📄 vtxfmt_tmp.h
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/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes */#ifndef PRE_LOOPBACK#define PRE_LOOPBACK( FUNC )#endif#include "glapi/dispatch.h"#include "glapi/glapioffsets.h"static void GLAPIENTRY TAG(ArrayElement)( GLint i ){ PRE_LOOPBACK( ArrayElement ); CALL_ArrayElement(GET_DISPATCH(), ( i ));}static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ){ PRE_LOOPBACK( Color3f ); CALL_Color3f(GET_DISPATCH(), ( r, g, b ));}static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v ){ PRE_LOOPBACK( Color3fv ); CALL_Color3fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ){ PRE_LOOPBACK( Color4f ); CALL_Color4f(GET_DISPATCH(), ( r, g, b, a ));}static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v ){ PRE_LOOPBACK( Color4fv ); CALL_Color4fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e ){ PRE_LOOPBACK( EdgeFlag ); CALL_EdgeFlag(GET_DISPATCH(), ( e ));}static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s ){ PRE_LOOPBACK( EvalCoord1f ); CALL_EvalCoord1f(GET_DISPATCH(), ( s ));}static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v ){ PRE_LOOPBACK( EvalCoord1fv ); CALL_EvalCoord1fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t ){ PRE_LOOPBACK( EvalCoord2f ); CALL_EvalCoord2f(GET_DISPATCH(), ( s, t ));}static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v ){ PRE_LOOPBACK( EvalCoord2fv ); CALL_EvalCoord2fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(EvalPoint1)( GLint i ){ PRE_LOOPBACK( EvalPoint1 ); CALL_EvalPoint1(GET_DISPATCH(), ( i ));}static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j ){ PRE_LOOPBACK( EvalPoint2 ); CALL_EvalPoint2(GET_DISPATCH(), ( i, j ));}static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f ){ PRE_LOOPBACK( FogCoordfEXT ); CALL_FogCoordfEXT(GET_DISPATCH(), ( f ));}static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v ){ PRE_LOOPBACK( FogCoordfvEXT ); CALL_FogCoordfvEXT(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(Indexf)( GLfloat f ){ PRE_LOOPBACK( Indexf ); CALL_Indexf(GET_DISPATCH(), ( f ));}static void GLAPIENTRY TAG(Indexfv)( const GLfloat *v ){ PRE_LOOPBACK( Indexfv ); CALL_Indexfv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v ){ PRE_LOOPBACK( Materialfv ); CALL_Materialfv(GET_DISPATCH(), ( face, pname, v ));}static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a ){ PRE_LOOPBACK( MultiTexCoord1fARB ); CALL_MultiTexCoord1fARB(GET_DISPATCH(), ( target, a ));}static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc ){ PRE_LOOPBACK( MultiTexCoord1fvARB ); CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ( target, tc ));}static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t ){ PRE_LOOPBACK( MultiTexCoord2fARB ); CALL_MultiTexCoord2fARB(GET_DISPATCH(), ( target, s, t ));}static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc ){ PRE_LOOPBACK( MultiTexCoord2fvARB ); CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ( target, tc ));}static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r ){ PRE_LOOPBACK( MultiTexCoord3fARB ); CALL_MultiTexCoord3fARB(GET_DISPATCH(), ( target, s, t, r ));}static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc ){ PRE_LOOPBACK( MultiTexCoord3fvARB ); CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ( target, tc ));}static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ){ PRE_LOOPBACK( MultiTexCoord4fARB ); CALL_MultiTexCoord4fARB(GET_DISPATCH(), ( target, s, t, r, q ));}static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc ){ PRE_LOOPBACK( MultiTexCoord4fvARB ); CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ( target, tc ));}static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z ){ PRE_LOOPBACK( Normal3f ); CALL_Normal3f(GET_DISPATCH(), ( x, y, z ));}static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v ){ PRE_LOOPBACK( Normal3fv ); CALL_Normal3fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b ){ PRE_LOOPBACK( SecondaryColor3fEXT ); CALL_SecondaryColor3fEXT(GET_DISPATCH(), ( r, g, b ));}static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v ){ PRE_LOOPBACK( SecondaryColor3fvEXT ); CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s ){ PRE_LOOPBACK( TexCoord1f ); CALL_TexCoord1f(GET_DISPATCH(), ( s ));}static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc ){ PRE_LOOPBACK( TexCoord1fv ); CALL_TexCoord1fv(GET_DISPATCH(), ( tc ));}static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t ){ PRE_LOOPBACK( TexCoord2f ); CALL_TexCoord2f(GET_DISPATCH(), ( s, t ));}static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc ){ PRE_LOOPBACK( TexCoord2fv ); CALL_TexCoord2fv(GET_DISPATCH(), ( tc ));}static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r ){ PRE_LOOPBACK( TexCoord3f ); CALL_TexCoord3f(GET_DISPATCH(), ( s, t, r ));}static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc ){ PRE_LOOPBACK( TexCoord3fv ); CALL_TexCoord3fv(GET_DISPATCH(), ( tc ));}static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ){ PRE_LOOPBACK( TexCoord4f ); CALL_TexCoord4f(GET_DISPATCH(), ( s, t, r, q ));}static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc ){ PRE_LOOPBACK( TexCoord4fv ); CALL_TexCoord4fv(GET_DISPATCH(), ( tc ));}static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y ){ PRE_LOOPBACK( Vertex2f ); CALL_Vertex2f(GET_DISPATCH(), ( x, y ));}static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v ){ PRE_LOOPBACK( Vertex2fv ); CALL_Vertex2fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z ){ PRE_LOOPBACK( Vertex3f ); CALL_Vertex3f(GET_DISPATCH(), ( x, y, z ));}static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v ){ PRE_LOOPBACK( Vertex3fv ); CALL_Vertex3fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w ){ PRE_LOOPBACK( Vertex4f ); CALL_Vertex4f(GET_DISPATCH(), ( x, y, z, w ));}static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v ){ PRE_LOOPBACK( Vertex4fv ); CALL_Vertex4fv(GET_DISPATCH(), ( v ));}static void GLAPIENTRY TAG(CallList)( GLuint i ){ PRE_LOOPBACK( CallList ); CALL_CallList(GET_DISPATCH(), ( i ));}static void GLAPIENTRY TAG(CallLists)( GLsizei sz, GLenum type, const GLvoid *v ){ PRE_LOOPBACK( CallLists ); CALL_CallLists(GET_DISPATCH(), ( sz, type, v ));}static void GLAPIENTRY TAG(Begin)( GLenum mode ){ PRE_LOOPBACK( Begin ); CALL_Begin(GET_DISPATCH(), ( mode ));}static void GLAPIENTRY TAG(End)( void ){ PRE_LOOPBACK( End ); CALL_End(GET_DISPATCH(), ());}static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ){ PRE_LOOPBACK( Rectf ); CALL_Rectf(GET_DISPATCH(), ( x1, y1, x2, y2 ));}static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count ){ PRE_LOOPBACK( DrawArrays ); CALL_DrawArrays(GET_DISPATCH(), ( mode, start, count ));}static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ){ PRE_LOOPBACK( DrawElements ); CALL_DrawElements(GET_DISPATCH(), ( mode, count, type, indices ));}static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ){ PRE_LOOPBACK( DrawRangeElements ); CALL_DrawRangeElements(GET_DISPATCH(), ( mode, start, end, count, type, indices ));}static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 ){ PRE_LOOPBACK( EvalMesh1 ); CALL_EvalMesh1(GET_DISPATCH(), ( mode, i1, i2 ));}static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ){ PRE_LOOPBACK( EvalMesh2 ); CALL_EvalMesh2(GET_DISPATCH(), ( mode, i1, i2, j1, j2 ));}static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x ){ PRE_LOOPBACK( VertexAttrib1fNV ); CALL_VertexAttrib1fNV(GET_DISPATCH(), ( index, x ));}static void GLAPIENTRY TAG(VertexAttrib1fvNV)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib1fvNV ); CALL_VertexAttrib1fvNV(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ){ PRE_LOOPBACK( VertexAttrib2fNV ); CALL_VertexAttrib2fNV(GET_DISPATCH(), ( index, x, y ));}static void GLAPIENTRY TAG(VertexAttrib2fvNV)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib2fvNV ); CALL_VertexAttrib2fvNV(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ){ PRE_LOOPBACK( VertexAttrib3fNV ); CALL_VertexAttrib3fNV(GET_DISPATCH(), ( index, x, y, z ));}static void GLAPIENTRY TAG(VertexAttrib3fvNV)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib3fvNV ); CALL_VertexAttrib3fvNV(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ){ PRE_LOOPBACK( VertexAttrib4fNV ); CALL_VertexAttrib4fNV(GET_DISPATCH(), ( index, x, y, z, w ));}static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib4fvNV ); CALL_VertexAttrib4fvNV(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib1fARB)( GLuint index, GLfloat x ){ PRE_LOOPBACK( VertexAttrib1fARB ); CALL_VertexAttrib1fARB(GET_DISPATCH(), ( index, x ));}static void GLAPIENTRY TAG(VertexAttrib1fvARB)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib1fvARB ); CALL_VertexAttrib1fvARB(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ){ PRE_LOOPBACK( VertexAttrib2fARB ); CALL_VertexAttrib2fARB(GET_DISPATCH(), ( index, x, y ));}static void GLAPIENTRY TAG(VertexAttrib2fvARB)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib2fvARB ); CALL_VertexAttrib2fvARB(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ){ PRE_LOOPBACK( VertexAttrib3fARB ); CALL_VertexAttrib3fARB(GET_DISPATCH(), ( index, x, y, z ));}static void GLAPIENTRY TAG(VertexAttrib3fvARB)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib3fvARB ); CALL_VertexAttrib3fvARB(GET_DISPATCH(), ( index, v ));}static void GLAPIENTRY TAG(VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ){ PRE_LOOPBACK( VertexAttrib4fARB ); CALL_VertexAttrib4fARB(GET_DISPATCH(), ( index, x, y, z, w ));}static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index, const GLfloat *v ){ PRE_LOOPBACK( VertexAttrib4fvARB ); CALL_VertexAttrib4fvARB(GET_DISPATCH(), ( index, v ));}static GLvertexformat TAG(vtxfmt) = { TAG(ArrayElement), TAG(Color3f), TAG(Color3fv), TAG(Color4f), TAG(Color4fv), TAG(EdgeFlag), TAG(EvalCoord1f), TAG(EvalCoord1fv), TAG(EvalCoord2f), TAG(EvalCoord2fv), TAG(EvalPoint1), TAG(EvalPoint2), TAG(FogCoordfEXT), TAG(FogCoordfvEXT), TAG(Indexf), TAG(Indexfv), TAG(Materialfv), TAG(MultiTexCoord1fARB), TAG(MultiTexCoord1fvARB), TAG(MultiTexCoord2fARB), TAG(MultiTexCoord2fvARB), TAG(MultiTexCoord3fARB), TAG(MultiTexCoord3fvARB), TAG(MultiTexCoord4fARB), TAG(MultiTexCoord4fvARB), TAG(Normal3f), TAG(Normal3fv), TAG(SecondaryColor3fEXT), TAG(SecondaryColor3fvEXT), TAG(TexCoord1f), TAG(TexCoord1fv), TAG(TexCoord2f), TAG(TexCoord2fv), TAG(TexCoord3f), TAG(TexCoord3fv), TAG(TexCoord4f), TAG(TexCoord4fv), TAG(Vertex2f), TAG(Vertex2fv), TAG(Vertex3f), TAG(Vertex3fv), TAG(Vertex4f), TAG(Vertex4fv), TAG(CallList), TAG(CallLists), TAG(Begin), TAG(End), TAG(VertexAttrib1fNV), TAG(VertexAttrib1fvNV), TAG(VertexAttrib2fNV), TAG(VertexAttrib2fvNV), TAG(VertexAttrib3fNV), TAG(VertexAttrib3fvNV), TAG(VertexAttrib4fNV), TAG(VertexAttrib4fvNV), TAG(VertexAttrib1fARB), TAG(VertexAttrib1fvARB), TAG(VertexAttrib2fARB), TAG(VertexAttrib2fvARB), TAG(VertexAttrib3fARB), TAG(VertexAttrib3fvARB), TAG(VertexAttrib4fARB), TAG(VertexAttrib4fvARB), TAG(Rectf), TAG(DrawArrays), TAG(DrawElements), TAG(DrawRangeElements), TAG(EvalMesh1), TAG(EvalMesh2)};#undef TAG#undef PRE_LOOPBACK
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