⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 t_dd_dmatmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
📖 第 1 页 / 共 2 页
字号:
/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> *//** * \file t_dd_dmatmp.h * Template for render stages which build and emit vertices directly * to fixed-size dma buffers.  Useful for rendering strips and other * native primitives where clipping and per-vertex tweaks such as * those in t_dd_tritmp.h are not required. * * Produces code for both inline triangles and indexed triangles. * Where various primitive types are unaccelerated by hardware, the * code attempts to fallback to other primitive types (quadstrips to * tristrips, lineloops to linestrips), or to indexed vertices. */#if !defined(HAVE_TRIANGLES)#error "must have at least triangles to use render template"#endif#if !HAVE_ELTS#define ELTS_VARS(buf)#define ALLOC_ELTS(nr) 0#define EMIT_ELT( offset, elt )#define EMIT_TWO_ELTS( offset, elt0, elt1 )#define INCR_ELTS( nr )#define ELT_INIT(prim)#define GET_CURRENT_VB_MAX_ELTS() 0#define GET_SUBSEQUENT_VB_MAX_ELTS() 0#define RELEASE_ELT_VERTS()#define EMIT_INDEXED_VERTS( ctx, start, count )#endif#ifndef EMIT_TWO_ELTS#define EMIT_TWO_ELTS( offset, elt0, elt1 )	\do { 						\   EMIT_ELT( offset, elt0 ); 			\   EMIT_ELT( offset+1, elt1 ); 			\} while (0)#endif/**********************************************************************//*                  Render whole begin/end objects                    *//**********************************************************************/#if (HAVE_ELTS)static void *TAG(emit_elts)( GLcontext *ctx, GLuint *elts, GLuint nr,			     void *buf){   GLint i;   LOCAL_VARS;   ELTS_VARS(buf);   for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {      EMIT_TWO_ELTS( 0, elts[0], elts[1] );      INCR_ELTS( 2 );   }      if (i < nr) {      EMIT_ELT( 0, elts[0] );      INCR_ELTS( 1 );   }   return (void *)ELTPTR;}#endifstatic __inline void *TAG(emit_verts)( GLcontext *ctx, GLuint start, 				     GLuint count, void *buf ){   return EMIT_VERTS(ctx, start, count, buf);}/*********************************************************************** *                    Render non-indexed primitives. ***********************************************************************/static void TAG(render_points_verts)( GLcontext *ctx,				      GLuint start,				      GLuint count,				      GLuint flags ){   if (HAVE_POINTS) {      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      GLuint j, nr;      INIT( GL_POINTS );      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8)	 currentsz = dmasz;      for (j = start; j < count; j += nr ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_lines_verts)( GLcontext *ctx,				     GLuint start,				     GLuint count,				     GLuint flags ){   if (HAVE_LINES) {      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      GLuint j, nr;      INIT( GL_LINES );      /* Emit whole number of lines in total and in each buffer:       */      count -= (count-start) & 1;      currentsz = GET_CURRENT_VB_MAX_VERTS();      currentsz -= currentsz & 1;      dmasz -= dmasz & 1;      if (currentsz < 8)	 currentsz = dmasz;      for (j = start; j < count; j += nr ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_line_strip_verts)( GLcontext *ctx,					  GLuint start,					  GLuint count,					  GLuint flags ){   if (HAVE_LINE_STRIPS) {      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      GLuint j, nr;      INIT( GL_LINE_STRIP );      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8)	 currentsz = dmasz;      for (j = start; j + 1 < count; j += nr - 1 ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }       FLUSH();   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_line_loop_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   if (HAVE_LINE_STRIPS) {      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      GLuint j, nr;      INIT( GL_LINE_STRIP );      if (flags & PRIM_BEGIN)	 j = start;      else	 j = start + 1;      /* Ensure last vertex won't wrap buffers:       */      currentsz = GET_CURRENT_VB_MAX_VERTS();      currentsz--;      dmasz--;      if (currentsz < 8) {	 currentsz = dmasz;      }      if (j + 1 < count) {	 for ( ; j + 1 < count; j += nr - 1 ) {	    nr = MIN2( currentsz, count - j );	    if (j + nr >= count &&		start < count - 1 && 		(flags & PRIM_END)) 	    {	       void *tmp;	       tmp = ALLOC_VERTS(nr+1);	       tmp = TAG(emit_verts)( ctx, j, nr, tmp );	       tmp = TAG(emit_verts)( ctx, start, 1, tmp );	    }	    else {	       TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	       currentsz = dmasz;	    }	 }      }      else if (start + 1 < count && (flags & PRIM_END)) {	 void *tmp;	 tmp = ALLOC_VERTS(2);	 tmp = TAG(emit_verts)( ctx, start+1, 1, tmp );	 tmp = TAG(emit_verts)( ctx, start, 1, tmp );      }      FLUSH();   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_triangles_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   LOCAL_VARS;   int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/3) * 3;   int currentsz;   GLuint j, nr;   INIT(GL_TRIANGLES);   currentsz = (GET_CURRENT_VB_MAX_VERTS()/3) * 3;   /* Emit whole number of tris in total.  dmasz is already a multiple    * of 3.    */   count -= (count-start)%3;   if (currentsz < 8)      currentsz = dmasz;   for (j = start; j < count; j += nr) {      nr = MIN2( currentsz, count - j );      TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );      currentsz = dmasz;   }}static void TAG(render_tri_strip_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   if (HAVE_TRI_STRIPS) {      LOCAL_VARS;      GLuint j, nr;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      INIT(GL_TRIANGLE_STRIP);      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8) {	 currentsz = dmasz;      }      /* From here on emit even numbers of tris when wrapping over buffers:       */      dmasz -= (dmasz & 1);      currentsz -= (currentsz & 1);      for (j = start ; j + 2 < count; j += nr - 2 ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }      FLUSH();   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_tri_fan_verts)( GLcontext *ctx,				       GLuint start,				       GLuint count,				       GLuint flags ){   if (HAVE_TRI_FANS) {      LOCAL_VARS;      GLuint j, nr;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      INIT(GL_TRIANGLE_FAN);      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8) {	 currentsz = dmasz;      }      for (j = start + 1 ; j + 1 < count; j += nr - 2 ) {	 void *tmp;	 nr = MIN2( currentsz, count - j + 1 );	 tmp = ALLOC_VERTS( nr );	 tmp = TAG(emit_verts)( ctx, start, 1, tmp );	 tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp );	 currentsz = dmasz;      }      FLUSH();   }   else {      /* Could write code to emit these as indexed vertices (for the       * g400, for instance).       */      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_poly_verts)( GLcontext *ctx,				    GLuint start,				    GLuint count,				    GLuint flags ){   if (HAVE_POLYGONS) {      LOCAL_VARS;      GLuint j, nr;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      INIT(GL_POLYGON);      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8) {	 currentsz = dmasz;      }      for (j = start + 1 ; j + 1 < count ; j += nr - 2 ) {	 void *tmp;	 nr = MIN2( currentsz, count - j + 1 );	 tmp = ALLOC_VERTS( nr );	 tmp = TAG(emit_verts)( ctx, start, 1, tmp );	 tmp = TAG(emit_verts)( ctx, j, nr - 1, tmp );	 currentsz = dmasz;      }      FLUSH();   }   else if (HAVE_TRI_FANS && ctx->Light.ShadeModel == GL_SMOOTH) {      TAG(render_tri_fan_verts)( ctx, start, count, flags );   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_quad_strip_verts)( GLcontext *ctx,					  GLuint start,					  GLuint count,					  GLuint flags ){   GLuint j, nr;   if (HAVE_QUAD_STRIPS) {      LOCAL_VARS;      GLuint j, nr;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      INIT(GL_QUAD_STRIP);      currentsz = GET_CURRENT_VB_MAX_VERTS();      if (currentsz < 8) {	 currentsz = dmasz;      }      dmasz -= (dmasz & 2);      currentsz -= (currentsz & 2);      for (j = start ; j + 3 < count; j += nr - 2 ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }      FLUSH();   } else if (HAVE_TRI_STRIPS && 	      ctx->Light.ShadeModel == GL_FLAT &&	      TNL_CONTEXT(ctx)->vb.ColorPtr[0]->stride) {      if (HAVE_ELTS) {	 LOCAL_VARS;	 int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();	 int currentsz;	 GLuint j, nr;         EMIT_INDEXED_VERTS( ctx, start, count );	 /* Simulate flat-shaded quadstrips using indexed vertices:	  */	 ELT_INIT( GL_TRIANGLES );	 currentsz = GET_CURRENT_VB_MAX_ELTS();	 /* Emit whole number of quads in total, and in each buffer.	  */	 dmasz -= dmasz & 1;	 count -= (count-start) & 1;	 currentsz -= currentsz & 1;	 if (currentsz < 12)	    currentsz = dmasz;	 currentsz = currentsz/6*2;	 dmasz = dmasz/6*2;	 for (j = start; j + 3 < count; j += nr - 2 ) {	    nr = MIN2( currentsz, count - j );	    if (nr >= 4) {	       GLint quads = (nr/2)-1;	       GLint i;	       ELTS_VARS( ALLOC_ELTS( quads*6 ) );	       for ( i = j-start ; i < j-start+quads*2 ; i+=2 ) {		  EMIT_TWO_ELTS( 0, (i+0), (i+1) );		  EMIT_TWO_ELTS( 2, (i+2), (i+1) );		  EMIT_TWO_ELTS( 4, (i+3), (i+2) );		  INCR_ELTS( 6 );	       }	       FLUSH();	    }	    currentsz = dmasz;	 }	 RELEASE_ELT_VERTS();	 FLUSH();      }      else {	 /* Vertices won't fit in a single buffer or elts not	  * available - should never happen.	  */	 fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);	 return;      }   }   else if (HAVE_TRI_STRIPS) {      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();      int currentsz;      /* Emit smooth-shaded quadstrips as tristrips:       */      FLUSH();      INIT( GL_TRIANGLE_STRIP );      /* Emit whole number of quads in total, and in each buffer.       */      dmasz -= dmasz & 1;      currentsz = GET_CURRENT_VB_MAX_VERTS();      currentsz -= currentsz & 1;      count -= (count-start) & 1;      if (currentsz < 8) {	 currentsz = dmasz;      }      for (j = start; j + 3 < count; j += nr - 2 ) {	 nr = MIN2( currentsz, count - j );	 TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );	 currentsz = dmasz;      }      FLUSH();   } else {      fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__);      return;   }}static void TAG(render_quads_verts)( GLcontext *ctx,				     GLuint start,				     GLuint count,				     GLuint flags ){   if (HAVE_QUADS) {      LOCAL_VARS;      int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS()/4) * 4;      int currentsz;      GLuint j, nr;      INIT(GL_QUADS);      /* Emit whole number of quads in total.  dmasz is already a multiple       * of 4.       */      count -= (count-start)%4;      currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;      if (currentsz < 8)         currentsz = dmasz;      for (j = start; j < count; j += nr) {         nr = MIN2( currentsz, count - j );         TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) );         currentsz = dmasz;      }   }   else if (HAVE_ELTS) {      /* Hardware doesn't have a quad primitive type -- try to       * simulate it using indexed vertices and the triangle       * primitive:       */      LOCAL_VARS;      int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS();      int currentsz;      GLuint j, nr;      EMIT_INDEXED_VERTS( ctx, start, count );      FLUSH();      ELT_INIT( GL_TRIANGLES );      currentsz = GET_CURRENT_VB_MAX_ELTS();      /* Emit whole number of quads in total, and in each buffer.       */      dmasz -= dmasz & 3;      count -= (count-start) & 3;      currentsz -= currentsz & 3;      /* Adjust for rendering as triangles:       */      currentsz = currentsz/6*4;      dmasz = dmasz/6*4;      if (currentsz < 8)	 currentsz = dmasz;      for (j = start; j < count; j += nr ) {	 nr = MIN2( currentsz, count - j );	 if (nr >= 4) {	    GLint quads = nr/4;	    GLint i;	    ELTS_VARS( ALLOC_ELTS( quads*6 ) );	    for ( i = j-start ; i < j-start+quads*4 ; i+=4 ) {	       EMIT_TWO_ELTS( 0, (i+0), (i+1) );	       EMIT_TWO_ELTS( 2, (i+3), (i+1) );	       EMIT_TWO_ELTS( 4, (i+2), (i+3) );	       INCR_ELTS( 6 );	    }	    FLUSH();	 }	 currentsz = dmasz;      }      RELEASE_ELT_VERTS();   }   else if (HAVE_TRIANGLES) {      /* Hardware doesn't have a quad primitive type -- try to       * simulate it using triangle primitive.  This is a win for       * gears, but is it useful in the broader world?       */      LOCAL_VARS;      GLuint j;      INIT(GL_TRIANGLES);      for (j = start; j < count-3; j += 4) {	 void *tmp = ALLOC_VERTS( 6 );

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -