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📄 execmem.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file exemem.c * Functions for allocating executable memory. * * \author Keith Whitwell */#include "imports.h"#include "glapi/glthread.h"#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__)/* * Allocate a large block of memory which can hold code then dole it out * in pieces by means of the generic memory manager code.*/#include <unistd.h>#include <sys/mman.h>#include "mm.h"#ifdef MESA_SELINUX#include <selinux/selinux.h>#endif#ifndef MAP_ANONYMOUS#define MAP_ANONYMOUS MAP_ANON#endif#define EXEC_HEAP_SIZE (10*1024*1024)_glthread_DECLARE_STATIC_MUTEX(exec_mutex);static struct mem_block *exec_heap = NULL;static unsigned char *exec_mem = NULL;static intinit_heap(void){#ifdef MESA_SELINUX   if (is_selinux_enabled()) {      if (!security_get_boolean_active("allow_execmem") ||	  !security_get_boolean_pending("allow_execmem"))         return 0;   }#endif   if (!exec_heap)      exec_heap = mmInit( 0, EXEC_HEAP_SIZE );      if (!exec_mem)      exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE, 					PROT_EXEC | PROT_READ | PROT_WRITE, 					MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);   return (exec_mem != NULL);}void *_mesa_exec_malloc(GLuint size){   struct mem_block *block = NULL;   void *addr = NULL;   _glthread_LOCK_MUTEX(exec_mutex);   if (!init_heap())      goto bail;   if (exec_heap) {      size = (size + 31) & ~31;      block = mmAllocMem( exec_heap, size, 32, 0 );   }   if (block)      addr = exec_mem + block->ofs;   else       _mesa_printf("_mesa_exec_malloc failed\n");bail:   _glthread_UNLOCK_MUTEX(exec_mutex);      return addr;} void _mesa_exec_free(void *addr){   _glthread_LOCK_MUTEX(exec_mutex);   if (exec_heap) {      struct mem_block *block = mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem);         if (block)	 mmFreeMem(block);   }   _glthread_UNLOCK_MUTEX(exec_mutex);}#else/* * Just use regular memory. */void *_mesa_exec_malloc(GLuint size){   return _mesa_malloc( size );} void _mesa_exec_free(void *addr){   _mesa_free(addr);}#endif

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