📄 matrix.h
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/** * \file matrix.h * Matrix operations. *//* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef MATRIX_H#define MATRIX_H#include "mtypes.h"extern void GLAPIENTRY_mesa_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval );extern void GLAPIENTRY_mesa_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval );extern void GLAPIENTRY_mesa_PushMatrix( void );extern void GLAPIENTRY_mesa_PopMatrix( void );extern void GLAPIENTRY_mesa_LoadIdentity( void );extern void GLAPIENTRY_mesa_LoadMatrixf( const GLfloat *m );extern void GLAPIENTRY_mesa_LoadMatrixd( const GLdouble *m );extern void GLAPIENTRY_mesa_MatrixMode( GLenum mode );extern void GLAPIENTRY_mesa_MultMatrixf( const GLfloat *m );extern void GLAPIENTRY_mesa_MultMatrixd( const GLdouble *m );extern void GLAPIENTRY_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );extern void GLAPIENTRY_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );extern void GLAPIENTRY_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );extern void GLAPIENTRY_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );extern void GLAPIENTRY_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );extern void GLAPIENTRY_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );extern void GLAPIENTRY_mesa_LoadTransposeMatrixfARB( const GLfloat *m );extern void GLAPIENTRY_mesa_LoadTransposeMatrixdARB( const GLdouble *m );extern void GLAPIENTRY_mesa_MultTransposeMatrixfARB( const GLfloat *m );extern void GLAPIENTRY_mesa_MultTransposeMatrixdARB( const GLdouble *m );extern void GLAPIENTRY_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );extern void _mesa_set_viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );extern void GLAPIENTRY_mesa_DepthRange( GLclampd nearval, GLclampd farval );extern void _mesa_init_matrix( GLcontext * ctx );extern void _mesa_init_transform( GLcontext *ctx );extern void _mesa_init_viewport( GLcontext *ctx );extern void_mesa_free_matrix_data( GLcontext *ctx );extern void _mesa_free_viewport_data( GLcontext *ctx );extern void _mesa_update_modelview_project( GLcontext *ctx, GLuint newstate );#endif
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