📄 t_dd_dmatmp.h
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/* Send v0, v1, v3 */ tmp = EMIT_VERTS(ctx, j, 2, tmp); tmp = EMIT_VERTS(ctx, j + 3, 1, tmp); /* Send v1, v2, v3 */ tmp = EMIT_VERTS(ctx, j + 1, 3, tmp); } } else { /* Vertices won't fit in a single buffer, should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_noop)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){}static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] ={ TAG(render_points_verts), TAG(render_lines_verts), TAG(render_line_loop_verts), TAG(render_line_strip_verts), TAG(render_triangles_verts), TAG(render_tri_strip_verts), TAG(render_tri_fan_verts), TAG(render_quads_verts), TAG(render_quad_strip_verts), TAG(render_poly_verts), TAG(render_noop),};/**************************************************************************** * Render elts using hardware indexed verts * ****************************************************************************/#if (HAVE_ELTS)static void TAG(render_points_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_POINTS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; ELT_INIT( GL_POINTS ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_lines_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_LINES) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; ELT_INIT( GL_LINES ); /* Emit whole number of lines in total and in each buffer: */ count -= (count-start) & 1; currentsz -= currentsz & 1; dmasz -= dmasz & 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_line_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; FLUSH(); /* always a new primitive */ ELT_INIT( GL_LINE_STRIP ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) currentsz = dmasz; for (j = start; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { /* TODO: Try to emit as indexed lines. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_line_loop_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_LINE_STRIPS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; FLUSH(); ELT_INIT( GL_LINE_STRIP ); if (flags & PRIM_BEGIN) j = start; else j = start + 1; currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } /* Ensure last vertex doesn't wrap: */ currentsz--; dmasz--; if (j + 1 < count) { for ( ; j + 1 < count; j += nr - 1 ) { nr = MIN2( currentsz, count - j ); if (j + nr >= count && start < count - 1 && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_ELTS(nr+1); tmp = TAG(emit_elts)( ctx, elts+j, nr, tmp ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); } else { TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); currentsz = dmasz; } } } else if (start + 1 < count && (flags & PRIM_END)) { void *tmp; tmp = ALLOC_ELTS(2); tmp = TAG(emit_elts)( ctx, elts+start+1, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); } FLUSH(); } else { /* TODO: Try to emit as indexed lines */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}/* For verts, we still eliminate the copy from main memory to dma * buffers. For elts, this is probably no better (worse?) than the * standard path. */static void TAG(render_triangles_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/3*3; int currentsz; GLuint j, nr; FLUSH(); ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of tris in total. dmasz is already a multiple * of 3. */ count -= (count-start)%3; currentsz -= currentsz%3; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; }}static void TAG(render_tri_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_TRI_STRIPS) { LOCAL_VARS; GLuint j, nr; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_TRIANGLE_STRIP ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } /* Keep the same winding over multiple buffers: */ dmasz -= (dmasz & 1); currentsz -= (currentsz & 1); for (j = start ; j + 2 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { /* TODO: try to emit as indexed triangles */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_tri_fan_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_TRI_FANS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_TRIANGLE_FAN ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_ELTS( nr ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); FLUSH(); currentsz = dmasz; } } else { /* TODO: try to emit as indexed triangles */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_poly_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_POLYGONS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; GLuint j, nr; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; FLUSH(); ELT_INIT( GL_POLYGON ); currentsz = GET_CURRENT_VB_MAX_ELTS(); if (currentsz < 8) { currentsz = dmasz; } for (j = start + 1 ; j + 1 < count; j += nr - 2 ) { void *tmp; nr = MIN2( currentsz, count - j + 1 ); tmp = ALLOC_ELTS( nr ); tmp = TAG(emit_elts)( ctx, elts+start, 1, tmp ); tmp = TAG(emit_elts)( ctx, elts+j, nr - 1, tmp ); FLUSH(); currentsz = dmasz; } } else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) { TAG(render_tri_fan_verts)( ctx, start, count, flags ); } else { fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; }}static void TAG(render_quad_strip_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_QUAD_STRIPS && 0) { } else if (HAVE_TRI_STRIPS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; FLUSH(); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 1; count -= (count-start) & 1; currentsz -= currentsz & 1; if (currentsz < 12) currentsz = dmasz; if (ctx->Light.ShadeModel == GL_FLAT) { ELT_INIT( GL_TRIANGLES ); currentsz = currentsz/6*2; dmasz = dmasz/6*2; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint i; GLint quads = (nr/2)-1; ELTS_VARS( ALLOC_ELTS( quads*6 ) ); for ( i = j-start ; i < j-start+quads ; i++, elts += 2 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[2], elts[1] ); EMIT_TWO_ELTS( 4, elts[3], elts[2] ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } } else { ELT_INIT( GL_TRIANGLE_STRIP ); for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } }}static void TAG(render_quads_elts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (HAVE_QUADS) { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS()/4*4; int currentsz; GLuint j, nr; FLUSH(); ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4; count -= (count-start)%4; if (currentsz < 8) currentsz = dmasz; for (j = start; j < count; j += nr) { nr = MIN2( currentsz, count - j ); TAG(emit_elts)( ctx, elts+j, nr, ALLOC_ELTS(nr) ); FLUSH(); currentsz = dmasz; } } else { LOCAL_VARS; GLuint *elts = TNL_CONTEXT(ctx)->vb.Elts; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); int currentsz; GLuint j, nr; ELT_INIT( GL_TRIANGLES ); currentsz = GET_CURRENT_VB_MAX_ELTS(); /* Emit whole number of quads in total, and in each buffer. */ dmasz -= dmasz & 3; count -= (count-start) & 3; currentsz -= currentsz & 3; /* Adjust for rendering as triangles: */ currentsz = currentsz/6*4; dmasz = dmasz/6*4; if (currentsz < 8) currentsz = dmasz; for (j = start; j + 3 < count; j += nr - 2 ) { nr = MIN2( currentsz, count - j ); if (nr >= 4) { GLint quads = nr/4; GLint i; ELTS_VARS( ALLOC_ELTS( quads * 6 ) ); for ( i = j-start ; i < j-start+quads ; i++, elts += 4 ) { EMIT_TWO_ELTS( 0, elts[0], elts[1] ); EMIT_TWO_ELTS( 2, elts[3], elts[1] ); EMIT_TWO_ELTS( 4, elts[2], elts[3] ); INCR_ELTS( 6 ); } FLUSH(); } currentsz = dmasz; } }}static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] ={ TAG(render_points_elts), TAG(render_lines_elts), TAG(render_line_loop_elts), TAG(render_line_strip_elts), TAG(render_triangles_elts), TAG(render_tri_strip_elts), TAG(render_tri_fan_elts), TAG(render_quads_elts), TAG(render_quad_strip_elts), TAG(render_poly_elts), TAG(render_noop),};#endif/* Pre-check the primitives in the VB to prevent the need for * fallbacks later on. */static GLboolean TAG(validate_render)( GLcontext *ctx, struct vertex_buffer *VB ){ GLint i; if (VB->ClipOrMask & ~CLIP_CULL_BIT) return GL_FALSE; if (VB->Elts && !HAVE_ELTS) return GL_FALSE; for (i = 0 ; i < VB->PrimitiveCount ; i++) { GLuint prim = VB->Primitive[i].mode; GLuint count = VB->Primitive[i].count; GLboolean ok = GL_FALSE; if (!count) continue; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: ok = HAVE_POINTS; break; case GL_LINES: ok = HAVE_LINES && !ctx->Line.StippleFlag; break; case GL_LINE_STRIP: ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; break; case GL_LINE_LOOP: ok = HAVE_LINE_STRIPS && !ctx->Line.StippleFlag; break; case GL_TRIANGLES: ok = HAVE_TRIANGLES; break; case GL_TRIANGLE_STRIP: ok = HAVE_TRI_STRIPS; break; case GL_TRIANGLE_FAN: ok = HAVE_TRI_FANS; break; case GL_POLYGON: if (HAVE_POLYGONS) { ok = GL_TRUE; } else { ok = (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH); } break; case GL_QUAD_STRIP: if (VB->Elts) { ok = HAVE_TRI_STRIPS; } else if (HAVE_QUAD_STRIPS) { ok = GL_TRUE; } else if (HAVE_TRI_STRIPS && ctx->Light.ShadeModel == GL_FLAT && VB->ColorPtr[0]->stride != 0) { if (HAVE_ELTS) { ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } else { ok = GL_FALSE; } } else ok = HAVE_TRI_STRIPS; break; case GL_QUADS: if (HAVE_QUADS) { ok = GL_TRUE; } else if (HAVE_ELTS) { ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } else { ok = HAVE_TRIANGLES; /* flatshading is ok. */ } break; default: break; } if (!ok) {/* fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */ return GL_FALSE; } } return GL_TRUE;}
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