📄 t_dd_vbtmp.h
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#endifstatic void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ){ LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*col)[4]; GLuint col_stride, col_size; GLfloat (*coord)[4] = VB->NdcPtr->data; GLuint coord_stride = VB->NdcPtr->stride; GLfloat *v = (GLfloat *)dest; const GLubyte *mask = VB->ClipMask; const GLfloat *s = GET_VIEWPORT_MAT(); int i; (void) s; ASSERT(stride == 4); col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; col_size = VB->ColorPtr[0]->size;/* fprintf(stderr, "%s(small) importable %x\n", *//* __FUNCTION__, VB->importable_data); */ /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ if (start) { STRIDE_4F(coord, start * coord_stride); STRIDE_4F(col, start * col_stride); } for (i=start; i < end; i++, v+=4) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v[0], coord[0][0]); VIEWPORT_Y(v[1], coord[0][1]); VIEWPORT_Z(v[2], coord[0][2]); } STRIDE_4F( coord, coord_stride ); } if (DO_RGBA) { VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); } else { c->alpha = CHAN_MAX; } STRIDE_4F( col, col_stride ); }/* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", *//* i, v[0], v[1], v[2], *(int *)&v[3]); */ }}#endif /* emit */#if (DO_XYZW) && (DO_RGBA)#if (HAVE_PTEX_VERTICES)static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ){ LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; if (DO_TEX2 && VB->TexCoordPtr[1] == 0) VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; if (DO_TEX1 && VB->TexCoordPtr[0] == 0) VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; if (DO_PTEX) return GL_TRUE; if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) return GL_FALSE; return GL_TRUE;}#elsestatic GLboolean TAG(check_tex_sizes)( GLcontext *ctx ){ LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; if (DO_TEX2 && VB->TexCoordPtr[1] == 0) VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; if (DO_TEX1 && VB->TexCoordPtr[0] == 0) VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; if (DO_PTEX) return GL_TRUE; /* No hardware support for projective texture. Can fake it for * TEX0 only. */ if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { PTEX_FALLBACK(); return GL_FALSE; } if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { if (DO_TEX1 || DO_TEX2 || DO_TEX3) { PTEX_FALLBACK(); } return GL_FALSE; } return GL_TRUE;}#endif /* ptex */static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ){ LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte *ddverts = GET_VERTEX_STORE(); GLuint size = GET_VERTEX_SIZE(); const GLfloat *dstclip = VB->ClipPtr->data[edst]; GLfloat w; const GLfloat *s = GET_VIEWPORT_MAT(); VERTEX *dst = (VERTEX *)(ddverts + (edst * size)); VERTEX *in = (VERTEX *)(ddverts + (ein * size)); VERTEX *out = (VERTEX *)(ddverts + (eout * size)); (void)s; if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { VIEWPORT_X( dst->v.x, dstclip[0] ); VIEWPORT_Y( dst->v.y, dstclip[1] ); VIEWPORT_Z( dst->v.z, dstclip[2] ); w = dstclip[3]; } else { w = 1.0 / dstclip[3]; VIEWPORT_X( dst->v.x, dstclip[0] * w ); VIEWPORT_Y( dst->v.y, dstclip[1] * w ); VIEWPORT_Z( dst->v.z, dstclip[2] * w ); } if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { dst->v.w = w; INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); if (DO_SPEC) { INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red ); INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green ); INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue ); } if (DO_FOG) { INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha ); } if (DO_TEX0) { if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); } else { GLfloat wout = VB->NdcPtr->data[eout][3]; GLfloat win = VB->NdcPtr->data[ein][3]; GLfloat qout = out->pv.w / wout; GLfloat qin = in->pv.w / win; GLfloat qdst, rqdst; ASSERT( !HAVE_HW_DIVIDE ); INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin ); INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin ); INTERP_F( t, qdst, qout, qin ); rqdst = 1.0 / qdst; dst->v.u0 *= rqdst; dst->v.v0 *= rqdst; dst->v.w *= rqdst; } } else { INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 ); } } if (DO_TEX1) { if (DO_PTEX) { INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 ); INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 ); INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 ); } else { INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 ); INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 ); } } else if (DO_PTEX) { dst->pv.q1 = 0.0; /* must be a valid float on radeon */ } if (DO_TEX2) { if (DO_PTEX) { INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 ); INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 ); INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 ); } else { INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 ); INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 ); } } if (DO_TEX3) { if (DO_PTEX) { INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 ); INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 ); INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 ); } else { INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 ); INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 ); } } } else { /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. */ INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); }}#endif /* rgba && xyzw */static void TAG(init)( void ){ setup_tab[IND].emit = TAG(emit);#if (DO_XYZW && DO_RGBA) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp);#endif if (DO_SPEC) setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) setup_tab[IND].copy_pv = copy_pv_rgba4; else setup_tab[IND].copy_pv = copy_pv_rgba3; if (DO_TEX3) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 18; } else { setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 14; } } else if (DO_TEX2) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 18; } else { setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } } else if (DO_TEX1) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } else { setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 10; } } else if (DO_TEX0) { if (DO_PTEX && HAVE_PTEX_VERTICES) { setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertex_size = 12; } else { setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; setup_tab[IND].vertex_size = 8; } } else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; setup_tab[IND].vertex_size = 4; } else if (HAVE_NOTEX_VERTICES) { setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; setup_tab[IND].vertex_size = 6; } else { setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT; setup_tab[IND].vertex_size = 8; }}#undef IND#undef TAG
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