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📄 ffb_lines.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *    David S. Miller <davem@redhat.com> */#include "mtypes.h"#include "mm.h"#include "ffb_dd.h"#include "ffb_span.h"#include "ffb_depth.h"#include "ffb_context.h"#include "ffb_vb.h"#include "ffb_lines.h"#include "ffb_tris.h"#include "ffb_lock.h"#include "extensions.h"#undef FFB_LINE_TRACE#define FFB_LINE_FLAT_BIT	0x01#define FFB_LINE_ALPHA_BIT	0x02#define MAX_FFB_LINE_FUNCS      0x04static ffb_line_func ffb_line_tab[MAX_FFB_LINE_FUNCS];/* If the line is not wide, we can support all of the line * patterning and smooth shading features of OpenGL fully. */#define IND (0)#define TAG(x) x#include "ffb_linetmp.h"#define IND (FFB_LINE_FLAT_BIT)#define TAG(x) x##_flat#include "ffb_linetmp.h"#define IND (FFB_LINE_ALPHA_BIT)#define TAG(x) x##_alpha#include "ffb_linetmp.h"#define IND (FFB_LINE_ALPHA_BIT|FFB_LINE_FLAT_BIT)#define TAG(x) x##_alpha_flat#include "ffb_linetmp.h"void ffbDDLinefuncInit(void){	init();	init_flat();	init_alpha();	init_alpha_flat();}static void ffb_dd_line( GLcontext *ctx, GLuint e0, GLuint e1 ){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	ffb_vertex *v0 = &fmesa->verts[e0];	ffb_vertex *v1 = &fmesa->verts[e1];	fmesa->draw_line( ctx, v0, v1 );}void ffbChooseLineState(GLcontext *ctx){	ffbContextPtr fmesa = FFB_CONTEXT(ctx); 	TNLcontext *tnl = TNL_CONTEXT(ctx);	GLuint flags = ctx->_TriangleCaps;	GLuint ind = 0;	tnl->Driver.Render.Line = ffb_dd_line;	if (flags & DD_FLATSHADE)		ind |= FFB_LINE_FLAT_BIT;	if ((flags & DD_LINE_STIPPLE) != 0 &&	    fmesa->lpat == FFB_LPAT_BAD) {		fmesa->draw_line = ffb_fallback_line;		return;	}	/* If blending or the alpha test is enabled we need to	 * provide alpha components to the chip, else we can	 * do without it and thus feed vertex data to the chip	 * more efficiently.	 */	if (ctx->Color.BlendEnabled || ctx->Color.AlphaEnabled)		ind |= FFB_LINE_ALPHA_BIT;	fmesa->draw_line = ffb_line_tab[ind];}

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