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📄 t_dd_imm_primtmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keithw@valinux.com> *    Gareth Hughes <gareth@valinux.com> *//* Template for immediate mode vertices.  * * Probably instantiate once for each vertex format used: *   - TINY_VERTICES *   - TEX0_VERTICES *   - TEX1_VERTICES *   - PTEX_VERTICES * * Have to handle TEX->PTEX transition somehow. */#define DBG 0/* ============================================================= * GL_POINTS */static void TAG(flush_point_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   if ( !v0->mask ) {      LOCAL_VARS;      DRAW_POINT( v0 );   }}/* ============================================================= * GL_LINES */static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_line_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   FLUSH_VERTEX = TAG(flush_line_1);   ACTIVE_VERTEX = IMM_VERTICES( 1 );}static void TAG(flush_line_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v1 = v0 - 1;   ACTIVE_VERTEX = IMM_VERTICES( 0 );   FLUSH_VERTEX = TAG(flush_line_0);   if (FALLBACK_OR_CLIPPING)       CLIP_OR_DRAW_LINE( ctx, v1, v0 );    else      DRAW_LINE( ctx, v1, v0 ); }/* ============================================================= * GL_LINE_LOOP */static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_line_loop_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_line_loop_1);}#define DRAW_LINELOOP_LINE( a, b )			\   if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING) {	\      CLIP_OR_DRAW_LINE( ctx, a, b );			\   } else if (EXTEND_PRIM( 1 )) {			\      EMIT_VERTEX( b );					\   } else {						\      BEGIN_PRIM( GL_LINE_STRIP, 2 ); 			\      EMIT_VERTEX( a );					\      EMIT_VERTEX( b );      				\   }static void TAG(flush_line_loop_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v1 = v0 - 1;   ACTIVE_VERTEX = v1;   FLUSH_VERTEX = TAG(flush_line_loop_2);   DRAW_LINELOOP_LINE( v1, v0 );}static void TAG(flush_line_loop_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v1 = v0 + 1;   ACTIVE_VERTEX = v1;   FLUSH_VERTEX = TAG(flush_line_loop_1);   DRAW_LINELOOP_LINE( v1, v0 );}static void TAG(end_line_loop)( GLcontext *ctx ){   LOCAL_VARS;   if ( FLUSH_VERTEX != TAG(flush_line_loop_0) ) {      TNL_VERTEX *v1 = ACTIVE_VERTEX;      TNL_VERTEX *v0 = IMM_VERTICES( 0 );      DRAW_LINELOOP_LINE( v1, v0 );   }}/* ============================================================= * GL_LINE_STRIP */static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_line_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_line_strip_0b);}static void TAG(flush_line_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v1 = v0 - 1;   ACTIVE_VERTEX = v1;   FLUSH_VERTEX = TAG(flush_line_strip_2);   if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)      CLIP_OR_DRAW_LINE( ctx, v1, v0 );   else if (EXTEND_PRIM( 1 )) {      EMIT_VERTEX( v0 );   } else {      BEGIN_PRIM( GL_LINE_STRIP, 2 );       EMIT_VERTEX( v1 );      EMIT_VERTEX( v0 );         }      }static void TAG(flush_line_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v1 = v0 + 1;   ACTIVE_VERTEX = v1;   FLUSH_VERTEX = TAG(flush_line_strip_1);   if (!HAVE_LINE_STRIP || FALLBACK_OR_CLIPPING)      CLIP_OR_DRAW_LINE( ctx, v1, v0 );   else if (EXTEND_PRIM( 1 )) {      EMIT_VERTEX( v0 );   } else {      BEGIN_PRIM( GL_LINE_STRIP, 2 );       EMIT_VERTEX( v1 );      EMIT_VERTEX( v0 );         }      }/* ============================================================= * GL_TRIANGLES */static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_triangle_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_triangle_1);   BEGIN_PRIM( GL_TRIANGLES, 0 );}static void TAG(flush_triangle_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_triangle_2);}static void TAG(flush_triangle_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v2 = v0 - 2;   TNL_VERTEX *v1 = v0 - 1;   if ( DBG ) fprintf( stderr, __FUNCTION__ "\n" );   ACTIVE_VERTEX = v2;   FLUSH_VERTEX = TAG(flush_triangle_0);   /* nothing gained by trying to emit as hw primitives -- that    * happens normally in this case.      */   if (FALLBACK_OR_CLIPPING)      CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );   else      DRAW_TRI( ctx, v2, v1, v0 );}/* ============================================================= * GL_TRIANGLE_STRIP */static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_tri_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 1 );   FLUSH_VERTEX = TAG(flush_tri_strip_1);}static void TAG(flush_tri_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 2 );   FLUSH_VERTEX = TAG(flush_tri_strip_2);}#define DO_TRISTRIP_TRI( vert0, vert1 )				\   if (!HAVE_TRI_STRIP || FALLBACK_OR_CLIPPING) {	\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      TAG(draw_tri)( ctx, v2, v1, v0 );				\   } else if (EXTEND_PRIM( 1 )) {				\      EMIT_VERTEX( v0 );					\   } else {							\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      BEGIN_PRIM( GL_TRIANGLE_STRIP, 3 ); 			\      EMIT_VERTEX( v2 );					\      EMIT_VERTEX( v1 );      					\      EMIT_VERTEX( v0 );      					\   }      static void TAG(flush_tri_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   FLUSH_VERTEX = TAG(flush_tri_strip_3);   ACTIVE_VERTEX = IMM_VERTICES( 3 );   DO_TRISTRIP_TRI( 0, 1 );}static void TAG(flush_tri_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   FLUSH_VERTEX = TAG(flush_tri_strip_4);   ACTIVE_VERTEX = IMM_VERTICES( 0 );   DO_TRISTRIP_TRI( 1, 2 );}static void TAG(flush_tri_strip_4)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   FLUSH_VERTEX = TAG(flush_tri_strip_5);   ACTIVE_VERTEX = IMM_VERTICES( 1 );   DO_TRISTRIP_TRI( 2, 3 );}static void TAG(flush_tri_strip_5)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   FLUSH_VERTEX = TAG(flush_tri_strip_2);   ACTIVE_VERTEX = IMM_VERTICES( 2 );   DO_TRISTRIP_TRI( 0, 3 );}/* ============================================================= * GL_TRIANGLE_FAN */static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_tri_fan_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_tri_fan_1);}static void TAG(flush_tri_fan_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = v0 + 1;   FLUSH_VERTEX = TAG(flush_tri_fan_2);}#define DO_TRIFAN_TRI( vert0, vert1 )				\   if (!HAVE_TRI_FAN || FALLBACK_OR_CLIPPING) {	\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      TAG(draw_tri)( ctx, v2, v1, v0 );				\   } else if (EXTEND_PRIM( 1 )) {				\      EMIT_VERTEX( v0 );					\   } else {							\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      BEGIN_PRIM( GL_TRIANGLE_FAN, 3 ); 			\      EMIT_VERTEX( v2 );					\      EMIT_VERTEX( v1 );      					\      EMIT_VERTEX( v0 );      					\   }      static void TAG(flush_tri_fan_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 1 );   FLUSH_VERTEX = TAG(flush_tri_fan_3 );   DO_TRIFAN_TRI( 0, 1 );}static void TAG(flush_tri_fan_3)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 2 );   FLUSH_VERTEX = TAG(flush_tri_fan_2 );   DO_TRIFAN_TRI( 0, 2 );}/* ============================================================= * GL_QUADS */static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_1);}static void TAG(flush_quad_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_2);}static void TAG(flush_quad_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_3);}static void TAG(flush_quad_3)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v3 = v0 - 3;   TNL_VERTEX *v2 = v0 - 2;   TNL_VERTEX *v1 = v0 - 1;   IMM_VERTEX( v0 ) = v3;   FLUSH_VERTEX = TAG(flush_quad_0);   if (!HAVE_HW_QUADS || FALLBACK_OR_CLIPPING) {      CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );      CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );   } else {      EXTEND_PRIM_NF( GL_QUADS, 4 );      EMIT_VERTEX( v3 );      EMIT_VERTEX( v2 );      EMIT_VERTEX( v1 );            EMIT_VERTEX( v0 );         }}/* ============================================================= * GL_QUAD_STRIP */static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_quad_strip_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v3 ) = v0;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_strip_1);}static void TAG(flush_quad_strip_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v2 ) = v0;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_strip_2);}static void TAG(flush_quad_strip_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   IMM_VERTEX( v1 ) = v0;   IMM_VERTEX( v0 ) = v0 + 1;   FLUSH_VERTEX = TAG(flush_quad_strip_3);}static void TAG(flush_quad_strip_3)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   TNL_VERTEX *v3 = IMM_VERTEX( v3 );   TNL_VERTEX *v2 = IMM_VERTEX( v2 );   TNL_VERTEX *v1 = IMM_VERTEX( v1 );   IMM_VERTEX( v0 ) = v3;   IMM_VERTEX( v2 ) = v0;   IMM_VERTEX( v3 ) = v1;   FLUSH_VERTEX = TAG(flush_quad_strip_2);   if (FALLBACK_OR_CLIPPING) {      CLIP_OR_DRAW_TRI( ctx, v3, v2, v0 );      CLIP_OR_DRAW_TRI( ctx, v2, v1, v0 );   } else {      DRAW_TRI( ctx, v3, v2, v0 );      DRAW_TRI( ctx, v2, v1, v0 );   }}/* ============================================================= * GL_POLYGON */static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 );static void TAG(flush_poly_0)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 1 );   FLUSH_VERTEX = TAG(flush_poly_1);}static void TAG(flush_poly_1)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 2 );   FLUSH_VERTEX = TAG(flush_poly_2);}#define DO_POLY_TRI( vert0, vert1 )				\   if (!HAVE_POLYGONS || FALLBACK_OR_CLIPPING) {	\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      TAG(draw_tri)( ctx, v1, v0, v2 );				\   } else if (EXTEND_PRIM( 1 )) {				\      EMIT_VERTEX( v0 );					\   } else {							\      TNL_VERTEX *v2 = IMM_VERTICES( vert0 );			\      TNL_VERTEX *v1 = IMM_VERTICES( vert1 );			\      BEGIN_PRIM( GL_POLYGON, 3 );				\      EMIT_VERTEX( v2 );					\      EMIT_VERTEX( v1 );					\      EMIT_VERTEX( v0 );					\   }      static void TAG(flush_poly_2)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 1 );   FLUSH_VERTEX = TAG(flush_poly_3);   DO_POLY_TRI( 0, 1 );}static void TAG(flush_poly_3)( GLcontext *ctx, TNL_VERTEX *v0 ){   LOCAL_VARS;   ACTIVE_VERTEX = IMM_VERTICES( 2 );   FLUSH_VERTEX = TAG(flush_poly_2);   DO_POLY_TRI( 0, 2 );}void (*TAG(flush_tab)[GL_POLYGON+1])( GLcontext *, TNL_VERTEX * ) ={   TAG(flush_point),   TAG(flush_line_0),   TAG(flush_line_loop_0),   TAG(flush_line_strip_0),   TAG(flush_triangle_0),   TAG(flush_tri_strip_0),   TAG(flush_tri_fan_0),   TAG(flush_quad_0),   TAG(flush_quad_strip_0),   TAG(flush_poly_0),};#ifndef PRESERVE_PRIM_DEFS#undef LOCAL_VARS#undef GET_INTERP_FUNC#undef IMM_VERTEX#undef IMM_VERTICES#undef FLUSH_VERTEX#endif#undef PRESERVE_PRIM_DEFS#undef EXTEND_PRIM#undef EMIT_VERTEX#undef EMIT_VERTEX_TRI#undef EMIT_VERTEX_LINE#undef EMIT_VERTEX_POINT#undef TAG

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