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📄 texobj.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/** * \file texobj.h * Texture object management. *//* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef TEXTOBJ_H#define TEXTOBJ_H#include "mtypes.h"/** * \name Internal functions *//*@{*/extern struct gl_texture_object *_mesa_lookup_texture(GLcontext *ctx, GLuint id);extern struct gl_texture_object *_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );extern void_mesa_initialize_texture_object( struct gl_texture_object *obj,                                 GLuint name, GLenum target );extern void_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );extern void_mesa_copy_texture_object( struct gl_texture_object *dest,                           const struct gl_texture_object *src );extern void_mesa_reference_texobj(struct gl_texture_object **ptr,                       struct gl_texture_object *tex);extern void_mesa_test_texobj_completeness( const GLcontext *ctx,                                struct gl_texture_object *obj );extern void_mesa_unlock_context_textures( GLcontext *ctx );extern void_mesa_lock_context_textures( GLcontext *ctx );/*@}*//** * \name API functions *//*@{*/extern void GLAPIENTRY_mesa_GenTextures( GLsizei n, GLuint *textures );extern void GLAPIENTRY_mesa_DeleteTextures( GLsizei n, const GLuint *textures );extern void GLAPIENTRY_mesa_BindTexture( GLenum target, GLuint texture );extern void GLAPIENTRY_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,                          const GLclampf *priorities );extern GLboolean GLAPIENTRY_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,                           GLboolean *residences );extern GLboolean GLAPIENTRY_mesa_IsTexture( GLuint texture );/*@}*/#endif

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