⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ffb_dac.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
📖 第 1 页 / 共 2 页
字号:
/* * Acceleration for the Creator and Creator3D framebuffer - DAC register layout. * * Copyright (C) 2000 David S. Miller (davem@redhat.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * *//* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_dac.h,v 1.2 2001/04/05 17:42:33 dawes Exp $ */#ifndef _FFB_DAC_H#define _FFB_DAC_H#define Bool int/* FFB utilizes two different ramdac chips: * *	1) BT9068 "Pacifica1", used in all FFB1 and *	   FFB2 boards. * *	2) BT498(a) "Pacifica2", used in FFB2+ and *	   AFB boards. * * They are mostly equivalent, except in a few key areas: * *	1) WID register layout *	2) Number of CLUT tables *	3) Presence of Window Address Mask register *	4) Method of GAMMA correction support *//* NOTE: All addresses described in this file are DAC *       indirect addresses. *//* DAC color values are in the following format. */#define FFBDAC_COLOR_BLUE	0x00ff0000#define FFBDAC_COLOR_BLUE_SHFT	16#define FFBDAC_COLOR_GREEN	0x0000ff00#define FFBDAC_COLOR_GREEN_SHFT	8#define FFBDAC_COLOR_RED	0x000000ff#define FFBDAC_COLOR_RED_SHFT	0/* Cursor DAC register addresses. */#define FFBDAC_CUR_BITMAP_P0	0x000 /* Plane 0 cursor bitmap	*/#define FFBDAC_CUR_BITMAP_P1	0x080 /* Plane 1 cursor bitmap	*/#define FFBDAC_CUR_CTRL		0x100 /* Cursor control		*/#define FFBDAC_CUR_COLOR0	0x101 /* Cursor Color 0		*/#define FFBDAC_CUR_COLOR1	0x102 /* Cursor Color 1 (bg)	*/#define FFBDAC_CUR_COLOR2	0x103 /* Cursor Color 2	(fg)	*/#define FFBDAC_CUR_POS		0x104 /* Active cursor position	*//* Cursor control register. * WARNING: Be careful, reverse logic on these bits. */#define FFBDAC_CUR_CTRL_P0	0x00000001	/* Plane0 display disable	*/#define FFBDAC_CUR_CTRL_P1	0x00000002	/* Plane1 display disable	*//* Active cursor position register */#define FFBDAC_CUR_POS_Y_SIGN	0x80000000	/* Sign of Y position		*/#define FFBDAC_CUR_POS_Y	0x0fff0000	/* Y position			*/#define FFBDAC_CUR_POS_X_SIGN	0x00008000	/* Sign of X position		*/#define FFBDAC_CUR_POS_X	0x00000fff	/* X position			*//* Configuration and Palette DAC register addresses. */#define FFBDAC_CFG_PPLLCTRL	0x0000 /* Pixel PLL Control		*/#define FFBDAC_CFG_GPLLCTRL	0x0001 /* General Purpose PLL Control	*/#define FFBDAC_CFG_PFCTRL	0x1000 /* Pixel Format Control		*/#define FFBDAC_CFG_UCTRL	0x1001 /* User Control			*/#define FFBDAC_CFG_CLUP_BASE	0x2000 /* Color Lookup Palette		*/#define FFBDAC_CFG_CLUP(entry) (FFBDAC_CFG_CLUP_BASE + ((entry) * 0x100))#define FFBDAC_PAC2_SOVWLUT0	0x3100 /* Shadow Overlay Window Lookup 0*/#define FFBDAC_PAC2_SOVWLUT1	0x3101 /* Shadow Overlay Window Lookup 1*/#define FFBDAC_PAC2_SOVWLUT2	0x3102 /* Shadow Overlay Window Lookup 2*/#define FFBDAC_PAC2_SOVWLUT3	0x3103 /* Shadow Overlay Window Lookup 3*/#define FFBDAC_PAC2_AOVWLUT0	0x3210 /* Active Overlay Window Lookup 0*/#define FFBDAC_PAC2_AOVWLUT1	0x3211 /* Active Overlay Window Lookup 1*/#define FFBDAC_PAC2_AOVWLUT2	0x3212 /* Active Overlay Window Lookup 2*/#define FFBDAC_PAC2_AOVWLUT3	0x3213 /* Active Overlay Window Lookup 3*/#define FFBDAC_CFG_WTCTRL	0x3150 /* Window Transfer Control	*/#define FFBDAC_CFG_TMCTRL	0x3151 /* Transparent Mask Control	*/#define FFBDAC_CFG_TCOLORKEY	0x3152 /* Transparent Color Key		*/#define FFBDAC_CFG_WAMASK	0x3153 /* Window Address Mask (PAC2 only) */#define FFBDAC_PAC1_SPWLUT_BASE	0x3100 /* Shadow Primary Window Lookups	*/#define FFBDAC_PAC1_SPWLUT(entry) (FFBDAC_PAC1_SPWLUT_BASE + (entry))#define FFBDAC_PAC1_APWLUT_BASE	0x3120 /* Active Primary Window Lookups	*/#define FFBDAC_PAC1_APWLUT(entry) (FFBDAC_PAC1_APWLUT_BASE + (entry))#define FFBDAC_PAC2_SPWLUT_BASE	0x3200 /* Shadow Primary Window Lookups	*/#define FFBDAC_PAC2_SPWLUT(entry) (FFBDAC_PAC2_SPWLUT_BASE + (entry))#define FFBDAC_PAC2_APWLUT_BASE	0x3240 /* Active Primary Window Lookups	*/#define FFBDAC_PAC2_APWLUT(entry) (FFBDAC_PAC2_APWLUT_BASE + (entry))#define FFBDAC_CFG_SANAL	0x5000 /* Signature Analysis Control	*/#define FFBDAC_CFG_DACCTRL	0x5001 /* DAC Control			*/#define FFBDAC_CFG_TGEN		0x6000 /* Timing Generator Control	*/#define FFBDAC_CFG_VBNP		0x6001 /* Vertical Blank Negation Point	*/#define FFBDAC_CFG_VBAP		0x6002 /* Vertical Blank Assertion Point*/#define FFBDAC_CFG_VSNP		0x6003 /* Vertical Sync Negation Point	*/#define FFBDAC_CFG_VSAP		0x6004 /* Vertical Sync Assertion Point	*/#define FFBDAC_CFG_HSNP		0x6005 /* Horz Serration Negation Point */#define FFBDAC_CFG_HBNP		0x6006 /* Horz Blank Negation Point	*/#define FFBDAC_CFG_HBAP		0x6007 /* Horz Blank Assertion Point	*/#define FFBDAC_CFG_HSYNCNP	0x6008 /* Horz Sync Negation Point	*/#define FFBDAC_CFG_HSYNCAP	0x6009 /* Horz Sync Assertion Point	*/#define FFBDAC_CFG_HSCENNP	0x600A /* Horz SCEN Negation Point	*/#define FFBDAC_CFG_HSCENAP	0x600B /* Horz SCEN Assertion Point	*/#define FFBDAC_CFG_EPNP		0x600C /* Eql'zing Pulse Negation Point	*/#define FFBDAC_CFG_EINP		0x600D /* Eql'zing Intvl Negation Point	*/#define FFBDAC_CFG_EIAP		0x600E /* Eql'zing Intvl Assertion Point*/#define FFBDAC_CFG_TGVC		0x600F /* Timing Generator Vert Counter	*/#define FFBDAC_CFG_TGHC		0x6010 /* Timing Generator Horz Counter	*/#define FFBDAC_CFG_DID		0x8000 /* Device Identification		*/#define FFBDAC_CFG_MPDATA	0x8001 /* Monitor Port Data		*/#define FFBDAC_CFG_MPSENSE	0x8002 /* Monitor Port Sense		*//* Pixel PLL Control Register */#define FFBDAC_CFG_PPLLCTRL_M	0x0000007f	/* PLL VCO Multiplicand		 */#define FFBDAC_CFG_PPLLCTRL_D	0x00000780	/* PLL VCO Divisor		 */#define FFBDAC_CFG_PPLLCTRL_PFD	0x00001800	/* Post VCO Frequency Divider	 */#define FFBDAC_CFG_PPLLCTRL_EN	0x00004000	/* Enable PLL as pixel clock src *//* General Purpose PLL Control Register */#define FFBDAC_CFG_GPLLCTRL_M	0x0000007f	/* PLL VCO Multiplicand		 */#define FFBDAC_CFG_GPLLCTRL_D	0x00000780	/* PLL VCO Divisor		 */#define FFBDAC_CFG_GPLLCTRL_PFD	0x00001800	/* Post VCO Frequency Divider	 */#define FFBDAC_CFG_GPLLCTRL_EN	0x00004000	/* Enable PLL as Gen. Purpose clk*//* Pixel Format Control Register */#define FFBDAC_CFG_PFCTRL_2_1	0x00000000	/* 2:1 pixel interleave format	 */#define FFBDAC_CFG_PFCTRL_4_1	0x00000001	/* 4:1 pixel interleave format	 */#define FFBDAC_CFG_PFCTRL_42_1	0x00000002	/* 4/2:1 pixel interleave format */#define FFBDAC_CFG_PFCTRL_82_1	0x00000003	/* 8/2:1 pixel interleave format *//* User Control Register */#define FFBDAC_UCTRL_IPDISAB	0x00000001	/* Disable input pullup resistors*/#define FFBDAC_UCTRL_ABLANK	0x00000002	/* Asynchronous Blank		 */#define FFBDAC_UCTRL_DBENAB	0x00000004	/* Double-Buffer Enable		 */#define FFBDAC_UCTRL_OVENAB	0x00000008	/* Overlay Enable		 */#define FFBDAC_UCTRL_WMODE	0x00000030	/* Window Mode			 */#define FFBDAC_UCTRL_WM_COMB	0x00000000	/* Window Mode = Combined	 */#define FFBDAC_UCTRL_WM_S4	0x00000010	/* Window Mode = Seperate_4	 */#define FFBDAC_UCTRL_WM_S8	0x00000020	/* Window Mode = Seperate_8	 */#define FFBDAC_UCTRL_WM_RESV	0x00000030	/* Window Mode = reserved	 */#define FFBDAC_UCTRL_MANREV	0x00000f00	/* 4-bit Manufacturing Revision	 *//* Overlay Window Lookup Registers (PAC2 only) */#define FFBDAC_CFG_OVWLUT_PSEL	0x0000000f	/* Palette Section, Seperate_4	 */#define FFBDAC_CFG_OVWLUT_PTBL	0x00000030	/* Palette Table		 */#define FFBDAC_CFG_OVWLUT_LKUP	0x00000100	/* 1 = Use palette, 0 = Bypass	 */#define FFBDAC_CFG_OVWLUT_OTYP	0x00000c00	/* Overlay Type			 */#define FFBDAC_CFG_OVWLUT_O_N	0x00000000	/* Overlay Type - None		 */#define FFBDAC_CFG_OVWLUT_O_T	0x00000400	/* Overlay Type - Transparent	 */#define FFBDAC_CFG_OVWLUT_O_O	0x00000800	/* Overlay Type - Opaque	 */#define FFBDAC_CFG_OVWLUT_O_R	0x00000c00	/* Overlay Type - Reserved	 */#define FFBDAC_CFG_OVWLUT_PCS	0x00003000	/* Psuedocolor Src		 */#define FFBDAC_CFG_OVWLUT_P_XO	0x00000000	/* Psuedocolor Src - XO[7:0]	 */#define FFBDAC_CFG_OVWLUT_P_R	0x00001000	/* Psuedocolor Src - R[7:0]	 */#define FFBDAC_CFG_OVWLUT_P_G	0x00002000	/* Psuedocolor Src - G[7:0]	 */#define FFBDAC_CFG_OVWLUT_P_B	0x00003000	/* Psuedocolor Src - B[7:0]	 *//* Window Transfer Control Register */#define FFBDAC_CFG_WTCTRL_DS	0x00000001	/* Device Status, 1 = Busy	 */#define FFBDAC_CFG_WTCTRL_TCMD	0x00000002	/* Transfer Command						 * 1 = Transfer, 0 = No Action						 */#define FFBDAC_CFG_WTCTRL_TE	0x00000004	/* Transfer Event						 * 1 = Next Frame, 0 = Next Field						 */#define FFBDAC_CFG_WTCTRL_DRD	0x00000008	/* Drawing Data						 * 1 = Local Drawing Active

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -