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📄 t_dd_rendertmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#ifndef POSTFIX#define POSTFIX#endif#ifndef INIT#define INIT(x)#endif#ifndef NEED_EDGEFLAG_SETUP#define NEED_EDGEFLAG_SETUP 0#define EDGEFLAG_GET(a) 0#define EDGEFLAG_SET(a,b) (void)b#endif#ifndef RESET_STIPPLE#define RESET_STIPPLE#endif#ifndef RESET_OCCLUSION#define RESET_OCCLUSION#endif#ifndef TEST_PRIM_END#define TEST_PRIM_END(flags) (flags & PRIM_END)#define TEST_PRIM_BEGIN(flags) (flags & PRIM_BEGIN)#define TEST_PRIM_PARITY(flags) (flags & PRIM_PARITY)#endif#ifndef ELT#define ELT(x) x#endif#ifndef RENDER_TAB_QUALIFIER#define RENDER_TAB_QUALIFIER static#endifstatic void TAG(render_points)( GLcontext *ctx,				GLuint start,				GLuint count,				GLuint flags ){   LOCAL_VARS;   (void) flags;   RESET_OCCLUSION;   INIT(GL_POINTS);   RENDER_POINTS( start, count );   POSTFIX;}static void TAG(render_lines)( GLcontext *ctx,			       GLuint start,			       GLuint count,			       GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   RESET_OCCLUSION;   INIT(GL_LINES);   for (j=start+1; j<count; j+=2 ) {      RENDER_LINE( ELT(j-1), ELT(j) );      RESET_STIPPLE;   }   POSTFIX;}static void TAG(render_line_strip)( GLcontext *ctx,				    GLuint start,				    GLuint count,				    GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   RESET_OCCLUSION;   INIT(GL_LINE_STRIP);   for (j=start+1; j<count; j++ )      RENDER_LINE( ELT(j-1), ELT(j) );   if (TEST_PRIM_END(flags))      RESET_STIPPLE;   POSTFIX;}static void TAG(render_line_loop)( GLcontext *ctx,				   GLuint start,				   GLuint count,				   GLuint flags ){   GLuint i;   LOCAL_VARS;   (void) flags;   RESET_OCCLUSION;   INIT(GL_LINE_LOOP);   if (start+1 < count) {      if (TEST_PRIM_BEGIN(flags)) {	 RENDER_LINE( ELT(start), ELT(start+1) );      }      for ( i = start+2 ; i < count ; i++) {	 RENDER_LINE( ELT(i-1), ELT(i) );      }      if ( TEST_PRIM_END(flags)) {	 RENDER_LINE( ELT(count-1), ELT(start) );	 RESET_STIPPLE;      }   }   POSTFIX;}static void TAG(render_triangles)( GLcontext *ctx,				   GLuint start,				   GLuint count,				   GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   INIT(GL_TRIANGLES);   if (NEED_EDGEFLAG_SETUP) {      for (j=start+2; j<count; j+=3) {	 /* Leave the edgeflags as supplied by the user.	  */	 RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );	 RESET_STIPPLE;      }   } else {      for (j=start+2; j<count; j+=3) {	 RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );      }   }   POSTFIX;}static void TAG(render_tri_strip)( GLcontext *ctx,				   GLuint start,				   GLuint count,				   GLuint flags ){   GLuint j;   GLuint parity = 0;   LOCAL_VARS;   INIT(GL_TRIANGLE_STRIP);   if (NEED_EDGEFLAG_SETUP) {      for (j=start+2;j<count;j++,parity^=1) {	 GLuint ej2 = ELT(j-2+parity);	 GLuint ej1 = ELT(j-1-parity);	 GLuint ej = ELT(j);	 GLboolean ef2 = EDGEFLAG_GET( ej2 );	 GLboolean ef1 = EDGEFLAG_GET( ej1 );	 GLboolean ef = EDGEFLAG_GET( ej );	 EDGEFLAG_SET( ej2, GL_TRUE );	 EDGEFLAG_SET( ej1, GL_TRUE );	 EDGEFLAG_SET( ej, GL_TRUE );	 RENDER_TRI( ej2, ej1, ej );	 EDGEFLAG_SET( ej2, ef2 );	 EDGEFLAG_SET( ej1, ef1 );	 EDGEFLAG_SET( ej, ef );	 RESET_STIPPLE;      }   } else {      for (j=start+2; j<count ; j++, parity^=1) {	 RENDER_TRI( ELT(j-2+parity), ELT(j-1-parity), ELT(j) );      }   }   POSTFIX;}static void TAG(render_tri_fan)( GLcontext *ctx,				 GLuint start,				 GLuint count,				 GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   INIT(GL_TRIANGLE_FAN);   if (NEED_EDGEFLAG_SETUP) {      for (j=start+2;j<count;j++) {	 /* For trifans, all edges are boundary.	  */	 GLuint ejs = ELT(start);	 GLuint ej1 = ELT(j-1);	 GLuint ej = ELT(j);	 GLboolean efs = EDGEFLAG_GET( ejs );	 GLboolean ef1 = EDGEFLAG_GET( ej1 );	 GLboolean ef = EDGEFLAG_GET( ej );	 EDGEFLAG_SET( ejs, GL_TRUE );	 EDGEFLAG_SET( ej1, GL_TRUE );	 EDGEFLAG_SET( ej, GL_TRUE );	 RENDER_TRI( ejs, ej1, ej);	 EDGEFLAG_SET( ejs, efs );	 EDGEFLAG_SET( ej1, ef1 );	 EDGEFLAG_SET( ej, ef );	 RESET_STIPPLE;      }   } else {      for (j=start+2;j<count;j++) {	 RENDER_TRI( ELT(start), ELT(j-1), ELT(j) );      }   }   POSTFIX;}static void TAG(render_poly)( GLcontext *ctx,			      GLuint start,			      GLuint count,			      GLuint flags ){   GLuint j = start+2;   LOCAL_VARS;   (void) flags;   INIT(GL_POLYGON);   if (NEED_EDGEFLAG_SETUP) {      GLboolean efstart = EDGEFLAG_GET( ELT(start) );      GLboolean efcount = EDGEFLAG_GET( ELT(count-1) );      /* If the primitive does not begin here, the first edge       * is non-boundary.       */      if (!TEST_PRIM_BEGIN(flags))	 EDGEFLAG_SET( ELT(start), GL_FALSE );      /* If the primitive does not end here, the final edge is       * non-boundary.       */      if (!TEST_PRIM_END(flags))	 EDGEFLAG_SET( ELT(count-1), GL_FALSE );      /* Draw the first triangles (possibly zero)       */      if (j<count-1) {	 GLboolean ef = EDGEFLAG_GET( ELT(j) );	 EDGEFLAG_SET( ELT(j), GL_FALSE );	 RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );	 EDGEFLAG_SET( ELT(j), ef );	 j++;	 /* Don't render the first edge again:	  */	 EDGEFLAG_SET( ELT(start), GL_FALSE );	 for (;j<count-1;j++) {	    GLboolean efj = EDGEFLAG_GET( ELT(j) );	    EDGEFLAG_SET( ELT(j), GL_FALSE );	    RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );	    EDGEFLAG_SET( ELT(j), efj );	 }      }      /* Draw the last or only triangle       */      if (j < count)	 RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );      /* Restore the first and last edgeflags:       */      EDGEFLAG_SET( ELT(count-1), efcount );      EDGEFLAG_SET( ELT(start), efstart );      if (TEST_PRIM_END(flags)) {	 RESET_STIPPLE;      }   }   else {      for (j=start+2;j<count;j++) {	 RENDER_TRI( ELT(j-1), ELT(j), ELT(start) );      }   }   POSTFIX;}static void TAG(render_quads)( GLcontext *ctx,			       GLuint start,			       GLuint count,			       GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   INIT(GL_QUADS);   if (NEED_EDGEFLAG_SETUP) {      for (j=start+3; j<count; j+=4) {	 /* Use user-specified edgeflags for quads.	  */	 RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );	 RESET_STIPPLE;      }   } else {      for (j=start+3; j<count; j+=4) {	 RENDER_QUAD( ELT(j-3), ELT(j-2), ELT(j-1), ELT(j) );      }   }   POSTFIX;}static void TAG(render_quad_strip)( GLcontext *ctx,				    GLuint start,				    GLuint count,				    GLuint flags ){   GLuint j;   LOCAL_VARS;   (void) flags;   INIT(GL_QUAD_STRIP);   if (NEED_EDGEFLAG_SETUP) {      for (j=start+3;j<count;j+=2) {	 /* All edges are boundary.  Set edgeflags to 1, draw the	  * quad, and restore them to the original values.	  */	 GLboolean ef3 = EDGEFLAG_GET( ELT(j-3) );	 GLboolean ef2 = EDGEFLAG_GET( ELT(j-2) );	 GLboolean ef1 = EDGEFLAG_GET( ELT(j-1) );	 GLboolean ef = EDGEFLAG_GET( ELT(j) );	 EDGEFLAG_SET( ELT(j-3), GL_TRUE );	 EDGEFLAG_SET( ELT(j-2), GL_TRUE );	 EDGEFLAG_SET( ELT(j-1), GL_TRUE );	 EDGEFLAG_SET( ELT(j), GL_TRUE );	 RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );	 EDGEFLAG_SET( ELT(j-3), ef3 );	 EDGEFLAG_SET( ELT(j-2), ef2 );	 EDGEFLAG_SET( ELT(j-1), ef1 );	 EDGEFLAG_SET( ELT(j), ef );	 RESET_STIPPLE;      }   } else {      for (j=start+3;j<count;j+=2) {	 RENDER_QUAD( ELT(j-1), ELT(j-3), ELT(j-2), ELT(j) );      }   }   POSTFIX;}static void TAG(render_noop)( GLcontext *ctx,			      GLuint start,			      GLuint count,			      GLuint flags ){   (void)(ctx && start && count && flags);}RENDER_TAB_QUALIFIER void (*TAG(render_tab)[GL_POLYGON+2])(GLcontext *,							   GLuint,							   GLuint,							   GLuint) ={   TAG(render_points),   TAG(render_lines),   TAG(render_line_loop),   TAG(render_line_strip),   TAG(render_triangles),   TAG(render_tri_strip),   TAG(render_tri_fan),   TAG(render_quads),   TAG(render_quad_strip),   TAG(render_poly),   TAG(render_noop),};#ifndef PRESERVE_VB_DEFS#undef RENDER_TRI#undef RENDER_QUAD#undef RENDER_LINE#undef RENDER_POINTS#undef LOCAL_VARS#undef INIT#undef POSTFIX#undef RESET_STIPPLE#undef DBG#undef ELT#undef RENDER_TAB_QUALIFIER#endif#ifndef PRESERVE_TAG#undef TAG#endif#undef PRESERVE_VB_DEFS#undef PRESERVE_TAG

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