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📄 fbobject.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef FBOBJECT_H#define FBOBJECT_Hextern void_mesa_init_fbobjects(GLcontext *ctx);extern struct gl_renderbuffer *_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id);extern struct gl_framebuffer *_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id);extern struct gl_renderbuffer_attachment *_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,                     GLenum attachment);extern void_mesa_remove_attachment(GLcontext *ctx,                        struct gl_renderbuffer_attachment *att);extern void_mesa_set_texture_attachment(GLcontext *ctx,                             struct gl_framebuffer *fb,                             struct gl_renderbuffer_attachment *att,                             struct gl_texture_object *texObj,                             GLenum texTarget, GLuint level, GLuint zoffset);extern void_mesa_set_renderbuffer_attachment(GLcontext *ctx,                                  struct gl_renderbuffer_attachment *att,                                  struct gl_renderbuffer *rb);extern void_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,                               GLenum attachment, struct gl_renderbuffer *rb);extern void_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb);extern GLenum_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat);extern GLboolean GLAPIENTRY_mesa_IsRenderbufferEXT(GLuint renderbuffer);extern void GLAPIENTRY_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);extern void GLAPIENTRY_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);extern void GLAPIENTRY_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);extern void GLAPIENTRY_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,                             GLsizei width, GLsizei height);extern void GLAPIENTRY_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,                                    GLint *params);extern GLboolean GLAPIENTRY_mesa_IsFramebufferEXT(GLuint framebuffer);extern void GLAPIENTRY_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);extern void GLAPIENTRY_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);extern void GLAPIENTRY_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);extern GLenum GLAPIENTRY_mesa_CheckFramebufferStatusEXT(GLenum target);extern void GLAPIENTRY_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,                              GLenum textarget, GLuint texture, GLint level);extern void GLAPIENTRY_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,                              GLenum textarget, GLuint texture, GLint level);extern void GLAPIENTRY_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,                              GLenum textarget, GLuint texture,                              GLint level, GLint zoffset);extern void GLAPIENTRY_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,                                 GLuint texture, GLint level, GLint layer);extern void GLAPIENTRY_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,                                 GLenum renderbuffertarget,                                 GLuint renderbuffer);extern void GLAPIENTRY_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,                                             GLenum pname, GLint *params);extern void GLAPIENTRY_mesa_GenerateMipmapEXT(GLenum target);extern void GLAPIENTRY_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,                         GLbitfield mask, GLenum filter);#endif /* FBOBJECT_H */

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