📄 ffb_state.c
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/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.c,v 1.5 2002/10/30 12:51:27 alanh Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * * David S. Miller <davem@redhat.com> */#include "mtypes.h"#include "colormac.h"#include "mm.h"#include "ffb_dd.h"#include "ffb_span.h"#include "ffb_depth.h"#include "ffb_context.h"#include "ffb_vb.h"#include "ffb_tris.h"#include "ffb_state.h"#include "ffb_lock.h"#include "extensions.h"#include "enums.h"#include "swrast/swrast.h"#include "vbo/vbo.h"#include "tnl/tnl.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_pipeline.h"#undef STATE_TRACEstatic unsigned int ffbComputeAlphaFunc(GLcontext *ctx){ unsigned int xclip; GLubyte alphaRef;#ifdef STATE_TRACE fprintf(stderr, "ffbDDAlphaFunc: func(%s) ref(%02x)\n", _mesa_lookup_enum_by_nr(ctx->Color.AlphaFunc), ctx->Color.AlphaRef & 0xff);#endif switch (ctx->Color.AlphaFunc) { case GL_NEVER: xclip = FFB_XCLIP_TEST_NEVER; break; case GL_LESS: xclip = FFB_XCLIP_TEST_LT; break; case GL_EQUAL: xclip = FFB_XCLIP_TEST_EQ; break; case GL_LEQUAL: xclip = FFB_XCLIP_TEST_LE; break; case GL_GREATER: xclip = FFB_XCLIP_TEST_GT; break; case GL_NOTEQUAL: xclip = FFB_XCLIP_TEST_NE; break; case GL_GEQUAL: xclip = FFB_XCLIP_TEST_GE; break; case GL_ALWAYS: xclip = FFB_XCLIP_TEST_ALWAYS; break; default: return FFB_XCLIP_TEST_ALWAYS | 0x00; } CLAMPED_FLOAT_TO_UBYTE(alphaRef, ctx->Color.AlphaRef); xclip |= (alphaRef & 0xff); return xclip;}static void ffbDDAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); if (ctx->Color.AlphaEnabled) { unsigned int xclip = ffbComputeAlphaFunc(ctx); if (fmesa->xclip != xclip) { fmesa->xclip = xclip; FFB_MAKE_DIRTY(fmesa, FFB_STATE_XCLIP, 1); } }}static void ffbDDBlendEquationSeparate(GLcontext *ctx, GLenum modeRGB, GLenum modeA){#ifdef STATE_TRACE fprintf(stderr, "ffbDDBlendEquation: mode(%s)\n", _mesa_lookup_enum_by_nr(modeRGB));#endif assert( modeRGB == modeA ); FALLBACK( ctx, (modeRGB != GL_FUNC_ADD), FFB_BADATTR_BLENDEQN);}static void ffbDDBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); unsigned int blendc = 1 << 4;#ifdef STATE_TRACE fprintf(stderr, "ffbDDBlendFuncSeparate: sRGB(%s) dRGB(%s) sA(%s) dA(%s)\n", _mesa_lookup_enum_by_nr(sfactorRGB), _mesa_lookup_enum_by_nr(dfactorRGB), _mesa_lookup_enum_by_nr(sfactorA), _mesa_lookup_enum_by_nr(dfactorA));#endif switch (ctx->Color.BlendSrcRGB) { case GL_ZERO: blendc |= (0 << 0); break; case GL_ONE: blendc |= (1 << 0); break; case GL_ONE_MINUS_SRC_ALPHA: blendc |= (2 << 0); break; case GL_SRC_ALPHA: blendc |= (3 << 0); break; default: if (ctx->Color.BlendEnabled) FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); return; }; switch (ctx->Color.BlendDstRGB) { case GL_ZERO: blendc |= (0 << 2); break; case GL_ONE: blendc |= (1 << 2); break; case GL_ONE_MINUS_SRC_ALPHA: blendc |= (2 << 2); break; case GL_SRC_ALPHA: blendc |= (3 << 2); break; default: if (ctx->Color.BlendEnabled) FALLBACK( ctx, FFB_BADATTR_BLENDFUNC, GL_TRUE ); return; }; if (ctx->Color.BlendEnabled && ctx->Color.ColorLogicOpEnabled && ctx->Color.LogicOp != GL_COPY) { /* We could avoid this if sfactor is GL_ONE and * dfactor is GL_ZERO. I do not think that is even * worthwhile to check because if someone is using * blending they use more interesting settings and * also it would add more state tracking to a lot * of the code in this file. */ FALLBACK(ctx, FFB_BADATTR_BLENDROP, GL_TRUE); return; } FALLBACK( ctx, (FFB_BADATTR_BLENDFUNC|FFB_BADATTR_BLENDROP), GL_FALSE ); if (blendc != fmesa->blendc) { fmesa->blendc = blendc; FFB_MAKE_DIRTY(fmesa, FFB_STATE_BLEND, 1); }}static void ffbDDDepthFunc(GLcontext *ctx, GLenum func){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); GLuint cmp;#ifdef STATE_TRACE fprintf(stderr, "ffbDDDepthFunc: func(%s)\n", _mesa_lookup_enum_by_nr(func));#endif switch (func) { case GL_NEVER: cmp = FFB_CMP_MAGN_NEVER; break; case GL_ALWAYS: cmp = FFB_CMP_MAGN_ALWAYS; break; case GL_LESS: cmp = FFB_CMP_MAGN_LT; break; case GL_LEQUAL: cmp = FFB_CMP_MAGN_LE; break; case GL_EQUAL: cmp = FFB_CMP_MAGN_EQ; break; case GL_GREATER: cmp = FFB_CMP_MAGN_GT; break; case GL_GEQUAL: cmp = FFB_CMP_MAGN_GE; break; case GL_NOTEQUAL: cmp = FFB_CMP_MAGN_NE; break; default: return; }; if (! ctx->Depth.Test) cmp = FFB_CMP_MAGN_ALWAYS; cmp <<= 16; cmp = (fmesa->cmp & ~(0xff<<16)) | cmp; if (cmp != fmesa->cmp) { fmesa->cmp = cmp; FFB_MAKE_DIRTY(fmesa, FFB_STATE_CMP, 1); }}static void ffbDDDepthMask(GLcontext *ctx, GLboolean flag){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); GLuint fbc = fmesa->fbc; GLboolean enabled_now;#ifdef STATE_TRACE fprintf(stderr, "ffbDDDepthMask: flag(%d)\n", flag);#endif if ((fbc & FFB_FBC_ZE_MASK) == FFB_FBC_ZE_OFF) enabled_now = GL_FALSE; else enabled_now = GL_TRUE; if (flag != enabled_now) { fbc &= ~FFB_FBC_ZE_MASK; if (flag) { fbc |= FFB_FBC_WB_C | FFB_FBC_ZE_ON; } else { fbc |= FFB_FBC_ZE_OFF; fbc &= ~FFB_FBC_WB_C; } fmesa->fbc = fbc; FFB_MAKE_DIRTY(fmesa, FFB_STATE_FBC, 1); }}static voidffbDDStencilFuncSeparate(GLcontext *ctx, GLenum face, GLenum func, GLint ref, GLuint mask){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); unsigned int stencil, stencilctl, consty; /* We will properly update sw/hw state when stenciling is * enabled. */ if (! ctx->Stencil.Enabled) return; stencilctl = fmesa->stencilctl; stencilctl &= ~(7 << 16); switch (func) { case GL_ALWAYS: stencilctl |= (0 << 16); break; case GL_GREATER: stencilctl |= (1 << 16); break; case GL_EQUAL: stencilctl |= (2 << 16); break; case GL_GEQUAL: stencilctl |= (3 << 16); break; case GL_NEVER: stencilctl |= (4 << 16); break; case GL_LEQUAL: stencilctl |= (5 << 16); break; case GL_NOTEQUAL: stencilctl |= (6 << 16); break; case GL_LESS: stencilctl |= (7 << 16); break; default: return; }; consty = ref & 0xf; stencil = fmesa->stencil; stencil &= ~(0xf << 20); stencil |= (mask & 0xf) << 20; if (fmesa->stencil != stencil || fmesa->stencilctl != stencilctl || fmesa->consty != consty) { fmesa->stencil = stencil; fmesa->stencilctl = stencilctl; fmesa->consty = consty; FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); }}static voidffbDDStencilMaskSeparate(GLcontext *ctx, GLenum face, GLuint mask){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); mask &= 0xf; if (fmesa->ypmask != mask) { fmesa->ypmask = mask; FFB_MAKE_DIRTY(fmesa, FFB_STATE_YPMASK, 1); }}static voidffbDDStencilOpSeparate(GLcontext *ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); unsigned int stencilctl; /* We will properly update sw/hw state when stenciling is * enabled. */ if (! ctx->Stencil.Enabled) return; stencilctl = fmesa->stencilctl; stencilctl &= ~(0xfff00000); switch (fail) { case GL_ZERO: stencilctl |= (0 << 28); break; case GL_KEEP: stencilctl |= (1 << 28); break; case GL_INVERT: stencilctl |= (2 << 28); break; case GL_REPLACE: stencilctl |= (3 << 28); break; case GL_INCR: stencilctl |= (4 << 28); break; case GL_DECR: stencilctl |= (5 << 28); break; default: return; }; switch (zfail) { case GL_ZERO: stencilctl |= (0 << 24); break; case GL_KEEP: stencilctl |= (1 << 24); break; case GL_INVERT: stencilctl |= (2 << 24); break; case GL_REPLACE: stencilctl |= (3 << 24); break; case GL_INCR: stencilctl |= (4 << 24); break; case GL_DECR: stencilctl |= (5 << 24); break; default: return; }; switch (zpass) { case GL_ZERO: stencilctl |= (0 << 20); break; case GL_KEEP: stencilctl |= (1 << 20); break; case GL_INVERT: stencilctl |= (2 << 20); break; case GL_REPLACE: stencilctl |= (3 << 20); break; case GL_INCR: stencilctl |= (4 << 20); break; case GL_DECR: stencilctl |= (5 << 20); break; default: return; }; if (fmesa->stencilctl != stencilctl) { fmesa->stencilctl = stencilctl; FFB_MAKE_DIRTY(fmesa, FFB_STATE_STENCIL, 6); }}static void ffbCalcViewportRegs(GLcontext *ctx){ ffbContextPtr fmesa = FFB_CONTEXT(ctx); __DRIdrawablePrivate *dPriv = fmesa->driDrawable; GLuint xmin, xmax, ymin, ymax, zmin, zmax; unsigned int vcmin, vcmax; xmin = ctx->Viewport.X + dPriv->x; xmax = xmin + ctx->Viewport.Width; ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; ymin = ymax - ctx->Viewport.Height; if (ctx->Scissor.Enabled) { GLuint sc_xmin, sc_xmax, sc_ymin, sc_ymax; sc_xmin = ctx->Viewport.X + dPriv->x; sc_xmax = sc_xmin + ctx->Viewport.Width; sc_ymax = dPriv->y + dPriv->h - ctx->Viewport.Y; sc_ymin = sc_ymax - ctx->Viewport.Height; if (sc_xmin > xmin) xmin = sc_xmin; if (sc_xmax < xmax) xmax = sc_xmax; if (sc_ymin > ymin) ymin = sc_ymin; if (sc_ymax < ymax) ymax = sc_ymax; }
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