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📄 texformat.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file texformat.c * Texture formats. * * \author Gareth Hughes */#include "colormac.h"#include "context.h"#include "texformat.h"#include "texstore.h"#if FEATURE_EXT_texture_sRGB/** * Convert an 8-bit sRGB value from non-linear space to a * linear RGB value in [0, 1]. * Implemented with a 256-entry lookup table. */static INLINE GLfloatnonlinear_to_linear(GLubyte cs8){   static GLfloat table[256];   static GLboolean tableReady = GL_FALSE;   if (!tableReady) {      /* compute lookup table now */      GLuint i;      for (i = 0; i < 256; i++) {         const GLfloat cs = UBYTE_TO_FLOAT(i);         if (cs <= 0.04045) {            table[i] = cs / 12.92;         }         else {            table[i] = _mesa_pow((cs + 0.055) / 1.055, 2.4);         }      }      tableReady = GL_TRUE;   }   return table[cs8];}#endif /* FEATURE_EXT_texture_sRGB *//* Texel fetch routines for all supported formats */#define DIM 1#include "texformat_tmp.h"#define DIM 2#include "texformat_tmp.h"#define DIM 3#include "texformat_tmp.h"/** * Null texel fetch function. * * Have to have this so the FetchTexel function pointer is never NULL. */static void fetch_null_texel( const struct gl_texture_image *texImage,			      GLint i, GLint j, GLint k, GLchan *texel ){   (void) texImage; (void) i; (void) j; (void) k;   texel[RCOMP] = 0;   texel[GCOMP] = 0;   texel[BCOMP] = 0;   texel[ACOMP] = 0;   _mesa_warning(NULL, "fetch_null_texel() called!");}static void fetch_null_texelf( const struct gl_texture_image *texImage,                               GLint i, GLint j, GLint k, GLfloat *texel ){   (void) texImage; (void) i; (void) j; (void) k;   texel[RCOMP] = 0.0;   texel[GCOMP] = 0.0;   texel[BCOMP] = 0.0;   texel[ACOMP] = 0.0;   _mesa_warning(NULL, "fetch_null_texelf() called!");}static void store_null_texel(struct gl_texture_image *texImage,                             GLint i, GLint j, GLint k, const void *texel){   (void) texImage;   (void) i;   (void) j;   (void) k;   (void) texel;   /* no-op */}/** * Notes about the predefined gl_texture_formats: * * 1. There are 1D, 2D and 3D functions for fetching texels from texture *    images, returning both GLchan values and GLfloat values.  (six *    functions in total) *    You don't have to provide both the GLchan and GLfloat functions; *    just one or the other is OK.  Mesa will use an "adaptor" to convert *    between GLchan/GLfloat when needed. *    Since the adaptors have small performance penalty, we provide both *    GLchan and GLfloat functions for some common formats like RGB, RGBA. *//***************************************************************//** \name Default GLchan-based formats *//*@{*/const struct gl_texture_format _mesa_texformat_rgba = {   MESA_FORMAT_RGBA,			/* MesaFormat */   GL_RGBA,				/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   CHAN_BITS,				/* RedBits */   CHAN_BITS,				/* GreenBits */   CHAN_BITS,				/* BlueBits */   CHAN_BITS,				/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   4 * sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,			/* StoreTexImageFunc */   fetch_texel_1d_rgba,			/* FetchTexel1D */   fetch_texel_2d_rgba,			/* FetchTexel2D */   fetch_texel_3d_rgba,			/* FetchTexel3D */   fetch_texel_1d_f_rgba,		/* FetchTexel1Df */   fetch_texel_2d_f_rgba,		/* FetchTexel2Df */   fetch_texel_3d_f_rgba,		/* FetchTexel3Df */   store_texel_rgba			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_rgb = {   MESA_FORMAT_RGB,			/* MesaFormat */   GL_RGB,				/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   CHAN_BITS,				/* RedBits */   CHAN_BITS,				/* GreenBits */   CHAN_BITS,				/* BlueBits */   0,					/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   3 * sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */   fetch_texel_1d_rgb,			/* FetchTexel1D */   fetch_texel_2d_rgb,			/* FetchTexel2D */   fetch_texel_3d_rgb,			/* FetchTexel3D */   fetch_texel_1d_f_rgb,		/* FetchTexel1Df */   fetch_texel_2d_f_rgb,		/* FetchTexel2Df */   fetch_texel_3d_f_rgb,		/* FetchTexel3Df */   store_texel_rgb			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_alpha = {   MESA_FORMAT_ALPHA,			/* MesaFormat */   GL_ALPHA,				/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   CHAN_BITS,				/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */   fetch_texel_1d_alpha,		/* FetchTexel1D */   fetch_texel_2d_alpha,		/* FetchTexel2D */   fetch_texel_3d_alpha,		/* FetchTexel3D */   NULL,				/* FetchTexel1Df */   NULL,				/* FetchTexel2Df */   NULL,				/* FetchTexel3Df */   store_texel_alpha			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_luminance = {   MESA_FORMAT_LUMINANCE,		/* MesaFormat */   GL_LUMINANCE,			/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   0,					/* AlphaBits */   CHAN_BITS,				/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */   fetch_texel_1d_luminance,		/* FetchTexel1D */   fetch_texel_2d_luminance,		/* FetchTexel2D */   fetch_texel_3d_luminance,		/* FetchTexel3D */   NULL,				/* FetchTexel1Df */   NULL,				/* FetchTexel2Df */   NULL,				/* FetchTexel3Df */   store_texel_luminance		/* StoreTexel */};const struct gl_texture_format _mesa_texformat_luminance_alpha = {   MESA_FORMAT_LUMINANCE_ALPHA,		/* MesaFormat */   GL_LUMINANCE_ALPHA,			/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   CHAN_BITS,				/* AlphaBits */   CHAN_BITS,				/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   2 * sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */   fetch_texel_1d_luminance_alpha,	/* FetchTexel1D */   fetch_texel_2d_luminance_alpha,	/* FetchTexel2D */   fetch_texel_3d_luminance_alpha,	/* FetchTexel3D */   NULL,				/* FetchTexel1Df */   NULL,				/* FetchTexel2Df */   NULL,				/* FetchTexel3Df */   store_texel_luminance_alpha		/* StoreTexel */};const struct gl_texture_format _mesa_texformat_intensity = {   MESA_FORMAT_INTENSITY,		/* MesaFormat */   GL_INTENSITY,			/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   0,					/* AlphaBits */   0,					/* LuminanceBits */   CHAN_BITS,				/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   sizeof(GLchan),			/* TexelBytes */   _mesa_texstore_rgba,/*yes*/		/* StoreTexImageFunc */   fetch_texel_1d_intensity,		/* FetchTexel1D */   fetch_texel_2d_intensity,		/* FetchTexel2D */   fetch_texel_3d_intensity,		/* FetchTexel3D */   NULL,				/* FetchTexel1Df */   NULL,				/* FetchTexel2Df */   NULL,				/* FetchTexel3Df */   store_texel_intensity		/* StoreTexel */};#if FEATURE_EXT_texture_sRGBconst struct gl_texture_format _mesa_texformat_srgb8 = {   MESA_FORMAT_SRGB8,			/* MesaFormat */   GL_RGB,				/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   8,					/* RedBits */   8,					/* GreenBits */   8,					/* BlueBits */   0,					/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   3,					/* TexelBytes */   _mesa_texstore_srgb8,		/* StoreTexImageFunc */   NULL,				/* FetchTexel1D */   NULL,				/* FetchTexel2D */   NULL,				/* FetchTexel3D */   fetch_texel_1d_srgb8,		/* FetchTexel1Df */   fetch_texel_2d_srgb8,		/* FetchTexel2Df */   fetch_texel_3d_srgb8,		/* FetchTexel3Df */   store_texel_srgb8			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_srgba8 = {   MESA_FORMAT_SRGBA8,			/* MesaFormat */   GL_RGBA,				/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   8,					/* RedBits */   8,					/* GreenBits */   8,					/* BlueBits */   8,					/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   4,					/* TexelBytes */   _mesa_texstore_srgba8,		/* StoreTexImageFunc */   NULL,				/* FetchTexel1D */   NULL,				/* FetchTexel2D */   NULL,				/* FetchTexel3D */   fetch_texel_1d_srgba8,		/* FetchTexel1Df */   fetch_texel_2d_srgba8,		/* FetchTexel2Df */   fetch_texel_3d_srgba8,		/* FetchTexel3Df */   store_texel_srgba8			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_sl8 = {   MESA_FORMAT_SL8,			/* MesaFormat */   GL_LUMINANCE,			/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   0,					/* AlphaBits */   8,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   1,					/* TexelBytes */   _mesa_texstore_sl8,			/* StoreTexImageFunc */   NULL,				/* FetchTexel1D */   NULL,				/* FetchTexel2D */   NULL,				/* FetchTexel3D */   fetch_texel_1d_sl8,			/* FetchTexel1Df */   fetch_texel_2d_sl8,			/* FetchTexel2Df */   fetch_texel_3d_sl8,			/* FetchTexel3Df */   store_texel_sl8			/* StoreTexel */};const struct gl_texture_format _mesa_texformat_sla8 = {   MESA_FORMAT_SLA8,			/* MesaFormat */   GL_LUMINANCE_ALPHA,			/* BaseFormat */   GL_UNSIGNED_NORMALIZED_ARB,		/* DataType */   0,					/* RedBits */   0,					/* GreenBits */   0,					/* BlueBits */   8,					/* AlphaBits */   8,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   2,					/* TexelBytes */   _mesa_texstore_sla8,			/* StoreTexImageFunc */   NULL,				/* FetchTexel1D */   NULL,				/* FetchTexel2D */   NULL,				/* FetchTexel3D */   fetch_texel_1d_sla8,			/* FetchTexel1Df */   fetch_texel_2d_sla8,			/* FetchTexel2Df */   fetch_texel_3d_sla8,			/* FetchTexel3Df */   store_texel_sla8			/* StoreTexel */};#endif /* FEATURE_EXT_texture_sRGB */const struct gl_texture_format _mesa_texformat_rgba_float32 = {   MESA_FORMAT_RGBA_FLOAT32,		/* MesaFormat */   GL_RGBA,				/* BaseFormat */   GL_FLOAT,				/* DataType */   8 * sizeof(GLfloat),			/* RedBits */   8 * sizeof(GLfloat),			/* GreenBits */   8 * sizeof(GLfloat),			/* BlueBits */   8 * sizeof(GLfloat),			/* AlphaBits */   0,					/* LuminanceBits */   0,					/* IntensityBits */   0,					/* IndexBits */   0,					/* DepthBits */   0,					/* StencilBits */   4 * sizeof(GLfloat),			/* TexelBytes */

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