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📄 t_dd_vb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "math/m_translate.h"#if (HAVE_HW_VIEWPORT)#define UNVIEWPORT_VARS#define UNVIEWPORT_X(x) x#define UNVIEWPORT_Y(x) x#define UNVIEWPORT_Z(x) x#endif#ifndef LOCALVARS#define LOCALVARS#endif#ifndef CHECK_HW_DIVIDE#define CHECK_HW_DIVIDE 1#endif/* These don't need to be duplicated, but there's currently nowhere * really convenient to put them.  Need to build some actual .o files in * this directory? */static void copy_pv_rgba4_spec5( GLcontext *ctx, GLuint edst, GLuint esrc ){   LOCALVARS      GLubyte *verts = GET_VERTEX_STORE();   GLuint size = GET_VERTEX_SIZE();   GLuint *dst = (GLuint *)(verts + (edst * size));   GLuint *src = (GLuint *)(verts + (esrc * size));   dst[4] = src[4];   dst[5] = src[5];}static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ){   LOCALVARS   GLubyte *verts = GET_VERTEX_STORE();   GLuint size = GET_VERTEX_SIZE();   GLuint *dst = (GLuint *)(verts + (edst * size));   GLuint *src = (GLuint *)(verts + (esrc * size));   dst[4] = src[4];}static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ){   LOCALVARS   GLubyte *verts = GET_VERTEX_STORE();   GLuint size = GET_VERTEX_SIZE();   GLuint *dst = (GLuint *)(verts + (edst * size));   GLuint *src = (GLuint *)(verts + (esrc * size));   dst[3] = src[3];}void TAG(translate_vertex)(GLcontext *ctx,			   const VERTEX *src,			   SWvertex *dst){   LOCALVARS   GLuint format = GET_VERTEX_FORMAT();   GLfloat *s = ctx->Viewport._WindowMap.m;   UNVIEWPORT_VARS;   if (format == TINY_VERTEX_FORMAT) {      if (HAVE_HW_VIEWPORT) {	 dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x + s[12];	 dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y + s[13];	 dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];	 dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;      } else {	 dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );	 dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );	 dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );	 dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;      }      dst->color[0] = src->tv.color.red;      dst->color[1] = src->tv.color.green;      dst->color[2] = src->tv.color.blue;      dst->color[3] = src->tv.color.alpha;   }   else {      if (HAVE_HW_VIEWPORT) {	 if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {	    GLfloat oow = 1.0 / src->v.w;	    dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x * oow + s[12];	    dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y * oow + s[13];	    dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z * oow + s[14];	    dst->attrib[FRAG_ATTRIB_WPOS][3] = oow;	 } else {	    dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0]  * src->v.x + s[12];	    dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5]  * src->v.y + s[13];	    dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];	    dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;	 }      } else {	 dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );	 dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );	 dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );	 dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;      }      dst->color[0] = src->v.color.red;      dst->color[1] = src->v.color.green;      dst->color[2] = src->v.color.blue;      dst->color[3] = src->v.color.alpha;      dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red);      dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green);      dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue);      dst->attrib[FRAG_ATTRIB_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha);      if (HAVE_PTEX_VERTICES &&	  ((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||	   (format == PROJ_TEX1_VERTEX_FORMAT))) {	 dst->attrib[FRAG_ATTRIB_TEX0][0] = src->pv.u0;	 dst->attrib[FRAG_ATTRIB_TEX0][1] = src->pv.v0;	 dst->attrib[FRAG_ATTRIB_TEX0][3] = src->pv.q0;	 dst->attrib[FRAG_ATTRIB_TEX1][0] = src->pv.u1;	 dst->attrib[FRAG_ATTRIB_TEX1][1] = src->pv.v1;	 dst->attrib[FRAG_ATTRIB_TEX1][3] = src->pv.q1;	 if (HAVE_TEX2_VERTICES) {	    dst->attrib[FRAG_ATTRIB_TEX2][0] = src->pv.u2;	    dst->attrib[FRAG_ATTRIB_TEX2][1] = src->pv.v2;	    dst->attrib[FRAG_ATTRIB_TEX2][3] = src->pv.q2;	 }	 if (HAVE_TEX3_VERTICES) {	    dst->attrib[FRAG_ATTRIB_TEX3][0] = src->pv.u3;	    dst->attrib[FRAG_ATTRIB_TEX3][1] = src->pv.v3;	    dst->attrib[FRAG_ATTRIB_TEX3][3] = src->pv.q3;	 }      }      else {	 dst->attrib[FRAG_ATTRIB_TEX0][0] = src->v.u0;	 dst->attrib[FRAG_ATTRIB_TEX0][1] = src->v.v0;	 dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;	 dst->attrib[FRAG_ATTRIB_TEX1][0] = src->v.u1;	 dst->attrib[FRAG_ATTRIB_TEX1][1] = src->v.v1;	 dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;	 if (HAVE_TEX2_VERTICES) {	    dst->attrib[FRAG_ATTRIB_TEX2][0] = src->v.u2;	    dst->attrib[FRAG_ATTRIB_TEX2][1] = src->v.v2;	    dst->attrib[FRAG_ATTRIB_TEX2][3] = 1.0;	 }	 if (HAVE_TEX3_VERTICES) {	    dst->attrib[FRAG_ATTRIB_TEX3][0] = src->v.u3;	    dst->attrib[FRAG_ATTRIB_TEX3][1] = src->v.v3;	    dst->attrib[FRAG_ATTRIB_TEX3][3] = 1.0;	 }      }   }   dst->pointSize = ctx->Point.Size;}void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v ){   LOCALVARS   GLuint format = GET_VERTEX_FORMAT();   fprintf(stderr, "(%x) ", format);   switch (format) {#if HAVE_TINY_VERTICES   case TINY_VERTEX_FORMAT:      fprintf(stderr, "xyz %.4f,%.4f,%.4f rgba %x:%x:%x:%x\n",	      v->v.x, v->v.y, v->v.z,	      v->tv.color.red,	      v->tv.color.green,	      v->tv.color.blue,	      v->tv.color.alpha);      break;#endif#if HAVE_NOTEX_VERTICES   case NOTEX_VERTEX_FORMAT:      fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x spec %x:%x:%x:%x\n",	      v->v.x, v->v.y, v->v.z, v->v.w,	      v->v.color.red,	      v->v.color.green,	      v->v.color.blue,	      v->v.color.alpha,	      v->v.specular.red,	      v->v.specular.green,	      v->v.specular.blue,	      v->v.specular.alpha);      break;#endif#if HAVE_TEX0_VERTICES   case TEX0_VERTEX_FORMAT:      fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f\n",	      v->v.x, v->v.y, v->v.z, v->v.w,	      v->v.color.red,	      v->v.color.green,	      v->v.color.blue,	      v->v.color.alpha,	      v->v.u0,	      v->v.v0);      break;#endif#if HAVE_TEX1_VERTICES   case TEX1_VERTEX_FORMAT:      fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x st %.4f,%.4f st %.4f,%.4f\n",	      v->v.x, v->v.y, v->v.z, v->v.w,	      v->v.color.red,	      v->v.color.green,	      v->v.color.blue,	      v->v.color.alpha,	      v->v.u0,	      v->v.v0,	      v->v.u1,	      v->v.u2);      break;#endif#if HAVE_PTEX_VERTICES   case PROJ_TEX1_VERTEX_FORMAT:      fprintf(stderr, "xyzw %.4f,%.4f,%.4f,%.4f rgba %x:%x:%x:%x stq %.4f,%.4f,%.4f stq %.4f,%.4f,%.4f\n",	      v->v.x, v->v.y, v->v.z, v->v.w,	      v->v.color.red,	      v->v.color.green,	      v->v.color.blue,	      v->v.color.alpha,	      v->pv.u0,	      v->pv.v0,	      v->pv.q0,	      v->pv.u1,	      v->pv.v1,	      v->pv.q1);      break;#endif         default:      fprintf(stderr, "???\n");      break;   }   fprintf(stderr, "\n");}/* Interpolate the elements of the VB not included in typical hardware * vertices.   * * NOTE: All these arrays are guarenteed by tnl to be writeable and * have good stride. */#ifndef INTERP_QUALIFIER #define INTERP_QUALIFIER static#endif#define GET_COLOR(ptr, idx) ((ptr)->data[idx])INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,					  GLfloat t,					  GLuint dst, GLuint out, GLuint in,					  GLboolean force_boundary ){   LOCALVARS   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   if (VB->ColorPtr[1]) {      assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));      INTERP_4F( t,		    GET_COLOR(VB->ColorPtr[1], dst),		    GET_COLOR(VB->ColorPtr[1], out),		    GET_COLOR(VB->ColorPtr[1], in) );      if (VB->SecondaryColorPtr[1]) {	 INTERP_3F( t,		       GET_COLOR(VB->SecondaryColorPtr[1], dst),		       GET_COLOR(VB->SecondaryColorPtr[1], out),		       GET_COLOR(VB->SecondaryColorPtr[1], in) );      }   }   if (VB->EdgeFlag) {      VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;   }   INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);}INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx, 					   GLuint dst, GLuint src ){   LOCALVARS      struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   if (VB->ColorPtr[1]) {      COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), 		GET_COLOR(VB->ColorPtr[1], src) );      if (VB->SecondaryColorPtr[1]) {	 COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst), 		   GET_COLOR(VB->SecondaryColorPtr[1], src) );      }   }   COPY_PV_VERTEX(ctx, dst, src);}#undef INTERP_QUALIFIER#undef GET_COLOR#undef IND#undef TAG

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