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📄 ffb_dd.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.c,v 1.4 2002/09/11 19:49:07 tsi Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *    David S. Miller <davem@redhat.com> */#include "mtypes.h"#include "mm.h"#include "ffb_dd.h"#include "ffb_span.h"#include "ffb_depth.h"#include "ffb_context.h"#include "ffb_vb.h"#include "ffb_tris.h"#include "ffb_clear.h"#include "ffb_lock.h"#include "extensions.h"#define FFB_DATE	"20021125"PUBLIC const char __driConfigOptions[] = { 0 };const GLuint __driNConfigOptions = 0;/* Mesa's Driver Functions */static const GLubyte *ffbDDGetString(GLcontext *ctx, GLenum name){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	static char buffer[128];	switch (name) {	case GL_VENDOR:		return (GLubyte *) "David S. Miller";	case GL_RENDERER:		sprintf(buffer, "Mesa DRI FFB " FFB_DATE);		if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2)			strncat(buffer, " FFB2", 5);		if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS)			strncat(buffer, " FFB2PLUS", 9);		if (fmesa->ffb_sarea->flags & FFB_DRI_PAC1)			strncat(buffer, " PAC1", 5);		if (fmesa->ffb_sarea->flags & FFB_DRI_PAC2)			strncat(buffer, " PAC2", 5);#ifdef USE_SPARC_ASM		strncat(buffer, " Sparc", 6);#endif		return (GLubyte *) buffer;	default:		return NULL;	};}static void ffbBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height){	GET_CURRENT_CONTEXT(ctx);	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	LOCK_HARDWARE(fmesa);	*width = fmesa->driDrawable->w;	*height = fmesa->driDrawable->h;	UNLOCK_HARDWARE(fmesa);}void ffbDDExtensionsInit(GLcontext *ctx){	/* Nothing for now until we start to add	 * real acceleration. -DaveM	 */	/* XXX Need to turn off GL_EXT_blend_func_separate for one.	 * XXX Also BlendEquation should be turned off too, what	 * XXX EXT is that assosciated with?	 */}static void ffbDDFinish(GLcontext *ctx){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	LOCK_HARDWARE(fmesa);	FFBWait(fmesa, fmesa->regs);	UNLOCK_HARDWARE(fmesa);}void ffbDDInitDriverFuncs(GLcontext *ctx){	ctx->Driver.GetBufferSize	 = ffbBufferSize;	ctx->Driver.GetString		 = ffbDDGetString;	ctx->Driver.Clear		 = ffbDDClear;	ctx->Driver.Finish		 = ffbDDFinish;}

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