📄 convolve.c
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GLint filterWidth, GLint filterHeight, const GLfloat filter[][4], GLfloat dest[][4], const GLfloat borderColor[4]){ const GLint halfFilterWidth = filterWidth / 2; const GLint halfFilterHeight = filterHeight / 2; GLint i, j, n, m; for (j = 0; j < srcHeight; j++) { for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { const GLint f = m * filterWidth + n; const GLint is = i + n - halfFilterWidth; const GLint js = j + m - halfFilterHeight; if (is < 0 || is >= srcWidth || js < 0 || js >= srcHeight) { sumR += borderColor[RCOMP] * filter[f][RCOMP]; sumG += borderColor[GCOMP] * filter[f][GCOMP]; sumB += borderColor[BCOMP] * filter[f][BCOMP]; sumA += borderColor[ACOMP] * filter[f][ACOMP]; } else { const GLint k = js * srcWidth + is; sumR += src[k][RCOMP] * filter[f][RCOMP]; sumG += src[k][GCOMP] * filter[f][GCOMP]; sumB += src[k][BCOMP] * filter[f][BCOMP]; sumA += src[k][ACOMP] * filter[f][ACOMP]; } } } dest[j * srcWidth + i][RCOMP] = sumR; dest[j * srcWidth + i][GCOMP] = sumG; dest[j * srcWidth + i][BCOMP] = sumB; dest[j * srcWidth + i][ACOMP] = sumA; } }}static voidconvolve_2d_replicate(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat filter[][4], GLfloat dest[][4]){ const GLint halfFilterWidth = filterWidth / 2; const GLint halfFilterHeight = filterHeight / 2; GLint i, j, n, m; for (j = 0; j < srcHeight; j++) { for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { const GLint f = m * filterWidth + n; GLint is = i + n - halfFilterWidth; GLint js = j + m - halfFilterHeight; GLint k; if (is < 0) is = 0; else if (is >= srcWidth) is = srcWidth - 1; if (js < 0) js = 0; else if (js >= srcHeight) js = srcHeight - 1; k = js * srcWidth + is; sumR += src[k][RCOMP] * filter[f][RCOMP]; sumG += src[k][GCOMP] * filter[f][GCOMP]; sumB += src[k][BCOMP] * filter[f][BCOMP]; sumA += src[k][ACOMP] * filter[f][ACOMP]; } } dest[j * srcWidth + i][RCOMP] = sumR; dest[j * srcWidth + i][GCOMP] = sumG; dest[j * srcWidth + i][BCOMP] = sumB; dest[j * srcWidth + i][ACOMP] = sumA; } }}static voidconvolve_sep_reduce(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4]){ GLint dstWidth, dstHeight; GLint i, j, n, m; if (filterWidth >= 1) dstWidth = srcWidth - (filterWidth - 1); else dstWidth = srcWidth; if (filterHeight >= 1) dstHeight = srcHeight - (filterHeight - 1); else dstHeight = srcHeight; if (dstWidth <= 0 || dstHeight <= 0) return; for (j = 0; j < dstHeight; j++) { for (i = 0; i < dstWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { GLint k = (j + m) * srcWidth + i + n; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } dest[j * dstWidth + i][RCOMP] = sumR; dest[j * dstWidth + i][GCOMP] = sumG; dest[j * dstWidth + i][BCOMP] = sumB; dest[j * dstWidth + i][ACOMP] = sumA; } }}static voidconvolve_sep_constant(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4], const GLfloat borderColor[4]){ const GLint halfFilterWidth = filterWidth / 2; const GLint halfFilterHeight = filterHeight / 2; GLint i, j, n, m; for (j = 0; j < srcHeight; j++) { for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { const GLint is = i + n - halfFilterWidth; const GLint js = j + m - halfFilterHeight; if (is < 0 || is >= srcWidth || js < 0 || js >= srcHeight) { sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } else { GLint k = js * srcWidth + is; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } } dest[j * srcWidth + i][RCOMP] = sumR; dest[j * srcWidth + i][GCOMP] = sumG; dest[j * srcWidth + i][BCOMP] = sumB; dest[j * srcWidth + i][ACOMP] = sumA; } }}static voidconvolve_sep_replicate(GLint srcWidth, GLint srcHeight, const GLfloat src[][4], GLint filterWidth, GLint filterHeight, const GLfloat rowFilt[][4], const GLfloat colFilt[][4], GLfloat dest[][4]){ const GLint halfFilterWidth = filterWidth / 2; const GLint halfFilterHeight = filterHeight / 2; GLint i, j, n, m; for (j = 0; j < srcHeight; j++) { for (i = 0; i < srcWidth; i++) { GLfloat sumR = 0.0; GLfloat sumG = 0.0; GLfloat sumB = 0.0; GLfloat sumA = 0.0; for (m = 0; m < filterHeight; m++) { for (n = 0; n < filterWidth; n++) { GLint is = i + n - halfFilterWidth; GLint js = j + m - halfFilterHeight; GLint k; if (is < 0) is = 0; else if (is >= srcWidth) is = srcWidth - 1; if (js < 0) js = 0; else if (js >= srcHeight) js = srcHeight - 1; k = js * srcWidth + is; sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP]; sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP]; sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP]; sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP]; } } dest[j * srcWidth + i][RCOMP] = sumR; dest[j * srcWidth + i][GCOMP] = sumG; dest[j * srcWidth + i][BCOMP] = sumB; dest[j * srcWidth + i][ACOMP] = sumA; } }}void_mesa_convolve_1d_image(const GLcontext *ctx, GLsizei *width, const GLfloat *srcImage, GLfloat *dstImage){ switch (ctx->Pixel.ConvolutionBorderMode[0]) { case GL_REDUCE: convolve_1d_reduce(*width, (const GLfloat (*)[4]) srcImage, ctx->Convolution1D.Width, (const GLfloat (*)[4]) ctx->Convolution1D.Filter, (GLfloat (*)[4]) dstImage); *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1); break; case GL_CONSTANT_BORDER: convolve_1d_constant(*width, (const GLfloat (*)[4]) srcImage, ctx->Convolution1D.Width, (const GLfloat (*)[4]) ctx->Convolution1D.Filter, (GLfloat (*)[4]) dstImage, ctx->Pixel.ConvolutionBorderColor[0]); break; case GL_REPLICATE_BORDER: convolve_1d_replicate(*width, (const GLfloat (*)[4]) srcImage, ctx->Convolution1D.Width, (const GLfloat (*)[4]) ctx->Convolution1D.Filter, (GLfloat (*)[4]) dstImage); break; default: ; }}void_mesa_convolve_2d_image(const GLcontext *ctx, GLsizei *width, GLsizei *height, const GLfloat *srcImage, GLfloat *dstImage){ switch (ctx->Pixel.ConvolutionBorderMode[1]) { case GL_REDUCE: convolve_2d_reduce(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Convolution2D.Width, ctx->Convolution2D.Height, (const GLfloat (*)[4]) ctx->Convolution2D.Filter, (GLfloat (*)[4]) dstImage); *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1); *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1); break; case GL_CONSTANT_BORDER: convolve_2d_constant(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Convolution2D.Width, ctx->Convolution2D.Height, (const GLfloat (*)[4]) ctx->Convolution2D.Filter, (GLfloat (*)[4]) dstImage, ctx->Pixel.ConvolutionBorderColor[1]); break; case GL_REPLICATE_BORDER: convolve_2d_replicate(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Convolution2D.Width, ctx->Convolution2D.Height, (const GLfloat (*)[4])ctx->Convolution2D.Filter, (GLfloat (*)[4]) dstImage); break; default: ; }}void_mesa_convolve_sep_image(const GLcontext *ctx, GLsizei *width, GLsizei *height, const GLfloat *srcImage, GLfloat *dstImage){ const GLfloat *rowFilter = ctx->Separable2D.Filter; const GLfloat *colFilter = rowFilter + 4 * MAX_CONVOLUTION_WIDTH; switch (ctx->Pixel.ConvolutionBorderMode[2]) { case GL_REDUCE: convolve_sep_reduce(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Separable2D.Width, ctx->Separable2D.Height, (const GLfloat (*)[4]) rowFilter, (const GLfloat (*)[4]) colFilter, (GLfloat (*)[4]) dstImage); *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1); *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); break; case GL_CONSTANT_BORDER: convolve_sep_constant(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Separable2D.Width, ctx->Separable2D.Height, (const GLfloat (*)[4]) rowFilter, (const GLfloat (*)[4]) colFilter, (GLfloat (*)[4]) dstImage, ctx->Pixel.ConvolutionBorderColor[2]); break; case GL_REPLICATE_BORDER: convolve_sep_replicate(*width, *height, (const GLfloat (*)[4]) srcImage, ctx->Separable2D.Width, ctx->Separable2D.Height, (const GLfloat (*)[4]) rowFilter, (const GLfloat (*)[4]) colFilter, (GLfloat (*)[4]) dstImage); break; default: ; }}/* * This function computes an image's size after convolution. * If the convolution border mode is GL_REDUCE, the post-convolution * image will be smaller than the original. */void_mesa_adjust_image_for_convolution(const GLcontext *ctx, GLuint dimensions, GLsizei *width, GLsizei *height){ if (ctx->Pixel.Convolution1DEnabled && dimensions == 1 && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) { *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1); } else if (ctx->Pixel.Convolution2DEnabled && dimensions > 1 && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) { *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1); *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1); } else if (ctx->Pixel.Separable2DEnabled && dimensions > 1 && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) { *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1); *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); }}
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