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📄 ggimesa.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* GGI-Driver for MESA * * Copyright (C) 1997  Uwe Maurer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * --------------------------------------------------------------------- * This code was derived from the following source of information: * * svgamesa.c and ddsample.c by Brian Paul * */#ifndef _GGIMESA_H#define _GGIMESA_H#include <stdio.h>#include <stdlib.h>#include <stdarg.h>#include "config.h"#include "context.h"#include "drawpix.h"#include "imports.h"#include "matrix.h"#include "state.h"#include "mtypes.h"#include "macros.h"#include "depth.h"#undef ASSERT		/* ASSERT is redefined */#include <ggi/internal/internal.h>#include <ggi/ggi_ext.h>#include <ggi/ggi.h>#include "GL/ggimesa.h"/* * GGIMesa visual configuration. *  * This structure "derives" from Mesa's GLvisual and extends it by * GGI's visual. Combination of these two structures is enough to fully * describe the mode the application is currently running in.  GGI * visual provides information about color configuration and buffering * method, GLvisual fills the rest. */struct ggi_mesa_visual {	GLvisual gl_visual;	ggi_visual_t ggi_visual;};/* * GGIMesa context. * * GGIMesa context expands the Mesa's context (it doesn't actualy derive * from it, but this ability isn't needed, and it is best if GL context * creation is left up to Mesa). It also contains a reference to the GGI * visual it is attached to, which is very useful for all Mesa callbacks. */struct ggi_mesa_context{	GLcontext *gl_ctx;	ggi_visual_t ggi_visual;		ggi_pixel color;		/* Current color or index*/	ggi_pixel clearcolor;		void *priv;};#define SHIFT (GGI_COLOR_PRECISION - 8)#endif

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