📄 mgatex.c
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/* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Keith Whitwell <keith@tungstengraphics.com> *//* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */#include "glheader.h"#include "mm.h"#include "mgacontext.h"#include "mgatex.h"#include "mgaregs.h"#include "mgatris.h"#include "mgaioctl.h"#include "colormac.h"#include "context.h"#include "enums.h"#include "simple_list.h"#include "imports.h"#include "macros.h"#include "texformat.h"#include "texstore.h"#include "teximage.h"#include "texobj.h"#include "swrast/swrast.h"#include "xmlpool.h"/** * Set the texture wrap modes. * Currently \c GL_REPEAT, \c GL_CLAMP and \c GL_CLAMP_TO_EDGE are supported. * * \param t Texture object whose wrap modes are to be set * \param swrap Wrap mode for the \a s texture coordinate * \param twrap Wrap mode for the \a t texture coordinate */static void mgaSetTexWrapping( mgaTextureObjectPtr t, GLenum swrap, GLenum twrap ){ GLboolean is_clamp = GL_FALSE; GLboolean is_clamp_to_edge = GL_FALSE; t->setup.texctl &= (TMC_clampu_MASK & TMC_clampv_MASK); t->setup.texctl2 &= (TMC_borderen_MASK); switch( swrap ) { case GL_REPEAT: break; case GL_CLAMP: t->setup.texctl |= TMC_clampu_enable; is_clamp = GL_TRUE; break; case GL_CLAMP_TO_EDGE: t->setup.texctl |= TMC_clampu_enable; is_clamp_to_edge = GL_TRUE; break; default: _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); } switch( twrap ) { case GL_REPEAT: break; case GL_CLAMP: t->setup.texctl |= TMC_clampv_enable; is_clamp = GL_TRUE; break; case GL_CLAMP_TO_EDGE: t->setup.texctl |= TMC_clampv_enable; is_clamp_to_edge = GL_TRUE; break; default: _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); } if ( is_clamp ) { t->setup.texctl2 |= TMC_borderen_enable; } t->border_fallback = (is_clamp && is_clamp_to_edge);}/** * Set the texture magnification and minification modes. * * \param t Texture whose filter modes are to be set * \param minf Texture minification mode * \param magf Texture magnification mode */static voidmgaSetTexFilter( mgaTextureObjectPtr t, GLenum minf, GLenum magf ){ GLuint val = 0; switch (minf) { case GL_NEAREST: val = TF_minfilter_nrst; break; case GL_LINEAR: val = TF_minfilter_bilin; break; case GL_NEAREST_MIPMAP_NEAREST: val = TF_minfilter_mm1s; break; case GL_LINEAR_MIPMAP_NEAREST: val = TF_minfilter_mm4s; break; case GL_NEAREST_MIPMAP_LINEAR: val = TF_minfilter_mm2s; break; case GL_LINEAR_MIPMAP_LINEAR: val = TF_minfilter_mm8s; break; default: val = TF_minfilter_nrst; break; } switch (magf) { case GL_NEAREST: val |= TF_magfilter_nrst; break; case GL_LINEAR: val |= TF_magfilter_bilin; break; default: val |= TF_magfilter_nrst; break; } /* See OpenGL 1.2 specification */ if (magf == GL_LINEAR && (minf == GL_NEAREST_MIPMAP_NEAREST || minf == GL_NEAREST_MIPMAP_LINEAR)) { val |= MGA_FIELD( TF_fthres, 0x20 ); /* c = 0.5 */ } else { val |= MGA_FIELD( TF_fthres, 0x10 ); /* c = 0 */ } /* Mask off the bits for the fields we are setting. Remember, the MGA mask * defines have 0s for the bits in the named fields. This is the opposite * of most of the other drivers. */ t->setup.texfilter &= (TF_minfilter_MASK & TF_magfilter_MASK & TF_fthres_MASK); t->setup.texfilter |= val;}static void mgaSetTexBorderColor(mgaTextureObjectPtr t, GLubyte color[4]){ t->setup.texbordercol = PACK_COLOR_8888(color[3], color[0], color[1], color[2] );}static const struct gl_texture_format *mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ){ mgaContextPtr mmesa = MGA_CONTEXT(ctx); const GLboolean do32bpt = ( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); const GLboolean force16bpt = ( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); (void) format; switch ( internalFormat ) { case 4: case GL_RGBA: case GL_COMPRESSED_RGBA: switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: return &_mesa_texformat_argb4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: return &_mesa_texformat_argb1555; default: return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; } case 3: case GL_RGB: case GL_COMPRESSED_RGB: switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: return &_mesa_texformat_argb4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: return &_mesa_texformat_argb1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return &_mesa_texformat_rgb565; default: return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; } case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; case GL_RGBA4: case GL_RGBA2: return &_mesa_texformat_argb4444; case GL_RGB5_A1: return &_mesa_texformat_argb1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: return &_mesa_texformat_rgb565; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: /* FIXME: This will report incorrect component sizes... */ return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: /* FIXME: This will report incorrect component sizes... */ return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_rgb565; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: /* FIXME: This will report incorrect component sizes... */ return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY:
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