📄 texstate.c
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/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texstate.c * * Texture state handling. */#include "glheader.h"#include "colormac.h"#include "colortab.h"#include "context.h"#include "enums.h"#include "macros.h"#include "texcompress.h"#include "texobj.h"#include "teximage.h"#include "texstate.h"#include "texenvprogram.h"#include "mtypes.h"#include "math/m_xform.h"#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))#define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))/** * Default texture combine environment state. This is used to initialize * a context's texture units and as the basis for converting "classic" * texture environmnets to ARB_texture_env_combine style values. */static const struct gl_tex_env_combine_state default_combine_state = { GL_MODULATE, GL_MODULATE, { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA }, { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 0, 0, 2, 2};/** * Used by glXCopyContext to copy texture state from one context to another. */void_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ){ GLuint i; ASSERT(src); ASSERT(dst); dst->Texture.CurrentUnit = src->Texture.CurrentUnit; dst->Texture._GenFlags = src->Texture._GenFlags; dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ for (i = 0; i < src->Const.MaxTextureUnits; i++) { dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled; dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS; dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT; dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR; dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ; dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS; dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT; dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR; dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ; dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags; COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS); COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT); COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR); COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ); COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS); COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT); COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR); COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ); dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias; /* GL_EXT_texture_env_combine */ dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB; dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA; COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB); COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA); COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB); COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA); dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB; dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA; /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, src->Texture.Unit[i].Current1D); _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, src->Texture.Unit[i].Current2D); _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, src->Texture.Unit[i].Current3D); _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, src->Texture.Unit[i].CurrentCubeMap); _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, src->Texture.Unit[i].CurrentRect); _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, src->Texture.Unit[i].Current1DArray); _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); }}/* * For debugging */void_mesa_print_texunit_state( GLcontext *ctx, GLuint unit ){ const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; _mesa_printf("Texture Unit %d\n", unit); _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]);}/**********************************************************************//* Texture Environment *//**********************************************************************//** * Convert "classic" texture environment to ARB_texture_env_combine style * environments. * * \param state texture_env_combine state vector to be filled-in. * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, * \c GL_BLEND, \c GL_DECAL, etc.). * \param texBaseFormat Base format of the texture associated with the * texture unit. */static voidcalculate_derived_texenv( struct gl_tex_env_combine_state *state, GLenum mode, GLenum texBaseFormat ){ GLenum mode_rgb; GLenum mode_a; *state = default_combine_state; switch (texBaseFormat) { case GL_ALPHA: state->SourceRGB[0] = GL_PREVIOUS; break; case GL_LUMINANCE_ALPHA: case GL_INTENSITY: case GL_RGBA: break; case GL_LUMINANCE: case GL_RGB: case GL_YCBCR_MESA: state->SourceA[0] = GL_PREVIOUS; break; default: _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv"); return; } if (mode == GL_REPLACE_EXT) mode = GL_REPLACE; switch (mode) { case GL_REPLACE: case GL_MODULATE: mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; mode_a = mode; break; case GL_DECAL: mode_rgb = GL_INTERPOLATE; mode_a = GL_REPLACE; state->SourceA[0] = GL_PREVIOUS; /* Having alpha / luminance / intensity textures replace using the * incoming fragment color matches the definition in NV_texture_shader. * The 1.5 spec simply marks these as "undefined". */ switch (texBaseFormat) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_INTENSITY: state->SourceRGB[0] = GL_PREVIOUS; break; case GL_RGB: case GL_YCBCR_MESA: mode_rgb = GL_REPLACE; break; case GL_RGBA: state->SourceRGB[2] = GL_TEXTURE; break; } break; case GL_BLEND: mode_rgb = GL_INTERPOLATE; mode_a = GL_MODULATE; switch (texBaseFormat) { case GL_ALPHA: mode_rgb = GL_REPLACE; break; case GL_INTENSITY: mode_a = GL_INTERPOLATE; state->SourceA[0] = GL_CONSTANT; state->OperandA[2] = GL_SRC_ALPHA; /* FALLTHROUGH */ case GL_LUMINANCE: case GL_RGB: case GL_LUMINANCE_ALPHA: case GL_RGBA: case GL_YCBCR_MESA: state->SourceRGB[2] = GL_TEXTURE; state->SourceA[2] = GL_TEXTURE; state->SourceRGB[0] = GL_CONSTANT; state->OperandRGB[2] = GL_SRC_COLOR; break; } break; case GL_ADD: mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; break; default: _mesa_problem(NULL, "Invalid texture env mode in calculate_derived_texenv"); return; } state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) ? mode_rgb : GL_REPLACE; state->ModeA = (state->SourceA[0] != GL_PREVIOUS) ? mode_a : GL_REPLACE;}void GLAPIENTRY_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ){ GLuint maxUnit; GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit; ASSERT_OUTSIDE_BEGIN_END(ctx); maxUnit = (target == GL_POINT_SPRITE_NV && pname == GL_COORD_REPLACE_NV) ? ctx->Const.MaxTextureCoordUnits : ctx->Const.MaxTextureImageUnits; if (ctx->Texture.CurrentUnit >= maxUnit) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTexEnvfv(current unit)"); return; } texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];#define TE_ERROR(errCode, msg, value) \ _mesa_error(ctx, errCode, msg, _mesa_lookup_enum_by_nr(value)); if (target == GL_TEXTURE_ENV) { switch (pname) { case GL_TEXTURE_ENV_MODE: { GLenum mode = (GLenum) (GLint) *param; if (mode == GL_REPLACE_EXT) mode = GL_REPLACE; if (texUnit->EnvMode == mode) return; if (mode == GL_MODULATE || mode == GL_BLEND || mode == GL_DECAL || mode == GL_REPLACE || (mode == GL_ADD && ctx->Extensions.EXT_texture_env_add) || (mode == GL_COMBINE && (ctx->Extensions.EXT_texture_env_combine || ctx->Extensions.ARB_texture_env_combine))) { /* legal */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); texUnit->EnvMode = mode; } else { TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); return; } } break; case GL_TEXTURE_ENV_COLOR: { GLfloat tmp[4]; tmp[0] = CLAMP( param[0], 0.0F, 1.0F ); tmp[1] = CLAMP( param[1], 0.0F, 1.0F ); tmp[2] = CLAMP( param[2], 0.0F, 1.0F ); tmp[3] = CLAMP( param[3], 0.0F, 1.0F ); if (TEST_EQ_4V(tmp, texUnit->EnvColor)) return; FLUSH_VERTICES(ctx, _NEW_TEXTURE); COPY_4FV(texUnit->EnvColor, tmp); } break; case GL_COMBINE_RGB: if (ctx->Extensions.EXT_texture_env_combine || ctx->Extensions.ARB_texture_env_combine) { const GLenum mode = (GLenum) (GLint) *param; if (texUnit->Combine.ModeRGB == mode) return; switch (mode) { case GL_REPLACE: case GL_MODULATE: case GL_ADD: case GL_ADD_SIGNED: case GL_INTERPOLATE: /* OK */ break; case GL_SUBTRACT: if (!ctx->Extensions.ARB_texture_env_combine) { TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); return; } break; case GL_DOT3_RGB_EXT: case GL_DOT3_RGBA_EXT: if (!ctx->Extensions.EXT_texture_env_dot3) { TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode); return; } break; case GL_DOT3_RGB: case GL_DOT3_RGBA:
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