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📄 descrip.mms

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 MMS
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# Makefile for core library for VMS# contributed by Jouk Jansen  joukj@hrem.nano.tudelft.nl# Last revision : 2 October 2007.first	define gl [---.include.gl]	define math [-.math]	define shader [-.shader]	define glapi [-.glapi]	define main [-.main].include [---]mms-config.##### MACROS #####VPATH = RCSINCDIR = [---.include],[-.glapi],[-.shader]LIBDIR = [---.lib]CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denormSOURCES =accum.c \	api_arrayelt.c \	api_loopback.c \	api_noop.c \	api_validate.c \ 	attrib.c \	arrayobj.c \	blend.c \	bufferobj.c \	buffers.c \	clip.c \	colortab.c \	context.c \	convolve.c \	debug.c \	depth.c \	depthstencil.c \	dispatch.c \	dlist.c \	drawpix.c \	enable.c \	enums.c \	eval.c \	execmem.c \	extensions.c \	fbobject.c \	feedback.c \	fog.c \	framebuffer.c \	get.c \	getstring.c \	hash.c \	hint.c \	histogram.c \	image.c \	imports.c \	light.c \	lines.c \	matrix.c \	mipmap.c \	mm.c \	pixel.c \	points.c \	polygon.c \	rastpos.c \	rbadaptors.c \	renderbuffer.c \	shaders.c \	state.c \	stencil.c \	texcompress.c \	texcompress_fxt1.c \	texcompress_s3tc.c \	texenvprogram.c \	texformat.c \	teximage.c \	texobj.c \	texrender.c \	texstate.c \	texstore.c \	varray.c \	vtxfmt.c \	queryobj.c \	rbadaptors.cOBJECTS=accum.obj,\api_arrayelt.obj,\api_loopback.obj,\api_noop.obj,\api_validate.obj,\arrayobj.obj,\attrib.obj,\blend.obj,\bufferobj.obj,\buffers.obj,\clip.obj,\colortab.obj,\context.obj,\convolve.obj,\debug.obj,\depth.obj,\depthstencil.obj,\dispatch.obj,\dlist.obj,\drawpix.obj,\enable.obj,\enums.obj,\eval.obj,\execmem.obj,\extensions.obj,\fbobject.obj,\feedback.obj,\fog.obj,\framebuffer.obj,\get.obj,\getstring.obj,\hash.obj,\hint.obj,\histogram.obj,\image.obj,\imports.obj,\light.obj,\lines.obj,\matrix.obj,\mipmap.obj,\mm.obj,\pixel.obj,\points.obj,\polygon.obj,\rastpos.obj,\renderbuffer.obj,\shaders.obj,\state.obj,\stencil.obj,\texcompress.obj,\texcompress_fxt1.obj,\texcompress_s3tc.obj,\texenvprogram.obj,\texformat.obj,\teximage.obj,\texobj.obj,\texrender.obj,\texstate.obj,\texstore.obj,\varray.obj,\vtxfmt.obj,\queryobj.obj,\rbadaptors.obj##### RULES #####VERSION=Mesa V3.4##### TARGETS ###### Make the library$(LIBDIR)$(GL_LIB) : $(OBJECTS)  @ $(MAKELIB) $(LIBDIR)$(GL_LIB) $(OBJECTS)clean :	purge	delete *.obj;*accum.obj : accum.capi_arrayelt.obj : api_arrayelt.capi_loopback.obj : api_loopback.capi_noop.obj : api_noop.capi_validate.obj : api_validate.carrayobj.obj : arrayobj.cattrib.obj : attrib.cblend.obj : blend.cbufferobj.obj : bufferobj.cbuffers.obj : buffers.cclip.obj : clip.ccolortab.obj : colortab.ccontext.obj : context.cconvolve.obj : convolve.cdebug.obj : debug.cdepth.obj : depth.cdepthstencil.obj : depthstencil.cdispatch.obj : dispatch.cdlist.obj : dlist.cdrawpix.obj : drawpix.cenable.obj : enable.cenums.obj : enums.ceval.obj : eval.cexecmem.obj : execmem.cextensions.obj : extensions.cfbobject.obj : fbobject.cfeedback.obj : feedback.cfog.obj : fog.cframebuffer.obj : framebuffer.cget.obj : get.cgetstring.obj : getstring.chash.obj : hash.chint.obj : hint.chistogram.obj : histogram.cimage.obj : image.cimports.obj : imports.c vsnprintf.clight.obj : light.clines.obj : lines.cmatrix.obj : matrix.cmipmap.obj : mipmap.cmm.obj : mm.cpixel.obj : pixel.cpoints.obj : points.cpolygon.obj : polygon.crastpos.obj : rastpos.crbadaptors.obj : rbadaptors.crenderbuffer.obj : renderbuffer.cstate.obj : state.cstencil.obj : stencil.ctexcompress.obj : texcompress.ctexcompress_fxt1.obj : texcompress_fxt1.c	cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.ctexcompress_s3tc.obj : texcompress_s3tc.ctexenvprogram.obj : texenvprogram.ctexformat.obj : texformat.cteximage.obj : teximage.ctexobj.obj : texobj.ctexrender.obj : texrender.ctexstate.obj : texstate.ctexstore.obj : texstore.cvarray.obj : varray.cvtxfmt.obj : vtxfmt.cshaders.obj : shaders.cqueryobj.obj : queryobj.crbadaptors.obj : rbadaptors.c

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