📄 t_dd_tritmp.h
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/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> *//* Template for building functions to plug into the driver interface * of t_vb_render.c: * ctx->Driver.QuadFunc * ctx->Driver.TriangleFunc * ctx->Driver.LineFunc * ctx->Driver.PointsFunc * * DO_TWOSIDE: Plug back-color values from the VB into backfacing triangles, * and restore vertices afterwards. * DO_OFFSET: Calculate offset for triangles and adjust vertices. Restore * vertices after rendering. * DO_FLAT: For hardware without native flatshading, copy provoking colors * into the other vertices. Restore after rendering. * DO_UNFILLED: Decompose triangles to lines and points where appropriate. * DO_TWOSTENCIL:Gross hack for two-sided stencil. * * HAVE_RGBA: Vertices have rgba values (otherwise index values). * HAVE_SPEC: Vertices have secondary rgba values. * * VERT_X(v): Alias for vertex x value. * VERT_Y(v): Alias for vertex y value. * VERT_Z(v): Alias for vertex z value. * DEPTH_SCALE: Scale for constant offset. * REVERSE_DEPTH: Viewport depth range reversed. * * VERTEX: Hardware vertex type. * GET_VERTEX(n): Retreive vertex with index n. * AREA_IS_CCW(a): Return true if triangle with signed area a is ccw. * * VERT_SET_RGBA: Assign vertex rgba from VB color. * VERT_COPY_RGBA: Copy vertex rgba another vertex. * VERT_SAVE_RGBA: Save vertex rgba to a local variable. * VERT_RESTORE_RGBA: Restore vertex rgba from a local variable. * --> Similar for IND and SPEC. * * LOCAL_VARS(n): (At least) define local vars for save/restore rgba. * */#if HAVE_RGBA#define VERT_SET_IND( v, c ) (void) c#define VERT_COPY_IND( v0, v1 )#define VERT_SAVE_IND( idx )#define VERT_RESTORE_IND( idx )#if HAVE_BACK_COLORS#define VERT_SET_RGBA( v, c )#endif#else#define VERT_SET_RGBA( v, c ) (void) c#define VERT_COPY_RGBA( v0, v1 )#define VERT_SAVE_RGBA( idx )#define VERT_RESTORE_RGBA( idx )#if HAVE_BACK_COLORS#define VERT_SET_IND( v, c )#endif#endif#if !HAVE_SPEC#define VERT_SET_SPEC( v, c ) (void) c#define VERT_COPY_SPEC( v0, v1 )#define VERT_SAVE_SPEC( idx )#define VERT_RESTORE_SPEC( idx )#if HAVE_BACK_COLORS#define VERT_COPY_SPEC1( v )#endif#else#if HAVE_BACK_COLORS#define VERT_SET_SPEC( v, c )#endif#endif#if !HAVE_BACK_COLORS#define VERT_COPY_SPEC1( v )#define VERT_COPY_IND1( v )#define VERT_COPY_RGBA1( v )#endif#ifndef INSANE_VERTICES#define VERT_SET_Z(v,val) VERT_Z(v) = val#define VERT_Z_ADD(v,val) VERT_Z(v) += val#endif#ifndef REVERSE_DEPTH#define REVERSE_DEPTH 0#endif/* disable twostencil for un-aware drivers */#ifndef HAVE_STENCIL_TWOSIDE#define HAVE_STENCIL_TWOSIDE 0#endif#ifndef DO_TWOSTENCIL#define DO_TWOSTENCIL 0#endif#ifndef SETUP_STENCIL#define SETUP_STENCIL(f)#endif#ifndef UNSET_STENCIL#define UNSET_STENCIL(f)#endif#if DO_TRIstatic void TAG(triangle)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ){ struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; VERTEX *v[3]; GLfloat offset = 0; GLfloat z[3]; GLenum mode = GL_FILL; GLuint facing = 0; LOCAL_VARS(3);/* fprintf(stderr, "%s\n", __FUNCTION__); */ v[0] = (VERTEX *)GET_VERTEX(e0); v[1] = (VERTEX *)GET_VERTEX(e1); v[2] = (VERTEX *)GET_VERTEX(e2); if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) { GLfloat ex = VERT_X(v[0]) - VERT_X(v[2]); GLfloat ey = VERT_Y(v[0]) - VERT_Y(v[2]); GLfloat fx = VERT_X(v[1]) - VERT_X(v[2]); GLfloat fy = VERT_Y(v[1]) - VERT_Y(v[2]); GLfloat cc = ex*fy - ey*fx; if (DO_TWOSIDE || DO_UNFILLED || DO_TWOSTENCIL) { facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit; if (DO_UNFILLED) { if (facing) { mode = ctx->Polygon.BackMode; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode != GL_FRONT) { return; } } else { mode = ctx->Polygon.FrontMode; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode != GL_BACK) { return; } } } if (DO_TWOSIDE && facing == 1) { if (HAVE_RGBA) { if (HAVE_BACK_COLORS) { if (!DO_FLAT) { VERT_SAVE_RGBA( 0 ); VERT_SAVE_RGBA( 1 ); VERT_COPY_RGBA1( v[0] ); VERT_COPY_RGBA1( v[1] ); } VERT_SAVE_RGBA( 2 ); VERT_COPY_RGBA1( v[2] ); if (HAVE_SPEC) { if (!DO_FLAT) { VERT_SAVE_SPEC( 0 ); VERT_SAVE_SPEC( 1 ); VERT_COPY_SPEC1( v[0] ); VERT_COPY_SPEC1( v[1] ); } VERT_SAVE_SPEC( 2 ); VERT_COPY_SPEC1( v[2] ); } } else { GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data; (void) vbcolor; if (!DO_FLAT) { VERT_SAVE_RGBA( 0 ); VERT_SAVE_RGBA( 1 ); } VERT_SAVE_RGBA( 2 ); if (VB->ColorPtr[1]->stride) { ASSERT(VB->ColorPtr[1]->stride == 4*sizeof(GLfloat)); if (!DO_FLAT) { VERT_SET_RGBA( v[0], vbcolor[e0] ); VERT_SET_RGBA( v[1], vbcolor[e1] ); } VERT_SET_RGBA( v[2], vbcolor[e2] ); } else { if (!DO_FLAT) { VERT_SET_RGBA( v[0], vbcolor[0] ); VERT_SET_RGBA( v[1], vbcolor[0] ); } VERT_SET_RGBA( v[2], vbcolor[0] ); } if (HAVE_SPEC && VB->SecondaryColorPtr[1]) { GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data; ASSERT(VB->SecondaryColorPtr[1]->stride == 4*sizeof(GLfloat)); if (!DO_FLAT) { VERT_SAVE_SPEC( 0 ); VERT_SAVE_SPEC( 1 ); VERT_SET_SPEC( v[0], vbspec[e0] ); VERT_SET_SPEC( v[1], vbspec[e1] ); } VERT_SAVE_SPEC( 2 ); VERT_SET_SPEC( v[2], vbspec[e2] ); } } } else { GLfloat (*vbindex) = (GLfloat *)VB->IndexPtr[1]->data; if (!DO_FLAT) { VERT_SAVE_IND( 0 ); VERT_SAVE_IND( 1 ); VERT_SET_IND( v[0], vbindex[e0] ); VERT_SET_IND( v[1], vbindex[e1] ); } VERT_SAVE_IND( 2 ); VERT_SET_IND( v[2], vbindex[e2] ); } } } if (DO_OFFSET) { offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE; z[0] = VERT_Z(v[0]); z[1] = VERT_Z(v[1]); z[2] = VERT_Z(v[2]); if (cc * cc > 1e-16) { GLfloat ic = 1.0 / cc; GLfloat ez = z[0] - z[2]; GLfloat fz = z[1] - z[2]; GLfloat a = ey*fz - ez*fy; GLfloat b = ez*fx - ex*fz; GLfloat ac = a * ic; GLfloat bc = b * ic; if ( ac < 0.0f ) ac = -ac; if ( bc < 0.0f ) bc = -bc; offset += MAX2( ac, bc ) * ctx->Polygon.OffsetFactor / ctx->DrawBuffer->_MRD; } offset *= ctx->DrawBuffer->_MRD * (REVERSE_DEPTH ? -1.0 : 1.0); } } if (DO_FLAT) { if (HAVE_RGBA) { VERT_SAVE_RGBA( 0 ); VERT_SAVE_RGBA( 1 ); VERT_COPY_RGBA( v[0], v[2] ); VERT_COPY_RGBA( v[1], v[2] ); if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { VERT_SAVE_SPEC( 0 ); VERT_SAVE_SPEC( 1 ); VERT_COPY_SPEC( v[0], v[2] ); VERT_COPY_SPEC( v[1], v[2] ); } } else { VERT_SAVE_IND( 0 ); VERT_SAVE_IND( 1 ); VERT_COPY_IND( v[0], v[2] ); VERT_COPY_IND( v[1], v[2] ); } } if (mode == GL_POINT) { if (DO_OFFSET && ctx->Polygon.OffsetPoint) { VERT_Z_ADD(v[0], offset); VERT_Z_ADD(v[1], offset); VERT_Z_ADD(v[2], offset); } if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { SETUP_STENCIL(facing); UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); UNSET_STENCIL(facing); } else { UNFILLED_TRI( ctx, GL_POINT, e0, e1, e2 ); } } else if (mode == GL_LINE) { if (DO_OFFSET && ctx->Polygon.OffsetLine) { VERT_Z_ADD(v[0], offset); VERT_Z_ADD(v[1], offset); VERT_Z_ADD(v[2], offset); } if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { SETUP_STENCIL(facing); UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); UNSET_STENCIL(facing); } else { UNFILLED_TRI( ctx, GL_LINE, e0, e1, e2 ); } } else { if (DO_OFFSET && ctx->Polygon.OffsetFill) { VERT_Z_ADD(v[0], offset); VERT_Z_ADD(v[1], offset); VERT_Z_ADD(v[2], offset); } if (DO_UNFILLED) RASTERIZE( GL_TRIANGLES ); if (DO_TWOSTENCIL && !HAVE_STENCIL_TWOSIDE && ctx->Stencil.TestTwoSide) { SETUP_STENCIL(facing); TRI( v[0], v[1], v[2] ); UNSET_STENCIL(facing); } else { TRI( v[0], v[1], v[2] ); } } if (DO_OFFSET) { VERT_SET_Z(v[0], z[0]); VERT_SET_Z(v[1], z[1]); VERT_SET_Z(v[2], z[2]); } if (DO_TWOSIDE && facing == 1) { if (HAVE_RGBA) { if (!DO_FLAT) { VERT_RESTORE_RGBA( 0 ); VERT_RESTORE_RGBA( 1 ); } VERT_RESTORE_RGBA( 2 ); if (HAVE_SPEC) { if (!DO_FLAT) { VERT_RESTORE_SPEC( 0 ); VERT_RESTORE_SPEC( 1 ); } VERT_RESTORE_SPEC( 2 ); } } else { if (!DO_FLAT) { VERT_RESTORE_IND( 0 ); VERT_RESTORE_IND( 1 ); } VERT_RESTORE_IND( 2 ); } } if (DO_FLAT) { if (HAVE_RGBA) { VERT_RESTORE_RGBA( 0 ); VERT_RESTORE_RGBA( 1 ); if (HAVE_SPEC && VB->SecondaryColorPtr[0]) { VERT_RESTORE_SPEC( 0 ); VERT_RESTORE_SPEC( 1 ); } } else { VERT_RESTORE_IND( 0 ); VERT_RESTORE_IND( 1 ); } }}#endif#if DO_QUAD#if DO_FULL_QUADstatic void TAG(quadr)( GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2, GLuint e3 ){ struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb; VERTEX *v[4]; GLfloat offset = 0; GLfloat z[4]; GLenum mode = GL_FILL; GLuint facing = 0; LOCAL_VARS(4); v[0] = (VERTEX *)GET_VERTEX(e0); v[1] = (VERTEX *)GET_VERTEX(e1); v[2] = (VERTEX *)GET_VERTEX(e2); v[3] = (VERTEX *)GET_VERTEX(e3); if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL) { GLfloat ex = VERT_X(v[2]) - VERT_X(v[0]); GLfloat ey = VERT_Y(v[2]) - VERT_Y(v[0]); GLfloat fx = VERT_X(v[3]) - VERT_X(v[1]); GLfloat fy = VERT_Y(v[3]) - VERT_Y(v[1]);
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