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📄 lines.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "context.h"#include "depth.h"#include "lines.h"#include "macros.h"#include "texstate.h"#include "mtypes.h"/** * Set the line width. * * \param width line width in pixels. * * \sa glLineWidth(). */void GLAPIENTRY_mesa_LineWidth( GLfloat width ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   if (width<=0.0) {      _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" );      return;   }   if (ctx->Line.Width == width)      return;   FLUSH_VERTICES(ctx, _NEW_LINE);   ctx->Line.Width = width;   if (width != 1.0F)      ctx->_TriangleCaps |= DD_LINE_WIDTH;   else      ctx->_TriangleCaps &= ~DD_LINE_WIDTH;   if (ctx->Driver.LineWidth)      ctx->Driver.LineWidth(ctx, width);}/** * Set the line stipple pattern. * * \param factor pattern scale factor. * \param pattern bit pattern. *  * \sa glLineStipple(). * * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On * change flushes the vertices and notifies the driver via * the dd_function_table::LineStipple callback. */void GLAPIENTRY_mesa_LineStipple( GLint factor, GLushort pattern ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   factor = CLAMP( factor, 1, 256 );   if (ctx->Line.StippleFactor == factor &&       ctx->Line.StipplePattern == pattern)      return;   FLUSH_VERTICES(ctx, _NEW_LINE);   ctx->Line.StippleFactor = factor;   ctx->Line.StipplePattern = pattern;   if (ctx->Driver.LineStipple)      ctx->Driver.LineStipple( ctx, factor, pattern );}/** * Initialize the context line state. * * \param ctx GL context. * * Initializes __GLcontextRec::Line and line related constants in * __GLcontextRec::Const. */void GLAPIENTRY_mesa_init_line( GLcontext * ctx ){   ctx->Line.SmoothFlag = GL_FALSE;   ctx->Line.StippleFlag = GL_FALSE;   ctx->Line.Width = 1.0;   ctx->Line.StipplePattern = 0xffff;   ctx->Line.StippleFactor = 1;}

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