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📄 ffb_state.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.c,v 1.5 2002/10/30 12:51:27 alanh Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *    David S. Miller <davem@redhat.com> */#include "mtypes.h"#include "colormac.h"#include "mm.h"#include "ffb_dd.h"#include "ffb_span.h"#include "ffb_depth.h"#include "ffb_context.h"#include "ffb_vb.h"#include "ffb_tris.h"#include "ffb_state.h"#include "ffb_lock.h"#include "extensions.h"#include "enums.h"#include "swrast/swrast.h"#include "vbo/vbo.h"#include "tnl/tnl.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_pipeline.h"#undef STATE_TRACEstatic unsigned int ffbComputeAlphaFunc(GLcontext *ctx){	unsigned int xclip;	GLubyte alphaRef;#ifdef STATE_TRACE	fprintf(stderr, "ffbDDAlphaFunc: func(%s) ref(%02x)\n",		_mesa_lookup_enum_by_nr(ctx->Color.AlphaFunc),		ctx->Color.AlphaRef & 0xff);#endif	switch (ctx->Color.AlphaFunc) {	case GL_NEVER: xclip = FFB_XCLIP_TEST_NEVER; break;	case GL_LESS: xclip = FFB_XCLIP_TEST_LT; break;	case GL_EQUAL: xclip = FFB_XCLIP_TEST_EQ; break;	case GL_LEQUAL: xclip = FFB_XCLIP_TEST_LE; break;	case GL_GREATER: xclip = FFB_XCLIP_TEST_GT; break;	case GL_NOTEQUAL: xclip = FFB_XCLIP_TEST_NE; break;	case GL_GEQUAL: xclip = FFB_XCLIP_TEST_GE; break;	case GL_ALWAYS: xclip = FFB_XCLIP_TEST_ALWAYS; break;	default:		return FFB_XCLIP_TEST_ALWAYS | 0x00;	}	CLAMPED_FLOAT_TO_UBYTE(alphaRef, ctx->Color.AlphaRef);	xclip |= (alphaRef & 0xff);	return xclip;}static void ffbDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	if (ctx->Color.AlphaEnabled) {		unsigned int xclip = ffbComputeAlphaFunc(ctx);		if (fmesa->xclip != xclip) {			fmesa->xclip = xclip;			FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1);		}	}}static void ffbDDBlendEquationSeparate(GLcontext *ctx, 				       GLenum modeRGB, GLenum modeA){#ifdef STATE_TRACE	fprintf(stderr, "ffbDDBlendEquation: mode(%s)\n", 		_mesa_lookup_enum_by_nr(modeRGB));#endif	assert( modeRGB == modeA );	FALLBACK( ctx, (modeRGB != GL_FUNC_ADD), FFB_BADATTR_BLENDEQN);}static void ffbDDBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,				   GLenum dfactorRGB, GLenum sfactorA,				   GLenum dfactorA){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	unsigned int blendc = 1 << 4;#ifdef STATE_TRACE	fprintf(stderr, "ffbDDBlendFuncSeparate: sRGB(%s) dRGB(%s) sA(%s) dA(%s)\n",		_mesa_lookup_enum_by_nr(sfactorRGB),		_mesa_lookup_enum_by_nr(dfactorRGB),		_mesa_lookup_enum_by_nr(sfactorA),		_mesa_lookup_enum_by_nr(dfactorA));#endif	switch (ctx->Color.BlendSrcRGB) {	case GL_ZERO:		blendc |= (0 << 0);		break;	case GL_ONE:		blendc |= (1 << 0);		break;	case GL_ONE_MINUS_SRC_ALPHA:		blendc |= (2 << 0);		break;	case GL_SRC_ALPHA:		blendc |= (3 << 0);		break;	default:		if (ctx->Color.BlendEnabled)			FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE );		return;	};	switch (ctx->Color.BlendDstRGB) {	case GL_ZERO:		blendc |= (0 << 2);		break;	case GL_ONE:		blendc |= (1 << 2);		break;	case GL_ONE_MINUS_SRC_ALPHA:		blendc |= (2 << 2);		break;	case GL_SRC_ALPHA:		blendc |= (3 << 2);		break;	default:		if (ctx->Color.BlendEnabled)			FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE );		return;	};	if (ctx->Color.BlendEnabled &&	    ctx->Color.ColorLogicOpEnabled &&	    ctx->Color.LogicOp != GL_COPY) {		/* We could avoid this if sfactor is GL_ONE and		 * dfactor is GL_ZERO.  I do not think that is even		 * worthwhile to check because if someone is using		 * blending they use more interesting settings and		 * also it would add more state tracking to a lot		 * of the code in this file.		 */		FALLBACK(ctx, FFB_BADATTR_BLENDROP, GL_TRUE);		return;	}	FALLBACK( ctx, (FFB_BADATTR_BLENDFUNC|FFB_BADATTR_BLENDROP), GL_FALSE );	if (blendc != fmesa->blendc) {		fmesa->blendc = blendc;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_BLEND, 1);	}}static void ffbDDDepthFunc(GLcontext *ctx, GLenum func){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	GLuint cmp;#ifdef STATE_TRACE	fprintf(stderr, "ffbDDDepthFunc: func(%s)\n",		_mesa_lookup_enum_by_nr(func));#endif	switch (func) {	case GL_NEVER:		cmp = FFB_CMP_MAGN_NEVER;		break;	case GL_ALWAYS:		cmp = FFB_CMP_MAGN_ALWAYS;		break;	case GL_LESS:		cmp = FFB_CMP_MAGN_LT;		break;	case GL_LEQUAL:		cmp = FFB_CMP_MAGN_LE;		break;	case GL_EQUAL:		cmp = FFB_CMP_MAGN_EQ;		break;	case GL_GREATER:		cmp = FFB_CMP_MAGN_GT;		break;	case GL_GEQUAL:		cmp = FFB_CMP_MAGN_GE;		break;	case GL_NOTEQUAL:		cmp = FFB_CMP_MAGN_NE;		break;	default:		return;	};	if (! ctx->Depth.Test)		cmp = FFB_CMP_MAGN_ALWAYS;	cmp <<= 16;	cmp = (fmesa->cmp & ~(0xff<<16)) | cmp;	if (cmp != fmesa->cmp) {		fmesa->cmp = cmp;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_CMP, 1);	}}static void ffbDDDepthMask(GLcontext *ctx, GLboolean flag){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	GLuint fbc = fmesa->fbc;	GLboolean enabled_now;#ifdef STATE_TRACE	fprintf(stderr, "ffbDDDepthMask: flag(%d)\n", flag);#endif	if ((fbc & FFB_FBC_ZE_MASK) == FFB_FBC_ZE_OFF)		enabled_now = GL_FALSE;	else		enabled_now = GL_TRUE;	if (flag != enabled_now) {		fbc &= ~FFB_FBC_ZE_MASK;		if (flag) {			fbc |= FFB_FBC_WB_C | FFB_FBC_ZE_ON;		} else {			fbc |= FFB_FBC_ZE_OFF;			fbc &= ~FFB_FBC_WB_C;		}		fmesa->fbc = fbc;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1);	}}static voidffbDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func,                         GLint ref, GLuint mask){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	unsigned int stencil, stencilctl, consty;	/* We will properly update sw/hw state when stenciling is	 * enabled.	 */	if (! ctx->Stencil.Enabled)		return;	stencilctl = fmesa->stencilctl;	stencilctl &= ~(7 << 16);	switch (func) {	case GL_ALWAYS:		stencilctl |= (0 << 16); break;	case GL_GREATER:	stencilctl |= (1 << 16); break;	case GL_EQUAL:		stencilctl |= (2 << 16); break;	case GL_GEQUAL:		stencilctl |= (3 << 16); break;	case GL_NEVER:		stencilctl |= (4 << 16); break;	case GL_LEQUAL:		stencilctl |= (5 << 16); break;	case GL_NOTEQUAL:	stencilctl |= (6 << 16); break;	case GL_LESS:		stencilctl |= (7 << 16); break;	default:		return;	};	consty = ref & 0xf;	stencil = fmesa->stencil;	stencil &= ~(0xf << 20);	stencil |= (mask & 0xf) << 20;	if (fmesa->stencil != stencil ||	    fmesa->stencilctl != stencilctl ||	    fmesa->consty != consty) {		fmesa->stencil = stencil;		fmesa->stencilctl = stencilctl;		fmesa->consty = consty;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6);	}}static voidffbDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	mask &= 0xf;	if (fmesa->ypmask != mask) {		fmesa->ypmask = mask;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_YPMASK, 1);	}}static voidffbDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail,                       GLenum zfail, GLenum zpass){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	unsigned int stencilctl;	/* We will properly update sw/hw state when stenciling is	 * enabled.	 */	if (! ctx->Stencil.Enabled)		return;	stencilctl = fmesa->stencilctl;	stencilctl &= ~(0xfff00000);	switch (fail) {	case GL_ZERO:		stencilctl |= (0 << 28); break;	case GL_KEEP:		stencilctl |= (1 << 28); break;	case GL_INVERT:		stencilctl |= (2 << 28); break;	case GL_REPLACE:	stencilctl |= (3 << 28); break;	case GL_INCR:		stencilctl |= (4 << 28); break;	case GL_DECR:		stencilctl |= (5 << 28); break;	default:		return;	};	switch (zfail) {	case GL_ZERO:		stencilctl |= (0 << 24); break;	case GL_KEEP:		stencilctl |= (1 << 24); break;	case GL_INVERT:		stencilctl |= (2 << 24); break;	case GL_REPLACE:	stencilctl |= (3 << 24); break;	case GL_INCR:		stencilctl |= (4 << 24); break;	case GL_DECR:		stencilctl |= (5 << 24); break;	default:		return;	};	switch (zpass) {	case GL_ZERO:		stencilctl |= (0 << 20); break;	case GL_KEEP:		stencilctl |= (1 << 20); break;	case GL_INVERT:		stencilctl |= (2 << 20); break;	case GL_REPLACE:	stencilctl |= (3 << 20); break;	case GL_INCR:		stencilctl |= (4 << 20); break;	case GL_DECR:		stencilctl |= (5 << 20); break;	default:		return;	};	if (fmesa->stencilctl != stencilctl) {		fmesa->stencilctl = stencilctl;		FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6);	}}static void ffbCalcViewportRegs(GLcontext *ctx){	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	__DRIdrawablePrivate *dPriv = fmesa->driDrawable;	GLuint xmin, xmax, ymin, ymax, zmin, zmax;	unsigned int vcmin, vcmax;	xmin = ctx->Viewport.X + dPriv->x;	xmax = xmin + ctx->Viewport.Width;	ymax = dPriv->y + dPriv->h - ctx->Viewport.Y;	ymin = ymax - ctx->Viewport.Height;	if (ctx->Scissor.Enabled) {		GLuint sc_xmin, sc_xmax, sc_ymin, sc_ymax;		sc_xmin = ctx->Viewport.X + dPriv->x;		sc_xmax = sc_xmin + ctx->Viewport.Width;		sc_ymax = dPriv->y + dPriv->h - ctx->Viewport.Y;		sc_ymin = sc_ymax - ctx->Viewport.Height;		if (sc_xmin > xmin)			xmin = sc_xmin;		if (sc_xmax < xmax)			xmax = sc_xmax;		if (sc_ymin > ymin)			ymin = sc_ymin;		if (sc_ymax < ymax)			ymax = sc_ymax;	}

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