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📄 teximage.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/** * \file teximage.h * Texture images manipulation functions. *//* * Mesa 3-D graphics library * Version:  6.5 * * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef TEXIMAGE_H#define TEXIMAGE_H#include "mtypes.h"extern void *_mesa_alloc_texmemory(GLsizei bytes);extern void_mesa_free_texmemory(void *m);/** \name Internal functions *//*@{*/extern GLint_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat );extern GLboolean_mesa_is_proxy_texture(GLenum target);extern struct gl_texture_image *_mesa_new_texture_image( GLcontext *ctx );extern void_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *teximage );extern void_mesa_free_texture_image_data( GLcontext *ctx, 			       struct gl_texture_image *texImage );extern void_mesa_init_teximage_fields(GLcontext *ctx, GLenum target,                           struct gl_texture_image *img,                           GLsizei width, GLsizei height, GLsizei depth,                           GLint border, GLenum internalFormat);extern void_mesa_set_tex_image(struct gl_texture_object *tObj,                    GLenum target, GLint level,                    struct gl_texture_image *texImage);extern struct gl_texture_object *_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,                        GLenum target);extern struct gl_texture_image *_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,                       GLenum target, GLint level);extern struct gl_texture_image *_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj,                    GLenum target, GLint level);extern struct gl_texture_image *_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level);extern GLint_mesa_max_texture_levels(GLcontext *ctx, GLenum target);extern GLboolean_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,                         GLint internalFormat, GLenum format, GLenum type,                         GLint width, GLint height, GLint depth, GLint border);/** * Lock a texture for updating.  See also _mesa_lock_context_textures(). */static INLINE void_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj){   _glthread_LOCK_MUTEX(ctx->Shared->TexMutex);   ctx->Shared->TextureStateStamp++;   (void) texObj;}static INLINE void_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj){   _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);}/*@}*//** \name API entry point functions *//*@{*/extern void GLAPIENTRY_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,                  GLsizei width, GLint border,                  GLenum format, GLenum type, const GLvoid *pixels );extern void GLAPIENTRY_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,                  GLsizei width, GLsizei height, GLint border,                  GLenum format, GLenum type, const GLvoid *pixels );extern void GLAPIENTRY_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,                  GLsizei width, GLsizei height, GLsizei depth, GLint border,                  GLenum format, GLenum type, const GLvoid *pixels );extern void GLAPIENTRY_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,                     GLsizei width, GLsizei height, GLsizei depth,                     GLint border, GLenum format, GLenum type,                     const GLvoid *pixels );extern void GLAPIENTRY_mesa_GetTexImage( GLenum target, GLint level,                   GLenum format, GLenum type, GLvoid *pixels );extern void GLAPIENTRY_mesa_TexSubImage1D( GLenum target, GLint level, GLint xoffset,                     GLsizei width,                     GLenum format, GLenum type,                     const GLvoid *pixels );extern void GLAPIENTRY_mesa_TexSubImage2D( GLenum target, GLint level,                     GLint xoffset, GLint yoffset,                     GLsizei width, GLsizei height,                     GLenum format, GLenum type,                     const GLvoid *pixels );extern void GLAPIENTRY_mesa_TexSubImage3D( GLenum target, GLint level,                     GLint xoffset, GLint yoffset, GLint zoffset,                     GLsizei width, GLsizei height, GLsizei depth,                     GLenum format, GLenum type,                     const GLvoid *pixels );extern void GLAPIENTRY_mesa_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,                      GLint x, GLint y, GLsizei width, GLint border );extern void GLAPIENTRY_mesa_CopyTexImage2D( GLenum target, GLint level,                      GLenum internalformat, GLint x, GLint y,                      GLsizei width, GLsizei height, GLint border );extern void GLAPIENTRY_mesa_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset,                         GLint x, GLint y, GLsizei width );extern void GLAPIENTRY_mesa_CopyTexSubImage2D( GLenum target, GLint level,                         GLint xoffset, GLint yoffset,                         GLint x, GLint y, GLsizei width, GLsizei height );extern void GLAPIENTRY_mesa_CopyTexSubImage3D( GLenum target, GLint level,                         GLint xoffset, GLint yoffset, GLint zoffset,                         GLint x, GLint y, GLsizei width, GLsizei height );extern void GLAPIENTRY_mesa_CompressedTexImage1DARB(GLenum target, GLint level,                              GLenum internalformat, GLsizei width,                              GLint border, GLsizei imageSize,                              const GLvoid *data);extern void GLAPIENTRY_mesa_CompressedTexImage2DARB(GLenum target, GLint level,                              GLenum internalformat, GLsizei width,                              GLsizei height, GLint border, GLsizei imageSize,                              const GLvoid *data);extern void GLAPIENTRY_mesa_CompressedTexImage3DARB(GLenum target, GLint level,                              GLenum internalformat, GLsizei width,                              GLsizei height, GLsizei depth, GLint border,                              GLsizei imageSize, const GLvoid *data);#ifdef VMS#define _mesa_CompressedTexSubImage1DARB _mesa_CompressedTexSubImage1DAR#define _mesa_CompressedTexSubImage2DARB _mesa_CompressedTexSubImage2DAR#define _mesa_CompressedTexSubImage3DARB _mesa_CompressedTexSubImage3DAR#endifextern void GLAPIENTRY_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,                                 GLsizei width, GLenum format,                                 GLsizei imageSize, const GLvoid *data);extern void GLAPIENTRY_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,                                 GLint yoffset, GLsizei width, GLsizei height,                                 GLenum format, GLsizei imageSize,                                 const GLvoid *data);extern void GLAPIENTRY_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,                                 GLint yoffset, GLint zoffset, GLsizei width,                                 GLsizei height, GLsizei depth, GLenum format,                                 GLsizei imageSize, const GLvoid *data);extern void GLAPIENTRY_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);/*@}*/#endif

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