📄 descrip.mms
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# Makefile for core library for VMS# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl# Last revision : 2 October 2007.first define gl [---.include.gl] define math [-.math] define shader [-.shader] define glapi [-.glapi] define main [-.main].include [---]mms-config.##### MACROS #####VPATH = RCSINCDIR = [---.include],[-.glapi],[-.shader]LIBDIR = [---.lib]CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denormSOURCES =accum.c \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ api_validate.c \ attrib.c \ arrayobj.c \ blend.c \ bufferobj.c \ buffers.c \ clip.c \ colortab.c \ context.c \ convolve.c \ debug.c \ depth.c \ depthstencil.c \ dispatch.c \ dlist.c \ drawpix.c \ enable.c \ enums.c \ eval.c \ execmem.c \ extensions.c \ fbobject.c \ feedback.c \ fog.c \ framebuffer.c \ get.c \ getstring.c \ hash.c \ hint.c \ histogram.c \ image.c \ imports.c \ light.c \ lines.c \ matrix.c \ mipmap.c \ mm.c \ pixel.c \ points.c \ polygon.c \ rastpos.c \ rbadaptors.c \ renderbuffer.c \ shaders.c \ state.c \ stencil.c \ texcompress.c \ texcompress_fxt1.c \ texcompress_s3tc.c \ texenvprogram.c \ texformat.c \ teximage.c \ texobj.c \ texrender.c \ texstate.c \ texstore.c \ varray.c \ vtxfmt.c \ queryobj.c \ rbadaptors.cOBJECTS=accum.obj,\api_arrayelt.obj,\api_loopback.obj,\api_noop.obj,\api_validate.obj,\arrayobj.obj,\attrib.obj,\blend.obj,\bufferobj.obj,\buffers.obj,\clip.obj,\colortab.obj,\context.obj,\convolve.obj,\debug.obj,\depth.obj,\depthstencil.obj,\dispatch.obj,\dlist.obj,\drawpix.obj,\enable.obj,\enums.obj,\eval.obj,\execmem.obj,\extensions.obj,\fbobject.obj,\feedback.obj,\fog.obj,\framebuffer.obj,\get.obj,\getstring.obj,\hash.obj,\hint.obj,\histogram.obj,\image.obj,\imports.obj,\light.obj,\lines.obj,\matrix.obj,\mipmap.obj,\mm.obj,\pixel.obj,\points.obj,\polygon.obj,\rastpos.obj,\renderbuffer.obj,\shaders.obj,\state.obj,\stencil.obj,\texcompress.obj,\texcompress_fxt1.obj,\texcompress_s3tc.obj,\texenvprogram.obj,\texformat.obj,\teximage.obj,\texobj.obj,\texrender.obj,\texstate.obj,\texstore.obj,\varray.obj,\vtxfmt.obj,\queryobj.obj,\rbadaptors.obj##### RULES #####VERSION=Mesa V3.4##### TARGETS ###### Make the library$(LIBDIR)$(GL_LIB) : $(OBJECTS) @ $(MAKELIB) $(LIBDIR)$(GL_LIB) $(OBJECTS)clean : purge delete *.obj;*accum.obj : accum.capi_arrayelt.obj : api_arrayelt.capi_loopback.obj : api_loopback.capi_noop.obj : api_noop.capi_validate.obj : api_validate.carrayobj.obj : arrayobj.cattrib.obj : attrib.cblend.obj : blend.cbufferobj.obj : bufferobj.cbuffers.obj : buffers.cclip.obj : clip.ccolortab.obj : colortab.ccontext.obj : context.cconvolve.obj : convolve.cdebug.obj : debug.cdepth.obj : depth.cdepthstencil.obj : depthstencil.cdispatch.obj : dispatch.cdlist.obj : dlist.cdrawpix.obj : drawpix.cenable.obj : enable.cenums.obj : enums.ceval.obj : eval.cexecmem.obj : execmem.cextensions.obj : extensions.cfbobject.obj : fbobject.cfeedback.obj : feedback.cfog.obj : fog.cframebuffer.obj : framebuffer.cget.obj : get.cgetstring.obj : getstring.chash.obj : hash.chint.obj : hint.chistogram.obj : histogram.cimage.obj : image.cimports.obj : imports.c vsnprintf.clight.obj : light.clines.obj : lines.cmatrix.obj : matrix.cmipmap.obj : mipmap.cmm.obj : mm.cpixel.obj : pixel.cpoints.obj : points.cpolygon.obj : polygon.crastpos.obj : rastpos.crbadaptors.obj : rbadaptors.crenderbuffer.obj : renderbuffer.cstate.obj : state.cstencil.obj : stencil.ctexcompress.obj : texcompress.ctexcompress_fxt1.obj : texcompress_fxt1.c cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.ctexcompress_s3tc.obj : texcompress_s3tc.ctexenvprogram.obj : texenvprogram.ctexformat.obj : texformat.cteximage.obj : teximage.ctexobj.obj : texobj.ctexrender.obj : texrender.ctexstate.obj : texstate.ctexstore.obj : texstore.cvarray.obj : varray.cvtxfmt.obj : vtxfmt.cshaders.obj : shaders.cqueryobj.obj : queryobj.crbadaptors.obj : rbadaptors.c
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