[1000];   fname2[0] = '_';   _mesa_strncpy(fname2 + 1, fname, 998);   fname2[999] = 0;   return (GenericFunc) dlsym(handle, fname2);#else   return (GenericFunc) dlsym(handle, fname);#endif#else   return (GenericFunc) NULL;#endif /* USE_EXTERNAL_DXTN_LIB */}/** * Wrapper for dlclose(). */static void_mesa_dlclose(void *handle){#if USE_EXTERNAL_DXTN_LIB#ifdef __MINGW32__   FreeLibrary(handle);#else   dlclose(handle);#endif#endif}void_mesa_init_texture_s3tc( GLcontext *ctx ){   /* called during context initialization */   ctx->Mesa_DXTn = GL_FALSE;#if USE_EXTERNAL_DXTN_LIB   if (!dxtlibhandle) {      dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, RTLD_LAZY | RTLD_GLOBAL);      if (!dxtlibhandle) {	 _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn "	    "compression/decompression unavailable");      }      else {         /* the fetch functions are not per context! Might be problematic... */         fetch_ext_rgb_dxt1 = (dxtFetchTexelFuncExt)            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgb_dxt1");         fetch_ext_rgba_dxt1 = (dxtFetchTexelFuncExt)            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt1");         fetch_ext_rgba_dxt3 = (dxtFetchTexelFuncExt)            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt3");         fetch_ext_rgba_dxt5 = (dxtFetchTexelFuncExt)            _mesa_dlsym(dxtlibhandle, "fetch_2d_texel_rgba_dxt5");         ext_tx_compress_dxtn = (dxtCompressTexFuncExt)            _mesa_dlsym(dxtlibhandle, "tx_compress_dxtn");         if (!fetch_ext_rgb_dxt1 ||             !fetch_ext_rgba_dxt1 ||             !fetch_ext_rgba_dxt3 ||             !fetch_ext_rgba_dxt5 ||             !ext_tx_compress_dxtn) {	    _mesa_warning(ctx, "couldn't reference all symbols in "	       DXTN_LIBNAME ", software DXTn compression/decompression "	       "unavailable");            fetch_ext_rgb_dxt1 = NULL;            fetch_ext_rgba_dxt1 = NULL;            fetch_ext_rgba_dxt3 = NULL;            fetch_ext_rgba_dxt5 = NULL;            ext_tx_compress_dxtn = NULL;            _mesa_dlclose(dxtlibhandle);            dxtlibhandle = NULL;         }      }   }   if (dxtlibhandle) {      ctx->Mesa_DXTn = GL_TRUE;      _mesa_warning(ctx, "software DXTn compression/decompression available");   }#else   (void) ctx;#endif}/** * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. */static GLbooleantexstore_rgb_dxt1(TEXSTORE_PARAMS){   const GLchan *pixels;   GLint srcRowStride;   GLubyte *dst;   const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */   const GLchan *tempImage = NULL;   ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);   ASSERT(dstXoffset % 4 == 0);   ASSERT(dstYoffset % 4 == 0);   ASSERT(dstZoffset % 4 == 0);   (void) dstZoffset;   (void) dstImageOffsets;   if (srcFormat != GL_RGB ||       srcType != CHAN_TYPE ||       ctx->_ImageTransferState ||       srcPacking->SwapBytes) {      /* convert image to RGB/GLchan */      tempImage = _mesa_make_temp_chan_image(ctx, dims,                                             baseInternalFormat,                                             dstFormat->BaseFormat,                                             srcWidth, srcHeight, srcDepth,                                             srcFormat, srcType, srcAddr,                                             srcPacking);      if (!tempImage)         return GL_FALSE; /* out of memory */      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);      pixels = tempImage;      srcRowStride = 3 * srcWidth;      srcFormat = GL_RGB;   }   else {      pixels = (const GLchan *) srcAddr;      srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,                                            srcType) / sizeof(GLchan);   }   dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,                                        dstFormat->MesaFormat,                                        texWidth, (GLubyte *) dstAddr);   if (ext_tx_compress_dxtn) {      (*ext_tx_compress_dxtn)(3, srcWidth, srcHeight, pixels,                              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,                              dst, dstRowStride);   }   else {      _mesa_warning(ctx, "external dxt library not available");   }   if (tempImage)      _mesa_free((void *) tempImage);   return GL_TRUE;}/** * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. */static GLbooleantexstore_rgba_dxt1(TEXSTORE_PARAMS){   const GLchan *pixels;   GLint srcRowStride;   GLubyte *dst;   const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */   const GLchan *tempImage = NULL;   ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);   ASSERT(dstXoffset % 4 == 0);   ASSERT(dstYoffset % 4 == 0);   ASSERT(dstZoffset % 4 == 0);   (void) dstZoffset;   (void) dstImageOffsets;   if (srcFormat != GL_RGBA ||       srcType != CHAN_TYPE ||       ctx->_ImageTransferState ||       srcPacking->SwapBytes) {      /* convert image to RGBA/GLchan */      tempImage = _mesa_make_temp_chan_image(ctx, dims,                                             baseInternalFormat,                                             dstFormat->BaseFormat,                                             srcWidth, srcHeight, srcDepth,                                             srcFormat, srcType, srcAddr,                                             srcPacking);      if (!tempImage)         return GL_FALSE; /* out of memory */      _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);      pixels = tempImage;      srcRowStride = 4 * srcWidth;      srcFormat = GL_RGBA;   }   else {      pixels = (const GLchan *) srcAddr;      srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat,                                            srcType) / sizeof(GLchan);   }   dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0,                                        dstFormat->MesaFormat,                                        texWidth, (GLubyte *) dstAddr);   if (ext_tx_compress_dxtn) {      (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels,                              GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,                              dst, dstRowStride);   }   else {      _mesa_warning(ctx, "external dxt library not available");   }   if (tempImage)      _mesa_free((void*) tempImage);   return GL_TRUE;}/** * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. */static GLbooleantexstore_rgba_dxt3(TEXSTORE_PARAMS){   const GLchan *pixels;   GLint srcRowStride;   GLubyte *dst;   const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */   const GLchan *tempImage = NULL;   ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);   ASSERT(dstXoffset % 4 == 0);   ASSERT(dstYoffset % 4 == 0);   ASSERT(dstZoffset % 4 == 0);   (void) dstZoffset;   (void) dstImageOffsets;   if (srcFormat != GL_RGBA ||

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