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📄 t_dd_dmatmp2.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  6.5.1 * * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> *//** * \file t_dd_dmatmp2.h * Template for render stages which build and emit vertices directly * to fixed-size dma buffers.  Useful for rendering strips and other * native primitives where clipping and per-vertex tweaks such as * those in t_dd_tritmp.h are not required. * */#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES#error "must have points, lines & triangles to use render template"#endif#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS#error "must have tri strip and fans to use render template"#endif#if !HAVE_LINE_STRIPS#error "must have line strips to use render template"#endif#if !HAVE_POLYGONS#error "must have polygons to use render template"#endif#if !HAVE_ELTS#error "must have elts to use render template"#endif#ifndef EMIT_TWO_ELTS#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 )	\do { 						\   (dest)[offset] = (elt0); 			\   (dest)[offset+1] = (elt1); 			\} while (0)#endif/**********************************************************************//*                  Render whole begin/end objects                    *//**********************************************************************/static ELT_TYPE *TAG(emit_elts)( GLcontext *ctx, 			    ELT_TYPE *dest,			    GLuint *elts, GLuint nr ){   GLint i;   LOCAL_VARS;   for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) {      EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] );      dest += 2;   }   if (i < nr) {      EMIT_ELT( dest, 0, elts[0] );      dest += 1;   }      return dest;}static ELT_TYPE *TAG(emit_consecutive_elts)( GLcontext *ctx, 					ELT_TYPE *dest,					GLuint start, GLuint nr ){   GLint i;   LOCAL_VARS;   for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) {      EMIT_TWO_ELTS( dest, 0, start, start+1 );      dest += 2;   }   if (i < nr) {      EMIT_ELT( dest, 0, start );      dest += 1;   }   return dest;}/*********************************************************************** *                    Render non-indexed primitives. ***********************************************************************/static void TAG(render_points_verts)( GLcontext *ctx,				      GLuint start,				      GLuint count,				      GLuint flags ){   if (start < count) {      LOCAL_VARS;      if (0) fprintf(stderr, "%s\n", __FUNCTION__);      EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count );   }}static void TAG(render_lines_verts)( GLcontext *ctx,				     GLuint start,				     GLuint count,				     GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   count -= (count-start) & 1;   if (start+1 >= count)      return;   if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) {      RESET_STIPPLE();      AUTO_STIPPLE( GL_TRUE );   }         EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count );   if ((flags & PRIM_END) && ctx->Line.StippleFlag)      AUTO_STIPPLE( GL_FALSE );}static void TAG(render_line_strip_verts)( GLcontext *ctx,					  GLuint start,					  GLuint count,					  GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   if (start+1 >= count)      return;   if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag)      RESET_STIPPLE();   if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES ))   {         int dmasz = GET_MAX_HW_ELTS();      GLuint j, nr;      ELT_INIT( GL_LINES, HW_LINES );      /* Emit whole number of lines in each full buffer.       */      dmasz = dmasz/2;      for (j = start; j + 1 < count; j += nr - 1 ) {	 ELT_TYPE *dest;	 GLint i;	 nr = MIN2( dmasz, count - j );	 dest = ALLOC_ELTS( (nr-1)*2 );	    	 for ( i = j ; i+1 < j+nr ; i+=1 ) {	    EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );	    dest += 2;	 }	 CLOSE_ELTS();      }   }   else      EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count );}static void TAG(render_line_loop_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   LOCAL_VARS;   GLuint j, nr;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   if (flags & PRIM_BEGIN) {      j = start;      if (ctx->Line.StippleFlag)	 RESET_STIPPLE( );   }   else      j = start + 1;   if (flags & PRIM_END) {      if (start+1 >= count)	 return;      if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) {	 int dmasz = GET_MAX_HW_ELTS();	 ELT_INIT( GL_LINES, HW_LINES );	 /* Emit whole number of lines in each full buffer.	  */	 dmasz = dmasz/2;	 /* Ensure last vertex doesn't wrap:	  */	 dmasz--;	 for (; j + 1 < count;  ) {	    GLint i;	    ELT_TYPE *dest;	    nr = MIN2( dmasz, count - j );	    dest = ALLOC_ELTS( nr*2 );	/* allocs room for 1 more line */	    for ( i = 0 ; i < nr - 1 ; i+=1 ) {	       EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) );	       dest += 2;	    }	    j += nr - 1;	    /* Emit 1 more line into space alloced above */	    if (j + 1 >= count) { 	       EMIT_TWO_ELTS( dest, 0, (j), (start) );  	       dest += 2;  	    } 	    CLOSE_ELTS();	 }      }      else      {	 int dmasz = GET_MAX_HW_ELTS() - 1;	 ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP );	 for ( ; j + 1 < count;  ) {	    nr = MIN2( dmasz, count - j );	    if (j + nr < count) {	       ELT_TYPE *dest = ALLOC_ELTS( nr );	       dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );	       j += nr - 1;	       CLOSE_ELTS();	    }	    else if (nr) {	       ELT_TYPE *dest = ALLOC_ELTS( nr + 1 );	       dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr );	       dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 );	       j += nr;	       CLOSE_ELTS();	    }	 }         }   } else {      TAG(render_line_strip_verts)( ctx, j, count, flags );   }}static void TAG(render_triangles_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   count -= (count-start)%3;   if (start+2 >= count) {      return;   }   /* need a PREFER_DISCRETE_ELT_PRIM here too..    */   EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count );}static void TAG(render_tri_strip_verts)( GLcontext *ctx,					 GLuint start,					 GLuint count,					 GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   if (start + 2 >= count)      return;   if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))   {         int dmasz = GET_MAX_HW_ELTS();      int parity = 0;      GLuint j, nr;      ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );      /* Emit even number of tris in each full buffer.       */      dmasz = dmasz/3;      dmasz -= dmasz & 1;      for (j = start; j + 2 < count; j += nr - 2 ) {	 ELT_TYPE *dest;	 GLint i;	 nr = MIN2( dmasz, count - j );	 dest = ALLOC_ELTS( (nr-2)*3 );	    	 for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) {	    EMIT_ELT( dest, 0, (i+0+parity) );	    EMIT_ELT( dest, 1, (i+1-parity) );	    EMIT_ELT( dest, 2, (i+2) );	    dest += 3;	 }	 CLOSE_ELTS();      }   }   else      EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );}static void TAG(render_tri_fan_verts)( GLcontext *ctx,				       GLuint start,				       GLuint count,				       GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   if (start+2 >= count)       return;   if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES ))   {         int dmasz = GET_MAX_HW_ELTS();      GLuint j, nr;      ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );      dmasz = dmasz/3;      for (j = start + 1; j + 1 < count; j += nr - 1 ) {	 ELT_TYPE *dest;	 GLint i;	 nr = MIN2( dmasz, count - j );	 dest = ALLOC_ELTS( (nr-1)*3 );	    	 for ( i = j ; i+1 < j+nr ; i++ ) {	    EMIT_ELT( dest, 0, (start) );	    EMIT_ELT( dest, 1, (i) );	    EMIT_ELT( dest, 2, (i+1) );	    dest += 3;	 }	 	 CLOSE_ELTS();      }   }   else {      EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count );   }}static void TAG(render_poly_verts)( GLcontext *ctx,				    GLuint start,				    GLuint count,				    GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   if (start+2 >= count)       return;   EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count );}static void TAG(render_quad_strip_verts)( GLcontext *ctx,					  GLuint start,					  GLuint count,					  GLuint flags ){   LOCAL_VARS;   if (0) fprintf(stderr, "%s\n", __FUNCTION__);   count -= (count-start) & 1;   if (start+3 >= count)       return;   if (HAVE_QUAD_STRIPS) {      EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count );   }    else if (ctx->Light.ShadeModel == GL_FLAT) {      LOCAL_VARS;      int dmasz = GET_MAX_HW_ELTS();      GLuint j, nr;      ELT_INIT( GL_TRIANGLES, HW_TRIANGLES );      /* Emit whole number of quads in total, and in each buffer.       */      dmasz = (dmasz/6)*2;      for (j = start; j + 3 < count; j += nr - 2 ) {	 ELT_TYPE *dest;	 GLint quads, i;	 nr = MIN2( dmasz, count - j );	 quads = (nr/2)-1;	 dest = ALLOC_ELTS( quads*6 );	    	 for ( i = j ; i < j+quads*2 ; i+=2 ) {	    EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) );	    EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) );	    EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) );	    dest += 6;	 }	 CLOSE_ELTS();      }   }   else {      EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );   }}

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