📄 config.h
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/** * \file config.h * Tunable configuration parameters. *//* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef MESA_CONFIG_H_INCLUDED#define MESA_CONFIG_H_INCLUDED/** * \name OpenGL implementation limits *//*@{*//** Maximum modelview matrix stack depth */#define MAX_MODELVIEW_STACK_DEPTH 32/** Maximum projection matrix stack depth */#define MAX_PROJECTION_STACK_DEPTH 32/** Maximum texture matrix stack depth */#define MAX_TEXTURE_STACK_DEPTH 10/** Maximum color matrix stack depth */#define MAX_COLOR_STACK_DEPTH 4/** Maximum attribute stack depth */#define MAX_ATTRIB_STACK_DEPTH 16/** Maximum client attribute stack depth */#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16/** Maximum recursion depth of display list calls */#define MAX_LIST_NESTING 64/** Maximum number of lights */#define MAX_LIGHTS 8/** Maximum user-defined clipping planes */#define MAX_CLIP_PLANES 6/** Maximum pixel map lookup table size */#define MAX_PIXEL_MAP_TABLE 256/** Maximum number of auxillary color buffers */#define MAX_AUX_BUFFERS 4/** Maximum order (degree) of curves */#ifdef AMIGA# define MAX_EVAL_ORDER 12#else# define MAX_EVAL_ORDER 30#endif/** Maximum Name stack depth */#define MAX_NAME_STACK_DEPTH 64/** Minimum point size */#define MIN_POINT_SIZE 1.0/** Maximum point size */#define MAX_POINT_SIZE 60.0/** Point size granularity */#define POINT_SIZE_GRANULARITY 0.1/** Minimum line width */#define MIN_LINE_WIDTH 1.0/** Maximum line width */#define MAX_LINE_WIDTH 10.0/** Line width granularity */#define LINE_WIDTH_GRANULARITY 0.1/** Max texture palette / color table size */#define MAX_COLOR_TABLE_SIZE 256/** Number of 1D/2D texture mipmap levels */#define MAX_TEXTURE_LEVELS 12/** Number of 3D texture mipmap levels */#define MAX_3D_TEXTURE_LEVELS 9/** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */#define MAX_CUBE_TEXTURE_LEVELS 12/** Maximum rectangular texture size - GL_NV_texture_rectangle */#define MAX_TEXTURE_RECT_SIZE 2048/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */#define MAX_ARRAY_TEXTURE_LAYERS 64/** Number of texture units - GL_ARB_multitexture * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used * to dimension some arrays that store both coord and image data.*/#define MAX_TEXTURE_UNITS 8/*@}*//** * \name Separate numbers of texture coordinates and texture image units. * * These values will eventually replace most instances of MAX_TEXTURE_UNITS. * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS. * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS. *//*@{*/#define MAX_TEXTURE_COORD_UNITS 8#define MAX_TEXTURE_IMAGE_UNITS 8/*@}*//** * Maximum viewport/image width. Must accomodate all texture sizes too. */#define MAX_WIDTH 4096/** Maximum viewport/image height */#define MAX_HEIGHT 4096/** Maxmimum size for CVA. May be overridden by the drivers. */#define MAX_ARRAY_LOCK_SIZE 3000/** Subpixel precision for antialiasing, window coordinate snapping */#define SUB_PIXEL_BITS 4/** Size of histogram tables */#define HISTOGRAM_TABLE_SIZE 256/** Max convolution filter width */#define MAX_CONVOLUTION_WIDTH 9/** Max convolution filter height */#define MAX_CONVOLUTION_HEIGHT 9/** For GL_ARB_texture_compression */#define MAX_COMPRESSED_TEXTURE_FORMATS 25/** For GL_EXT_texture_filter_anisotropic */#define MAX_TEXTURE_MAX_ANISOTROPY 16.0/** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */#define MAX_TEXTURE_LOD_BIAS 11.0/** For GL_ARB_vertex_program *//*@{*/#define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1#define MAX_VERTEX_PROGRAM_ATTRIBS 16/*@}*//** For GL_ARB_fragment_program *//*@{*/#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4/*@}*//** For any program target/extension *//*@{*/#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */#define MAX_PROGRAM_ENV_PARAMS 128#define MAX_PROGRAM_MATRICES 8#define MAX_PROGRAM_MATRIX_STACK_DEPTH 4#define MAX_PROGRAM_CALL_DEPTH 8#define MAX_PROGRAM_TEMPS 128#define MAX_PROGRAM_ADDRESS_REGS 2#define MAX_UNIFORMS 128#define MAX_VARYING 8#define MAX_SAMPLERS 8/*@}*//** For GL_NV_vertex_program *//*@{*/#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128#define MAX_NV_VERTEX_PROGRAM_TEMPS 12#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS#define MAX_NV_VERTEX_PROGRAM_INPUTS 16#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15/*@}*//** For GL_NV_fragment_program *//*@{*/#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2/*@}*//** For GL_ARB_vertex_shader *//*@{*/#define MAX_VERTEX_ATTRIBS 16#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS)/*@}*//** For GL_ARB_draw_buffers *//*@{*/#define MAX_DRAW_BUFFERS 4/*@}*//** For GL_EXT_framebuffer_object *//*@{*/#define MAX_COLOR_ATTACHMENTS 8/*@}*//** * \name Mesa-specific parameters *//*@{*//** * If non-zero use GLdouble for walking triangle edges, for better accuracy. */#define TRIANGLE_WALK_DOUBLE 0/** * Bits per depth buffer value (max is 32). */#ifndef DEFAULT_SOFTWARE_DEPTH_BITS#define DEFAULT_SOFTWARE_DEPTH_BITS 16#endif/** Depth buffer data type */#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort#else#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint#endif/** * Bits per stencil value: 8 */#define STENCIL_BITS 8/** * Bits per color channel: 8, 16 or 32 */#ifndef CHAN_BITS#define CHAN_BITS 8#endif/* * Color channel component order * * \note Changes will almost certainly cause problems at this time. */#define RCOMP 0#define GCOMP 1#define BCOMP 2#define ACOMP 3/* * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. */#ifndef _HAVE_FULL_GL#define _HAVE_FULL_GL 1#endif#define FEATURE_userclip _HAVE_FULL_GL#define FEATURE_texgen _HAVE_FULL_GL#define FEATURE_windowpos _HAVE_FULL_GL#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL#define FEATURE_ARB_fragment_program _HAVE_FULL_GL#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL#define FEATURE_ARB_vertex_program _HAVE_FULL_GL#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects#define FEATURE_es2_glsl 0#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL#define FEATURE_EXT_timer_query _HAVE_FULL_GL#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL#define FEATURE_MESA_program_debug _HAVE_FULL_GL#define FEATURE_NV_fence _HAVE_FULL_GL#define FEATURE_NV_fragment_program _HAVE_FULL_GL#define FEATURE_NV_vertex_program _HAVE_FULL_GL/*@}*//** * Maximum number of temporary vertices required for clipping. * * Used in array_cache and tnl modules. */#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)#endif /* MESA_CONFIG_H_INCLUDED */
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