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📄 api_validate.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "api_validate.h"#include "context.h"#include "imports.h"#include "mtypes.h"#include "state.h"/** * Find the max index in the given element/index buffer */static GLuintmax_buffer_index(GLcontext *ctx, GLuint count, GLenum type,                 const void *indices,                 struct gl_buffer_object *elementBuf){   const GLubyte *map = NULL;   GLuint max = 0;   GLint i;   if (elementBuf->Name) {      /* elements are in a user-defined buffer object.  need to map it */      map = ctx->Driver.MapBuffer(ctx,                                  GL_ELEMENT_ARRAY_BUFFER_ARB,                                  GL_READ_ONLY,                                  elementBuf);      /* Actual address is the sum of pointers */      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);   }   if (type == GL_UNSIGNED_INT) {      for (i = 0; i < count; i++)         if (((GLuint *) indices)[i] > max)            max = ((GLuint *) indices)[i];   }   else if (type == GL_UNSIGNED_SHORT) {      for (i = 0; i < count; i++)         if (((GLushort *) indices)[i] > max)            max = ((GLushort *) indices)[i];   }   else {      ASSERT(type == GL_UNSIGNED_BYTE);      for (i = 0; i < count; i++)         if (((GLubyte *) indices)[i] > max)            max = ((GLubyte *) indices)[i];   }   if (map) {      ctx->Driver.UnmapBuffer(ctx,                              GL_ELEMENT_ARRAY_BUFFER_ARB,                              ctx->Array.ElementArrayBufferObj);   }   return max;}GLboolean_mesa_validate_DrawElements(GLcontext *ctx,			    GLenum mode, GLsizei count, GLenum type,			    const GLvoid *indices){   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,  GL_FALSE);   if (count <= 0) {      if (count < 0)	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );      return GL_FALSE;   }   if (mode > GL_POLYGON) {      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );      return GL_FALSE;   }   if (type != GL_UNSIGNED_INT &&       type != GL_UNSIGNED_BYTE &&       type != GL_UNSIGNED_SHORT)   {      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );      return GL_FALSE;   }   if (ctx->NewState)      _mesa_update_state(ctx);   /* Always need vertex positions, unless a vertex program is in use */   if (!ctx->VertexProgram._Current &&       !ctx->Array.ArrayObj->Vertex.Enabled &&       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)      return GL_FALSE;   /* Vertex buffer object tests */   if (ctx->Array.ElementArrayBufferObj->Name) {      /* use indices in the buffer object */      GLuint indexBytes;      if (type == GL_UNSIGNED_INT) {         indexBytes = count * sizeof(GLuint);      }      else if (type == GL_UNSIGNED_BYTE) {         indexBytes = count * sizeof(GLubyte);      }      else {         ASSERT(type == GL_UNSIGNED_SHORT);         indexBytes = count * sizeof(GLushort);      }      /* make sure count doesn't go outside buffer bounds */      if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");         return GL_FALSE;      }   }   else {      /* not using a VBO */      if (!indices)         return GL_FALSE;   }   if (ctx->Const.CheckArrayBounds) {      /* find max array index */      GLuint max = max_buffer_index(ctx, count, type, indices,                                    ctx->Array.ElementArrayBufferObj);      if (max >= ctx->Array._MaxElement) {         /* the max element is out of bounds of one or more enabled arrays */         return GL_FALSE;      }   }   return GL_TRUE;}GLboolean_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,				 GLuint start, GLuint end,				 GLsizei count, GLenum type,				 const GLvoid *indices){   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   if (count <= 0) {      if (count < 0)	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );      return GL_FALSE;   }   if (mode > GL_POLYGON) {      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );      return GL_FALSE;   }   if (end < start) {      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");      return GL_FALSE;   }   if (type != GL_UNSIGNED_INT &&       type != GL_UNSIGNED_BYTE &&       type != GL_UNSIGNED_SHORT) {      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );      return GL_FALSE;   }   if (ctx->NewState)      _mesa_update_state(ctx);   /* Always need vertex positions, unless a vertex program is in use */   if (!ctx->VertexProgram._Current &&       !ctx->Array.ArrayObj->Vertex.Enabled &&       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)      return GL_FALSE;   /* Vertex buffer object tests */   if (ctx->Array.ElementArrayBufferObj->Name) {      /* use indices in the buffer object */      GLuint indexBytes;      if (type == GL_UNSIGNED_INT) {         indexBytes = count * sizeof(GLuint);      }      else if (type == GL_UNSIGNED_BYTE) {         indexBytes = count * sizeof(GLubyte);      }      else {         ASSERT(type == GL_UNSIGNED_SHORT);         indexBytes = count * sizeof(GLushort);      }      /* make sure count doesn't go outside buffer bounds */      if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) {         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");         return GL_FALSE;      }   }   else {      /* not using a VBO */      if (!indices)         return GL_FALSE;   }   if (ctx->Const.CheckArrayBounds) {      GLuint max = max_buffer_index(ctx, count, type, indices,                                    ctx->Array.ElementArrayBufferObj);      if (max >= ctx->Array._MaxElement) {         /* the max element is out of bounds of one or more enabled arrays */         return GL_FALSE;      }   }   return GL_TRUE;}/** * Called from the tnl module to error check the function parameters and * verify that we really can draw something. */GLboolean_mesa_validate_DrawArrays(GLcontext *ctx,			  GLenum mode, GLint start, GLsizei count){   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);   if (count <= 0) {      if (count < 0)         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );      return GL_FALSE;   }   if (mode > GL_POLYGON) {      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );      return GL_FALSE;   }   if (ctx->NewState)      _mesa_update_state(ctx);   /* Always need vertex positions, unless a vertex program is in use */   if (!ctx->VertexProgram._Current &&       !ctx->Array.ArrayObj->Vertex.Enabled &&       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)      return GL_FALSE;   if (ctx->Const.CheckArrayBounds) {      if (start + count > (GLint) ctx->Array._MaxElement)         return GL_FALSE;   }   return GL_TRUE;}

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