📄 dd.h
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/** * \file dd.h * Device driver interfaces. *//* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef DD_INCLUDED#define DD_INCLUDED/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */struct gl_pixelstore_attrib;struct mesa_display_list;/** * Device driver function table. * Core Mesa uses these function pointers to call into device drivers. * Most of these functions directly correspond to OpenGL state commands. * Core Mesa will call these functions after error checking has been done * so that the drivers don't have to worry about error testing. * * Vertex transformation/clipping/lighting is patched into the T&L module. * Rasterization functions are patched into the swrast module. * * Note: when new functions are added here, the drivers/common/driverfuncs.c * file should be updated too!!! */struct dd_function_table { /** * Return a string as needed by glGetString(). * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be * returned. */ const GLubyte * (*GetString)( GLcontext *ctx, GLenum name ); /** * Notify the driver after Mesa has made some internal state changes. * * This is in addition to any state change callbacks Mesa may already have * made. */ void (*UpdateState)( GLcontext *ctx, GLbitfield new_state ); /** * Get the width and height of the named buffer/window. * * Mesa uses this to determine when the driver's window size has changed. * XXX OBSOLETE: this function will be removed in the future. */ void (*GetBufferSize)( GLframebuffer *buffer, GLuint *width, GLuint *height ); /** * Resize the given framebuffer to the given size. * XXX OBSOLETE: this function will be removed in the future. */ void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb, GLuint width, GLuint height); /** * Called whenever an error is generated. * __GLcontextRec::ErrorValue contains the error value. */ void (*Error)( GLcontext *ctx ); /** * This is called whenever glFinish() is called. */ void (*Finish)( GLcontext *ctx ); /** * This is called whenever glFlush() is called. */ void (*Flush)( GLcontext *ctx ); /** * Clear the color/depth/stencil/accum buffer(s). * \param buffers a bitmask of BUFFER_BIT_* flags indicating which * renderbuffers need to be cleared. */ void (*Clear)( GLcontext *ctx, GLbitfield buffers ); /** * Execute glAccum command. */ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value ); /** * \name Image-related functions */ /*@{*/ /** * Called by glDrawPixels(). * \p unpack describes how to unpack the source image data. */ void (*DrawPixels)( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ); /** * Called by glReadPixels(). */ void (*ReadPixels)( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, GLvoid *dest ); /** * Called by glCopyPixels(). */ void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type ); /** * Called by glBitmap(). */ void (*Bitmap)( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ); /*@}*/ /** * \name Texture image functions */ /*@{*/ /** * Choose texture format. * * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback * functions. The driver should examine \p internalFormat and return a * pointer to an appropriate gl_texture_format. */ const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ); /** * Called by glTexImage1D(). * * \param target user specified. * \param format user specified. * \param type user specified. * \param pixels user specified. * \param packing indicates the image packing of pixels. * \param texObj is the target texture object. * \param texImage is the target texture image. It will have the texture \p * width, \p height, \p depth, \p border and \p internalFormat information. * * \p retainInternalCopy is returned by this function and indicates whether * core Mesa should keep an internal copy of the texture image. * * Drivers should call a fallback routine from texstore.c if needed. */ void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glTexImage2D(). * * \sa dd_function_table::TexImage1D. */ void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glTexImage3D(). * * \sa dd_function_table::TexImage1D. */ void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glTexSubImage1D(). * * \param target user specified. * \param level user specified. * \param xoffset user specified. * \param yoffset user specified. * \param zoffset user specified. * \param width user specified. * \param height user specified. * \param depth user specified. * \param format user specified. * \param type user specified. * \param pixels user specified. * \param packing indicates the image packing of pixels. * \param texObj is the target texture object. * \param texImage is the target texture image. It will have the texture \p * width, \p height, \p border and \p internalFormat information. * * The driver should use a fallback routine from texstore.c if needed. */ void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glTexSubImage2D(). * * \sa dd_function_table::TexSubImage1D. */ void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glTexSubImage3D(). * * \sa dd_function_table::TexSubImage1D. */ void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glGetTexImage(). */ void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glCopyTexImage1D(). * * Drivers should use a fallback routine from texstore.c if needed. */ void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); /** * Called by glCopyTexImage2D(). * * Drivers should use a fallback routine from texstore.c if needed. */ void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); /** * Called by glCopyTexSubImage1D(). * * Drivers should use a fallback routine from texstore.c if needed. */ void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); /** * Called by glCopyTexSubImage2D(). * * Drivers should use a fallback routine from texstore.c if needed. */ void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /** * Called by glCopyTexSubImage3D(). * * Drivers should use a fallback routine from texstore.c if needed. */ void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); /** * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. */ void (*GenerateMipmap)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj); /** * Called by glTexImage[123]D when user specifies a proxy texture * target. * * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails. */ GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border); /*@}*/ /** * \name Compressed texture functions */ /*@{*/ /** * Called by glCompressedTexImage1D(). * * \param target user specified. * \param format user specified. * \param type user specified. * \param pixels user specified. * \param packing indicates the image packing of pixels. * \param texObj is the target texture object. * \param texImage is the target texture image. It will have the texture \p * width, \p height, \p depth, \p border and \p internalFormat information. * * \a retainInternalCopy is returned by this function and indicates whether * core Mesa should keep an internal copy of the texture image. */ void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /** * Called by glCompressedTexImage2D().
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