📄 t_dd_dmatmp2.h
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/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> *//** * \file t_dd_dmatmp2.h * Template for render stages which build and emit vertices directly * to fixed-size dma buffers. Useful for rendering strips and other * native primitives where clipping and per-vertex tweaks such as * those in t_dd_tritmp.h are not required. * */#if !HAVE_TRIANGLES || !HAVE_POINTS || !HAVE_LINES#error "must have points, lines & triangles to use render template"#endif#if !HAVE_TRI_STRIPS || !HAVE_TRI_FANS#error "must have tri strip and fans to use render template"#endif#if !HAVE_LINE_STRIPS#error "must have line strips to use render template"#endif#if !HAVE_POLYGONS#error "must have polygons to use render template"#endif#if !HAVE_ELTS#error "must have elts to use render template"#endif#ifndef EMIT_TWO_ELTS#define EMIT_TWO_ELTS( dest, offset, elt0, elt1 ) \do { \ (dest)[offset] = (elt0); \ (dest)[offset+1] = (elt1); \} while (0)#endif/**********************************************************************//* Render whole begin/end objects *//**********************************************************************/static ELT_TYPE *TAG(emit_elts)( GLcontext *ctx, ELT_TYPE *dest, GLuint *elts, GLuint nr ){ GLint i; LOCAL_VARS; for ( i = 0 ; i+1 < nr ; i+=2, elts += 2 ) { EMIT_TWO_ELTS( dest, 0, elts[0], elts[1] ); dest += 2; } if (i < nr) { EMIT_ELT( dest, 0, elts[0] ); dest += 1; } return dest;}static ELT_TYPE *TAG(emit_consecutive_elts)( GLcontext *ctx, ELT_TYPE *dest, GLuint start, GLuint nr ){ GLint i; LOCAL_VARS; for ( i = 0 ; i+1 < nr ; i+=2, start += 2 ) { EMIT_TWO_ELTS( dest, 0, start, start+1 ); dest += 2; } if (i < nr) { EMIT_ELT( dest, 0, start ); dest += 1; } return dest;}/*********************************************************************** * Render non-indexed primitives. ***********************************************************************/static void TAG(render_points_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ if (start < count) { LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); EMIT_PRIM( ctx, GL_POINTS, HW_POINTS, start, count ); }}static void TAG(render_lines_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start) & 1; if (start+1 >= count) return; if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) { RESET_STIPPLE(); AUTO_STIPPLE( GL_TRUE ); } EMIT_PRIM( ctx, GL_LINES, HW_LINES, start, count ); if ((flags & PRIM_END) && ctx->Line.StippleFlag) AUTO_STIPPLE( GL_FALSE );}static void TAG(render_line_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+1 >= count) return; if ((flags & PRIM_BEGIN) && ctx->Line.StippleFlag) RESET_STIPPLE(); if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { int dmasz = GET_MAX_HW_ELTS(); GLuint j, nr; ELT_INIT( GL_LINES, HW_LINES ); /* Emit whole number of lines in each full buffer. */ dmasz = dmasz/2; for (j = start; j + 1 < count; j += nr - 1 ) { ELT_TYPE *dest; GLint i; nr = MIN2( dmasz, count - j ); dest = ALLOC_ELTS( (nr-1)*2 ); for ( i = j ; i+1 < j+nr ; i+=1 ) { EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); dest += 2; } CLOSE_ELTS(); } } else EMIT_PRIM( ctx, GL_LINE_STRIP, HW_LINE_STRIP, start, count );}static void TAG(render_line_loop_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; GLuint j, nr; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (flags & PRIM_BEGIN) { j = start; if (ctx->Line.StippleFlag) RESET_STIPPLE( ); } else j = start + 1; if (flags & PRIM_END) { if (start+1 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_LINES )) { int dmasz = GET_MAX_HW_ELTS(); ELT_INIT( GL_LINES, HW_LINES ); /* Emit whole number of lines in each full buffer. */ dmasz = dmasz/2; /* Ensure last vertex doesn't wrap: */ dmasz--; for (; j + 1 < count; ) { GLint i; ELT_TYPE *dest; nr = MIN2( dmasz, count - j ); dest = ALLOC_ELTS( nr*2 ); /* allocs room for 1 more line */ for ( i = 0 ; i < nr - 1 ; i+=1 ) { EMIT_TWO_ELTS( dest, 0, (j+i), (j+i+1) ); dest += 2; } j += nr - 1; /* Emit 1 more line into space alloced above */ if (j + 1 >= count) { EMIT_TWO_ELTS( dest, 0, (j), (start) ); dest += 2; } CLOSE_ELTS(); } } else { int dmasz = GET_MAX_HW_ELTS() - 1; ELT_INIT( GL_LINE_STRIP, HW_LINE_STRIP ); for ( ; j + 1 < count; ) { nr = MIN2( dmasz, count - j ); if (j + nr < count) { ELT_TYPE *dest = ALLOC_ELTS( nr ); dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); j += nr - 1; CLOSE_ELTS(); } else if (nr) { ELT_TYPE *dest = ALLOC_ELTS( nr + 1 ); dest = TAG(emit_consecutive_elts)( ctx, dest, j, nr ); dest = TAG(emit_consecutive_elts)( ctx, dest, start, 1 ); j += nr; CLOSE_ELTS(); } } } } else { TAG(render_line_strip_verts)( ctx, j, count, flags ); }}static void TAG(render_triangles_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start)%3; if (start+2 >= count) { return; } /* need a PREFER_DISCRETE_ELT_PRIM here too.. */ EMIT_PRIM( ctx, GL_TRIANGLES, HW_TRIANGLES, start, count );}static void TAG(render_tri_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start + 2 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) { int dmasz = GET_MAX_HW_ELTS(); int parity = 0; GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); /* Emit even number of tris in each full buffer. */ dmasz = dmasz/3; dmasz -= dmasz & 1; for (j = start; j + 2 < count; j += nr - 2 ) { ELT_TYPE *dest; GLint i; nr = MIN2( dmasz, count - j ); dest = ALLOC_ELTS( (nr-2)*3 ); for ( i = j ; i+2 < j+nr ; i++, parity^=1 ) { EMIT_ELT( dest, 0, (i+0+parity) ); EMIT_ELT( dest, 1, (i+1-parity) ); EMIT_ELT( dest, 2, (i+2) ); dest += 3; } CLOSE_ELTS(); } } else EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count );}static void TAG(render_tri_fan_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+2 >= count) return; if (PREFER_DISCRETE_ELT_PRIM( count-start, HW_TRIANGLES )) { int dmasz = GET_MAX_HW_ELTS(); GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); dmasz = dmasz/3; for (j = start + 1; j + 1 < count; j += nr - 1 ) { ELT_TYPE *dest; GLint i; nr = MIN2( dmasz, count - j ); dest = ALLOC_ELTS( (nr-1)*3 ); for ( i = j ; i+1 < j+nr ; i++ ) { EMIT_ELT( dest, 0, (start) ); EMIT_ELT( dest, 1, (i) ); EMIT_ELT( dest, 2, (i+1) ); dest += 3; } CLOSE_ELTS(); } } else { EMIT_PRIM( ctx, GL_TRIANGLE_FAN, HW_TRIANGLE_FAN, start, count ); }}static void TAG(render_poly_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); if (start+2 >= count) return; EMIT_PRIM( ctx, GL_POLYGON, HW_POLYGON, start, count );}static void TAG(render_quad_strip_verts)( GLcontext *ctx, GLuint start, GLuint count, GLuint flags ){ LOCAL_VARS; if (0) fprintf(stderr, "%s\n", __FUNCTION__); count -= (count-start) & 1; if (start+3 >= count) return; if (HAVE_QUAD_STRIPS) { EMIT_PRIM( ctx, GL_QUAD_STRIP, HW_QUAD_STRIP, start, count ); } else if (ctx->Light.ShadeModel == GL_FLAT) { LOCAL_VARS; int dmasz = GET_MAX_HW_ELTS(); GLuint j, nr; ELT_INIT( GL_TRIANGLES, HW_TRIANGLES ); /* Emit whole number of quads in total, and in each buffer. */ dmasz = (dmasz/6)*2; for (j = start; j + 3 < count; j += nr - 2 ) { ELT_TYPE *dest; GLint quads, i; nr = MIN2( dmasz, count - j ); quads = (nr/2)-1; dest = ALLOC_ELTS( quads*6 ); for ( i = j ; i < j+quads*2 ; i+=2 ) { EMIT_TWO_ELTS( dest, 0, (i+0), (i+1) ); EMIT_TWO_ELTS( dest, 2, (i+2), (i+1) ); EMIT_TWO_ELTS( dest, 4, (i+3), (i+2) ); dest += 6; } CLOSE_ELTS(); } } else { EMIT_PRIM( ctx, GL_TRIANGLE_STRIP, HW_TRIANGLE_STRIP_0, start, count ); }}
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