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📄 mgaspan.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Keith Whitwell <keith@tungstengraphics.com> */#include "mtypes.h"#include "mgadd.h"#include "mgacontext.h"#include "mgaspan.h"#include "mgaioctl.h"#include "swrast/swrast.h"#define DBG 0#define LOCAL_VARS					\   mgaContextPtr mmesa = MGA_CONTEXT(ctx);		\   __DRIscreenPrivate *sPriv = mmesa->driScreen;	\   driRenderbuffer *drb = (driRenderbuffer *) rb;	\   const __DRIdrawablePrivate *dPriv = drb->dPriv;	\   GLuint pitch = drb->pitch;				\   GLuint height = dPriv->h;				\   char *buf = (char *)(sPriv->pFB +			\			drb->offset +			\			dPriv->x * drb->cpp +		\			dPriv->y * pitch);		\   GLuint p;						\   (void) buf; (void) p#define LOCAL_DEPTH_VARS						\   mgaContextPtr mmesa = MGA_CONTEXT(ctx);				\   __DRIscreenPrivate *sPriv = mmesa->driScreen;			\   driRenderbuffer *drb = (driRenderbuffer *) rb;			\   const __DRIdrawablePrivate *dPriv = drb->dPriv;			\   GLuint pitch = drb->pitch;						\   GLuint height = dPriv->h;						\   char *buf = (char *)(sPriv->pFB +					\			drb->offset +					\			dPriv->x * drb->cpp +				\			dPriv->y * pitch)#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS #define HW_LOCK()/* FIXME could/should we use dPriv->numClipRects like the other drivers? */#define HW_CLIPLOOP()						\  do {								\    int _nc = mmesa->numClipRects;				\    while (_nc--) {						\       int minx = mmesa->pClipRects[_nc].x1 - mmesa->drawX;	\       int miny = mmesa->pClipRects[_nc].y1 - mmesa->drawY;	\       int maxx = mmesa->pClipRects[_nc].x2 - mmesa->drawX;	\       int maxy = mmesa->pClipRects[_nc].y2 - mmesa->drawY;#define HW_ENDCLIPLOOP()			\    }						\  } while (0)#define HW_UNLOCK()#define Y_FLIP(_y) (height - _y - 1)/* 16 bit, RGB565 color spanline and pixel functions */#define SPANTMP_PIXEL_FMT GL_RGB#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5#define TAG(x)    mga##x##_565#define TAG2(x,y) mga##x##_565##y#include "spantmp2.h"/* 32 bit, ARGB8888 color spanline and pixel functions */#define SPANTMP_PIXEL_FMT GL_BGRA#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV#define TAG(x)    mga##x##_8888#define TAG2(x,y) mga##x##_8888##y#include "spantmp2.h"/* 16 bit depthbuffer functions. */#define VALUE_TYPE GLushort#define WRITE_DEPTH( _x, _y, d )	\   *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;#define READ_DEPTH( d, _x, _y )		\   d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);#define TAG(x) mga##x##_z16#include "depthtmp.h"/* 32 bit depthbuffer functions. */#define VALUE_TYPE GLuint#define WRITE_DEPTH( _x, _y, d )	\   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;#define READ_DEPTH( d, _x, _y )		\   d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);#define TAG(x) mga##x##_z32#include "depthtmp.h"/* 24/8 bit interleaved depth/stencil functions */#define VALUE_TYPE GLuint#define WRITE_DEPTH( _x, _y, d ) {			\   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);	\   tmp &= 0xff;						\   tmp |= (d) << 8;					\   *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp;		\}#define READ_DEPTH( d, _x, _y )	{				\   d = (*(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff) >> 8;	\}#define TAG(x) mga##x##_z24_s8#include "depthtmp.h"#define WRITE_STENCIL( _x, _y, d ) {			\   GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch);	\   tmp &= 0xffffff00;					\   tmp |= d & 0xff;					\   *(GLuint *)(buf + _x*4 + _y*pitch) = tmp;		\}#define READ_STENCIL( d, _x, _y )		\   d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff;#define TAG(x) mga##x##_z24_s8#include "stenciltmp.h"static voidmgaSpanRenderStart( GLcontext *ctx ){   mgaContextPtr mmesa = MGA_CONTEXT(ctx);   FLUSH_BATCH( mmesa );   LOCK_HARDWARE_QUIESCENT( mmesa );}static voidmgaSpanRenderFinish( GLcontext *ctx ){   mgaContextPtr mmesa = MGA_CONTEXT(ctx);   _swrast_flush( ctx );   UNLOCK_HARDWARE( mmesa );}/** * Initialize the driver callbacks for the read / write span functions. * * \bug * To really support RGB888 and RGBA8888 visuals, we need separate read and * write routines for 888 and 8888.  We also need to determine whether or not * the visual has destination alpha. */void mgaDDInitSpanFuncs( GLcontext *ctx ){   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);   swdd->SpanRenderStart = mgaSpanRenderStart;   swdd->SpanRenderFinish = mgaSpanRenderFinish;}/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidmgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis){   if (drb->Base.InternalFormat == GL_RGBA) {      if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {         mgaInitPointers_565(&drb->Base);      }      else {         mgaInitPointers_8888(&drb->Base);      }   }   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {      mgaInitDepthPointers_z16(&drb->Base);   }   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {      mgaInitDepthPointers_z24_s8(&drb->Base);   }   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {      mgaInitDepthPointers_z32(&drb->Base);   }   else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {      mgaInitStencilPointers_z24_s8(&drb->Base);   }}

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