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📄 shaders.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.3 * * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef SHADERS_H#define SHADERS_H#include "glheader.h"#include "mtypes.h"extern void GLAPIENTRY_mesa_DeleteObjectARB(GLhandleARB obj);extern GLhandleARB GLAPIENTRY_mesa_GetHandleARB(GLenum pname);extern void GLAPIENTRY_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);extern GLhandleARB GLAPIENTRY_mesa_CreateShaderObjectARB (GLenum);extern void GLAPIENTRY_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);extern void  GLAPIENTRY_mesa_CompileShaderARB (GLhandleARB);extern GLhandleARB GLAPIENTRY_mesa_CreateProgramObjectARB (void);extern void GLAPIENTRY_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);extern void GLAPIENTRY_mesa_LinkProgramARB (GLhandleARB);extern void GLAPIENTRY_mesa_UseProgramObjectARB (GLhandleARB);extern void GLAPIENTRY_mesa_ValidateProgramARB (GLhandleARB);extern void GLAPIENTRY_mesa_Uniform1fARB (GLint, GLfloat);extern void GLAPIENTRY_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);extern void GLAPIENTRY_mesa_Uniform1iARB (GLint, GLint);extern void GLAPIENTRY_mesa_Uniform2iARB (GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);extern void GLAPIENTRY_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);extern void GLAPIENTRY_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);extern void GLAPIENTRY_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);extern void GLAPIENTRY_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);extern void GLAPIENTRY_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);extern void GLAPIENTRY_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);extern void GLAPIENTRY_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);extern GLint GLAPIENTRY_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);extern void GLAPIENTRY_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);extern void GLAPIENTRY_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);extern void GLAPIENTRY_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);extern void GLAPIENTRY_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);#if FEATURE_ARB_vertex_shaderextern void GLAPIENTRY_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);extern void GLAPIENTRY_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);extern GLint GLAPIENTRY_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);#endif /* FEATURE_ARB_vertex_shader *//* 2.0 */extern void GLAPIENTRY_mesa_AttachShader(GLuint program, GLuint shader);extern GLuint GLAPIENTRY_mesa_CreateShader(GLenum);extern GLuint GLAPIENTRY_mesa_CreateProgram(void);extern void GLAPIENTRY_mesa_DeleteProgram(GLuint program);extern void GLAPIENTRY_mesa_DeleteShader(GLuint shader);extern void GLAPIENTRY_mesa_DetachShader(GLuint program, GLuint shader);extern void GLAPIENTRY_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,                         GLsizei *count, GLuint *obj);extern void GLAPIENTRY_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);extern void GLAPIENTRY_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,                        GLsizei *length, GLchar *infoLog);extern void GLAPIENTRY_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);extern void GLAPIENTRY_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,                       GLsizei *length, GLchar *infoLog);extern GLboolean GLAPIENTRY_mesa_IsProgram(GLuint program);extern GLboolean GLAPIENTRY_mesa_IsShader(GLuint shader);/* 2.1 */extern void GLAPIENTRY_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);extern void GLAPIENTRY_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);extern void GLAPIENTRY_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);extern void GLAPIENTRY_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);extern void GLAPIENTRY_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);extern void GLAPIENTRY_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,                         const GLfloat *value);#endif /* SHADERS_H */

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