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📄 t_dd_unfilled.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#if HAVE_RGBA#define VERT_SET_IND( v, c )#define VERT_COPY_IND( v0, v1 )#define VERT_SAVE_IND( idx )#define VERT_RESTORE_IND( idx )#endif#if !HAVE_SPEC#define VERT_SET_SPEC( v, c )#define VERT_COPY_SPEC( v0, v1 )#define VERT_SAVE_SPEC( idx )#define VERT_RESTORE_SPEC( idx )#endifstatic void TAG(unfilled_tri)( GLcontext *ctx,			       GLenum mode,			       GLuint e0, GLuint e1, GLuint e2 ){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   GLubyte *ef = VB->EdgeFlag;   VERTEX *v[3];   LOCAL_VARS(3);   v[0] = (VERTEX *)GET_VERTEX(e0);   v[1] = (VERTEX *)GET_VERTEX(e1);   v[2] = (VERTEX *)GET_VERTEX(e2);   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {      if (HAVE_RGBA) {	 VERT_SAVE_RGBA(0);	 VERT_SAVE_RGBA(1);	 VERT_COPY_RGBA(v[0], v[2]);	 VERT_COPY_RGBA(v[1], v[2]);	 if (HAVE_SPEC) {	    VERT_SAVE_SPEC(0);	    VERT_SAVE_SPEC(1);	    VERT_COPY_SPEC(v[0], v[2]);	    VERT_COPY_SPEC(v[1], v[2]);	 }      } else {	 VERT_SAVE_IND(0);	 VERT_SAVE_IND(1);	 VERT_COPY_IND(v[0], v[2]);	 VERT_COPY_IND(v[1], v[2]);      }   }/*     fprintf(stderr, "%s %s %d %d %d\n", __FUNCTION__, *//*  	   _mesa_lookup_enum_by_nr( mode ), *//*  	   ef[e0], ef[e1], ef[e2]); */   if (mode == GL_POINT) {      RASTERIZE(GL_POINTS);      if (ef[e0]) POINT( v[0] );      if (ef[e1]) POINT( v[1] );      if (ef[e2]) POINT( v[2] );   }   else {      RASTERIZE(GL_LINES);      if (RENDER_PRIMITIVE == GL_POLYGON) {	 if (ef[e2]) LINE( v[2], v[0] );	 if (ef[e0]) LINE( v[0], v[1] );	 if (ef[e1]) LINE( v[1], v[2] );      }      else {	 if (ef[e0]) LINE( v[0], v[1] );	 if (ef[e1]) LINE( v[1], v[2] );	 if (ef[e2]) LINE( v[2], v[0] );      }   }   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {      if (HAVE_RGBA) {	 VERT_RESTORE_RGBA(0);	 VERT_RESTORE_RGBA(1);	 if (HAVE_SPEC) {	    VERT_RESTORE_SPEC(0);	    VERT_RESTORE_SPEC(1);	 }      } else {	 VERT_RESTORE_IND(0);	 VERT_RESTORE_IND(1);      }   }}static void TAG(unfilled_quad)( GLcontext *ctx,				GLenum mode,				GLuint e0, GLuint e1,				GLuint e2, GLuint e3 ){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   GLubyte *ef = VB->EdgeFlag;   VERTEX *v[4];   LOCAL_VARS(4);   v[0] = (VERTEX *)GET_VERTEX(e0);   v[1] = (VERTEX *)GET_VERTEX(e1);   v[2] = (VERTEX *)GET_VERTEX(e2);   v[3] = (VERTEX *)GET_VERTEX(e3);   /* Hardware flatshading breaks down here.  If the hardware doesn't    * support flatshading, this will already have been done:    */   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {      if (HAVE_RGBA) {	 VERT_SAVE_RGBA(0);	 VERT_SAVE_RGBA(1);	 VERT_SAVE_RGBA(2);	 VERT_COPY_RGBA(v[0], v[3]);	 VERT_COPY_RGBA(v[1], v[3]);	 VERT_COPY_RGBA(v[2], v[3]);	 if (HAVE_SPEC) {	    VERT_SAVE_SPEC(0);	    VERT_SAVE_SPEC(1);	    VERT_SAVE_SPEC(2);	    VERT_COPY_SPEC(v[0], v[3]);	    VERT_COPY_SPEC(v[1], v[3]);	    VERT_COPY_SPEC(v[2], v[3]);	 }      } else {	 VERT_SAVE_IND(0);	 VERT_SAVE_IND(1);	 VERT_SAVE_IND(2);	 VERT_COPY_IND(v[0], v[3]);	 VERT_COPY_IND(v[1], v[3]);	 VERT_COPY_IND(v[2], v[3]);      }   }   if (mode == GL_POINT) {      RASTERIZE(GL_POINTS);      if (ef[e0]) POINT( v[0] );      if (ef[e1]) POINT( v[1] );      if (ef[e2]) POINT( v[2] );      if (ef[e3]) POINT( v[3] );   }   else {      RASTERIZE(GL_LINES);      if (ef[e0]) LINE( v[0], v[1] );      if (ef[e1]) LINE( v[1], v[2] );      if (ef[e2]) LINE( v[2], v[3] );      if (ef[e3]) LINE( v[3], v[0] );   }   if (ctx->Light.ShadeModel == GL_FLAT && HAVE_HW_FLATSHADE) {      if (HAVE_RGBA) {	 VERT_RESTORE_RGBA(0);	 VERT_RESTORE_RGBA(1);	 VERT_RESTORE_RGBA(2);	 if (HAVE_SPEC) {	    VERT_RESTORE_SPEC(0);	    VERT_RESTORE_SPEC(1);	    VERT_RESTORE_SPEC(2);	 }      } else {	 VERT_RESTORE_IND(0);	 VERT_RESTORE_IND(1);	 VERT_RESTORE_IND(2);      }   }}#if HAVE_RGBA#undef VERT_SET_IND#undef VERT_COPY_IND#undef VERT_SAVE_IND#undef VERT_RESTORE_IND#endif#if !HAVE_SPEC#undef VERT_SET_SPEC#undef VERT_COPY_SPEC#undef VERT_SAVE_SPEC#undef VERT_RESTORE_SPEC#endif#undef TAG

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