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📄 api_loopback.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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   GLint i;   for (i = n - 1; i >= 0; i--)      loopback_VertexAttrib4dvNV(index + i, v + 4 * i);}static void GLAPIENTRYloopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v){   GLint i;   for (i = n - 1; i >= 0; i--)      loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);}/* * GL_ARB_vertex_program * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. */static void GLAPIENTRYloopback_VertexAttrib1sARB(GLuint index, GLshort x){   ATTRIB1ARB(index, (GLfloat) x);}static void GLAPIENTRYloopback_VertexAttrib1dARB(GLuint index, GLdouble x){   ATTRIB1ARB(index, (GLfloat) x);}static void GLAPIENTRYloopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y){   ATTRIB2ARB(index, (GLfloat) x, y);}static void GLAPIENTRYloopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y){   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);}static void GLAPIENTRYloopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z){   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);}static void GLAPIENTRYloopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z){   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);}static void GLAPIENTRYloopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w){   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);}static void GLAPIENTRYloopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);}static void GLAPIENTRYloopback_VertexAttrib1svARB(GLuint index, const GLshort *v){   ATTRIB1ARB(index, (GLfloat) v[0]);}static void GLAPIENTRYloopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v){   ATTRIB1ARB(index, (GLfloat) v[0]);}static void GLAPIENTRYloopback_VertexAttrib2svARB(GLuint index, const GLshort *v){   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);}static void GLAPIENTRYloopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v){   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);}static void GLAPIENTRYloopback_VertexAttrib3svARB(GLuint index, const GLshort *v){   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);}static void GLAPIENTRYloopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v){   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);}static void GLAPIENTRYloopback_VertexAttrib4svARB(GLuint index, const GLshort *v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 	  (GLfloat)v[3]);}static void GLAPIENTRYloopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4ivARB(GLuint index, const GLint * v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4usvARB(GLuint index, const GLushort * v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4uivARB(GLuint index, const GLuint * v){   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);}static void GLAPIENTRYloopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v){   ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),          BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));}static void GLAPIENTRYloopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v){   ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),          SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));}static void GLAPIENTRYloopback_VertexAttrib4NivARB(GLuint index, const GLint * v){   ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),          INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));}static void GLAPIENTRYloopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w){   ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),              UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));}static void GLAPIENTRYloopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v){   ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));}static void GLAPIENTRYloopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v){   ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),          USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));}static void GLAPIENTRYloopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v){   ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),          UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));}/* * This code never registers handlers for any of the entry points * listed in vtxfmt.h. */void_mesa_loopback_init_api_table( struct _glapi_table *dest ){   SET_Color3b(dest, loopback_Color3b_f);   SET_Color3d(dest, loopback_Color3d_f);   SET_Color3i(dest, loopback_Color3i_f);   SET_Color3s(dest, loopback_Color3s_f);   SET_Color3ui(dest, loopback_Color3ui_f);   SET_Color3us(dest, loopback_Color3us_f);   SET_Color3ub(dest, loopback_Color3ub_f);   SET_Color4b(dest, loopback_Color4b_f);   SET_Color4d(dest, loopback_Color4d_f);   SET_Color4i(dest, loopback_Color4i_f);   SET_Color4s(dest, loopback_Color4s_f);   SET_Color4ui(dest, loopback_Color4ui_f);   SET_Color4us(dest, loopback_Color4us_f);   SET_Color4ub(dest, loopback_Color4ub_f);   SET_Color3bv(dest, loopback_Color3bv_f);   SET_Color3dv(dest, loopback_Color3dv_f);   SET_Color3iv(dest, loopback_Color3iv_f);   SET_Color3sv(dest, loopback_Color3sv_f);   SET_Color3uiv(dest, loopback_Color3uiv_f);   SET_Color3usv(dest, loopback_Color3usv_f);   SET_Color3ubv(dest, loopback_Color3ubv_f);   SET_Color4bv(dest, loopback_Color4bv_f);   SET_Color4dv(dest, loopback_Color4dv_f);   SET_Color4iv(dest, loopback_Color4iv_f);   SET_Color4sv(dest, loopback_Color4sv_f);   SET_Color4uiv(dest, loopback_Color4uiv_f);   SET_Color4usv(dest, loopback_Color4usv_f);   SET_Color4ubv(dest, loopback_Color4ubv_f);   SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);   SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);   SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);   SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);   SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);   SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);   SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);   SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);   SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);   SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);   SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);   SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);   SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);   SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);         SET_EdgeFlagv(dest, loopback_EdgeFlagv);   SET_Indexd(dest, loopback_Indexd);   SET_Indexi(dest, loopback_Indexi);   SET_Indexs(dest, loopback_Indexs);   SET_Indexub(dest, loopback_Indexub);   SET_Indexdv(dest, loopback_Indexdv);   SET_Indexiv(dest, loopback_Indexiv);   SET_Indexsv(dest, loopback_Indexsv);   SET_Indexubv(dest, loopback_Indexubv);   SET_Normal3b(dest, loopback_Normal3b);   SET_Normal3d(dest, loopback_Normal3d);   SET_Normal3i(dest, loopback_Normal3i);   SET_Normal3s(dest, loopback_Normal3s);   SET_Normal3bv(dest, loopback_Normal3bv);   SET_Normal3dv(dest, loopback_Normal3dv);   SET_Normal3iv(dest, loopback_Normal3iv);   SET_Normal3sv(dest, loopback_Normal3sv);   SET_TexCoord1d(dest, loopback_TexCoord1d);   SET_TexCoord1i(dest, loopback_TexCoord1i);   SET_TexCoord1s(dest, loopback_TexCoord1s);   SET_TexCoord2d(dest, loopback_TexCoord2d);   SET_TexCoord2s(dest, loopback_TexCoord2s);   SET_TexCoord2i(dest, loopback_TexCoord2i);   SET_TexCoord3d(dest, loopback_TexCoord3d);   SET_TexCoord3i(dest, loopback_TexCoord3i);   SET_TexCoord3s(dest, loopback_TexCoord3s);   SET_TexCoord4d(dest, loopback_TexCoord4d);   SET_TexCoord4i(dest, loopback_TexCoord4i);   SET_TexCoord4s(dest, loopback_TexCoord4s);   SET_TexCoord1dv(dest, loopback_TexCoord1dv);   SET_TexCoord1iv(dest, loopback_TexCoord1iv);   SET_TexCoord1sv(dest, loopback_TexCoord1sv);   SET_TexCoord2dv(dest, loopback_TexCoord2dv);   SET_TexCoord2iv(dest, loopback_TexCoord2iv);   SET_TexCoord2sv(dest, loopback_TexCoord2sv);   SET_TexCoord3dv(dest, loopback_TexCoord3dv);   SET_TexCoord3iv(dest, loopback_TexCoord3iv);   SET_TexCoord3sv(dest, loopback_TexCoord3sv);   SET_TexCoord4dv(dest, loopback_TexCoord4dv);   SET_TexCoord4iv(dest, loopback_TexCoord4iv);   SET_TexCoord4sv(dest, loopback_TexCoord4sv);   SET_Vertex2d(dest, loopback_Vertex2d);   SET_Vertex2i(dest, loopback_Vertex2i);   SET_Vertex2s(dest, loopback_Vertex2s);   SET_Vertex3d(dest, loopback_Vertex3d);   SET_Vertex3i(dest, loopback_Vertex3i);   SET_Vertex3s(dest, loopback_Vertex3s);   SET_Vertex4d(dest, loopback_Vertex4d);   SET_Vertex4i(dest, loopback_Vertex4i);   SET_Vertex4s(dest, loopback_Vertex4s);   SET_Vertex2dv(dest, loopback_Vertex2dv);   SET_Vertex2iv(dest, loopback_Vertex2iv);   SET_Vertex2sv(dest, loopback_Vertex2sv);   SET_Vertex3dv(dest, loopback_Vertex3dv);   SET_Vertex3iv(dest, loopback_Vertex3iv);   SET_Vertex3sv(dest, loopback_Vertex3sv);   SET_Vertex4dv(dest, loopback_Vertex4dv);   SET_Vertex4iv(dest, loopback_Vertex4iv);   SET_Vertex4sv(dest, loopback_Vertex4sv);   SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);   SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);   SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);   SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);   SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);   SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);   SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);   SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);   SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);   SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);   SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);   SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);   SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);   SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);   SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);   SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);   SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);   SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);   SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);   SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);   SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);   SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);   SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);   SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);   SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);   SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);   SET_EvalCoord2d(dest, loopback_EvalCoord2d);   SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);   SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);   SET_EvalCoord1d(dest, loopback_EvalCoord1d);   SET_Materialf(dest, loopback_Materialf);   SET_Materiali(dest, loopback_Materiali);   SET_Materialiv(dest, loopback_Materialiv);   SET_Rectd(dest, loopback_Rectd);   SET_Rectdv(dest, loopback_Rectdv);   SET_Rectfv(dest, loopback_Rectfv);   SET_Recti(dest, loopback_Recti);   SET_Rectiv(dest, loopback_Rectiv);   SET_Rects(dest, loopback_Rects);   SET_Rectsv(dest, loopback_Rectsv);   SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);   SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);   SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);   SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);   SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);   SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);   SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);   SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);   SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);   SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);   SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);   SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);   SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);   SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);   SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);   SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);   SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);   SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);   SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);   SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);   SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);   SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);   SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);   SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);   SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);   SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);   SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);   SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);   SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);   SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);   SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);   SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);   SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);   SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);   SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);   SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);   SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);   SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);   SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);   SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);   SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);   SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);   SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);   SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);   SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);   SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);   SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);   SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);   SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);   SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);   SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);   SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);   SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);   SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);   SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);   SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);   SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);   SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);   SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);   SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);   SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);}

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