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📄 t_dd_imm_tapi.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  3.5 * * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Gareth Hughes <gareth@valinux.com> *    Keith Whitwell <keith_whitwell@yahoo.com> *//* Template for immediate mode texture coordinate functions. */#ifndef DO_PROJ_TEX#error "Need to define DO_PROJ_TEX"#endif/* ============================================================= * Notify on calls to texture4f, to allow switch to projected texture * vertex format: */static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q ){   GET_CURRENT;   DO_PROJ_TEX;   TEXCOORD4( s, t, r, q );}static void TAG(TexCoord4fv)( const GLfloat *v ){   GET_CURRENT;   DO_PROJ_TEX;   TEXCOORD4( v[0], v[1], v[2], v[3] );}static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,				     GLfloat t, GLfloat r, GLfloat q ){   GET_CURRENT;   DO_PROJ_TEX;   MULTI_TEXCOORD4( unit, s, t, r, q );}static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v ){   GET_CURRENT;   DO_PROJ_TEX;   MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );}#undef DO_PROJ_TEX#undef TAG

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