⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 t_dd_imm_vbtmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith_whitwell@yahoo.com> *//* Template to build support for t_dd_imm_* tnl module using vertices * as defined in t_dd_vertex.h. * * See t_dd_vbtmp.h for definitions of arguments to this file. * Unfortunately it seems necessary to duplicate a lot of that code. */#ifndef LOCALVARS#define LOCALVARS#endif/* COPY_VERTEX_FROM_CURRENT in t_dd_imm_vapi.c */static void TAG(emit_vfmt)( GLcontext *ctx, VERTEX *v ){   LOCALVARS      ;   /* This template assumes (like t_dd_vbtmp.h) that color is ubyte.    */   if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES)   {      const GLubyte *col = GET_HARDWARE_COLOR();      if (HAVE_RGBA_COLOR) {	 v->v.ui[4] = *(GLuint *)&col;      } else {	 v->v.color.blue  = col[2];	 v->v.color.green = col[1];	 v->v.color.red   = col[0];	 v->v.color.alpha = col[3];      }   }   else {      if (HAVE_RGBA_COLOR) {	 v->v.ui[3] = *(GLuint *)col;      }      else {	 v->tv.color.blue  = col[2];	 v->tv.color.green = col[1];	 v->tv.color.red   = col[0];	 v->tv.color.alpha = col[3];      }   }   if (DO_TEX0) {      GLfloat *tc = ctx->Current.Texture[0];      v->v.u0 = tc[0];      v->v.v0 = tc[1];      if (DO_PTEX) {	 if (HAVE_PTEX_VERTICES) {	    v->pv.q0 = tc[3];	 } 	 else {	    float rhw = 1.0 / tc[3];	    v->v.w *= tc[3];	    v->v.u0 *= rhw;	    v->v.v0 *= rhw;	 }       }    }   if (DO_TEX1) {      GLfloat *tc = ctx->Current.Texture[1];      if (DO_PTEX) {	 v->pv.u1 = tc[0];	 v->pv.v1 = tc[1];	 v->pv.q1 = tc[3];      }       else {	 v->v.u1 = tc[0];	 v->v.v1 = tc[1];      }   }    else if (DO_PTEX) {      *(GLuint *)&v->pv.q1 = 0;	/* avoid culling on radeon */   }   if (DO_TEX2) {      GLfloat *tc = ctx->Current.Texture[2];      if (DO_PTEX) {	 v->pv.u2 = tc[0];	 v->pv.v2 = tc[1];	 v->pv.q2 = tc[3];      }       else {	 v->v.u2 = tc[0];	 v->v.v2 = tc[1];      }   }    if (DO_TEX3) {      GLfloat *tc = ctx->Current.Texture[3];      if (DO_PTEX) {	 v->pv.u3 = tc[0];	 v->pv.v3 = tc[1];	 v->pv.q3 = tc[3];      }       else {	 v->v.u3 = tc[0];	 v->v.v3 = tc[1];      }   } }static void TAG(interp)( GLcontext *ctx,			 GLfloat t,			 TNL_VERTEX *dst,			 TNL_VERTEX *in,			 TNL_VERTEX *out ){   LOCALVARS   const GLfloat *s = GET_VIEWPORT_MAT();   GLfloat w;   (void)s;   if (HAVE_HW_DIVIDE) {      VIEWPORT_X( dst->v.v.x, dst->clip[0] );      VIEWPORT_Y( dst->v.v.y, dst->clip[1] );      VIEWPORT_Z( dst->v.v.z, dst->clip[2] );      w = dstclip[3];   }   else {      w = 1.0 / dst->clip[3];      VIEWPORT_X( dst->v.v.x, dst->clip[0] * w );      VIEWPORT_Y( dst->v.v.y, dst->clip[1] * w );      VIEWPORT_Z( dst->v.v.z, dst->clip[2] * w );   }   if (HAVE_HW_DIVIDE || DO_TEX0) {      dst->v.v.w = w;      INTERP_UB( t, dst->v.ub4[4][0], out->v.ub4[4][0], in->v.ub4[4][0] );      INTERP_UB( t, dst->v.ub4[4][1], out->v.ub4[4][1], in->v.ub4[4][1] );      INTERP_UB( t, dst->v.ub4[4][2], out->v.ub4[4][2], in->v.ub4[4][2] );      INTERP_UB( t, dst->v.ub4[4][3], out->v.ub4[4][3], in->v.ub4[4][3] );      if (DO_TEX0) {	 if (DO_PTEX) {	    if (HAVE_PTEX_VERTICES) {	       INTERP_F( t, dst->v.pv.u0, out->v.pv.u0, in->v.pv.u0 );	       INTERP_F( t, dst->v.pv.v0, out->v.pv.v0, in->v.pv.v0 );	       INTERP_F( t, dst->v.pv.q0, out->v.pv.q0, in->v.pv.q0 );	    } else {	       GLfloat wout = out->clip[3]; /* projected clip */	       GLfloat win = in->clip[3]; /* projected clip */	       GLfloat qout = out->v.pv.w / wout;	       GLfloat qin = in->v.pv.w / win;	       GLfloat qdst, rqdst;	       ASSERT( !HAVE_HW_DIVIDE ); /* assert win, wout projected clip */	       INTERP_F( t, dst->v.v.u0, out->v.v.u0 * qout, in->v.v.u0 * qin );	       INTERP_F( t, dst->v.v.v0, out->v.v.v0 * qout, in->v.v.v0 * qin );	       INTERP_F( t, qdst, qout, qin );	       rqdst = 1.0 / qdst;	       dst->v.v.u0 *= rqdst;	       dst->v.v.v0 *= rqdst;	       dst->v.v.w *= rqdst;	    }	 }	 else {	    INTERP_F( t, dst->v.v.u0, out->v.v.u0, in->v.v.u0 );	    INTERP_F( t, dst->v.v.v0, out->v.v.v0, in->v.v.v0 );	 }      }      if (DO_TEX1) {	 if (DO_PTEX) {	    INTERP_F( t, dst->v.pv.u1, out->v.pv.u1, in->v.pv.u1 );	    INTERP_F( t, dst->v.pv.v1, out->v.pv.v1, in->v.pv.v1 );	    INTERP_F( t, dst->v.pv.q1, out->v.pv.q1, in->v.pv.q1 );	 } else {	    INTERP_F( t, dst->v.v.u1, out->v.v.u1, in->v.v.u1 );	    INTERP_F( t, dst->v.v.v1, out->v.v.v1, in->v.v.v1 );	 }      }      else if (DO_PTEX) {	 dst->v.pv.q0 = 0.0;	/* must be a valid float on radeon */      }      if (DO_TEX2) {	 if (DO_PTEX) {	    INTERP_F( t, dst->v.pv.u2, out->v.pv.u2, in->v.pv.u2 );	    INTERP_F( t, dst->v.pv.v2, out->v.pv.v2, in->v.pv.v2 );	    INTERP_F( t, dst->v.pv.q2, out->v.pv.q2, in->v.pv.q2 );	 } else {	    INTERP_F( t, dst->v.v.u2, out->v.v.u2, in->v.v.u2 );	    INTERP_F( t, dst->v.v.v2, out->v.v.v2, in->v.v.v2 );	 }      }      if (DO_TEX3) {	 if (DO_PTEX) {	    INTERP_F( t, dst->v.pv.u3, out->v.pv.u3, in->v.pv.u3 );	    INTERP_F( t, dst->v.pv.v3, out->v.pv.v3, in->v.pv.v3 );	    INTERP_F( t, dst->v.pv.q3, out->v.pv.q3, in->v.pv.q3 );	 } else {	    INTERP_F( t, dst->v.v.u3, out->v.v.u3, in->v.v.u3 );	    INTERP_F( t, dst->v.v.v3, out->v.v.v3, in->v.v.v3 );	 }      }   } else {      /* 4-dword vertex.  Color is in v[3] and there is no oow coordinate.       */      INTERP_UB( t, dst->v.ub4[3][0], out->v.ub4[3][0], in->v.ub4[3][0] );      INTERP_UB( t, dst->v.ub4[3][1], out->v.ub4[3][1], in->v.ub4[3][1] );      INTERP_UB( t, dst->v.ub4[3][2], out->v.ub4[3][2], in->v.ub4[3][2] );      INTERP_UB( t, dst->v.ub4[3][3], out->v.ub4[3][3], in->v.ub4[3][3] );   }}static __inline void TAG(copy_pv)( GLcontext *ctx,				   TNL_VERTEX *dst, 				   TNL_VERTEX *src ){   if (DO_TEX0 || DO_TEX1 || !HAVE_TINY_VERTICES) {      dst->v.v.ui[4] = src->v.v.ui[4];   }   else {      dst->v.v.ui[3] = src->v.v.ui[3];   }}static void TAG(init)( void ){   setup_tab[IND].emit = TAG(emit_vfmt);   setup_tab[IND].interp = TAG(interp_vfmt);}#undef IND#undef TAG

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -