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📄 swrast_setup.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> *//* Public interface to the swrast_setup module.  This module provides * an implementation of the driver interface to t_vb_render.c, and uses * the software rasterizer (swrast) to perform actual rasterization. * * The internals of the implementation are private, but can be hooked * into tnl at any time (except between RenderStart/RenderEnd) by * calling _swsetup_Wakeup().  */#ifndef SWRAST_SETUP_H#define SWRAST_SETUP_H#include "swrast/swrast.h"extern GLboolean_swsetup_CreateContext( GLcontext *ctx );extern void_swsetup_DestroyContext( GLcontext *ctx );extern void_swsetup_InvalidateState( GLcontext *ctx, GLuint new_state );extern void_swsetup_Wakeup( GLcontext *ctx );/* Helper function to translate a hardware vertex (as understood by * the tnl/t_vertex.c code) to a swrast vertex. */extern void _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest );#endif

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