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📄 ffb_points.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *    David S. Miller <davem@redhat.com> */#include "mtypes.h"#include "ffb_dd.h"#include "ffb_context.h"#include "ffb_vb.h"#include "ffb_points.h"#include "ffb_tris.h"#include "ffb_lock.h"#undef FFB_POINT_TRACE#define FFB_POINT_AA_BIT	0x01static ffb_point_func ffb_point_tab[0x08];#define IND (0)#define TAG(x) x#include "ffb_pointtmp.h"#define IND (FFB_POINT_AA_BIT)#define TAG(x) x##_aa#include "ffb_pointtmp.h"void ffbDDPointfuncInit(void){	init();	init_aa();}static void ffb_dd_points( GLcontext *ctx, GLuint first, GLuint last ){	struct vertex_buffer *VB = &TNL_CONTEXT( ctx )->vb;	ffbContextPtr fmesa = FFB_CONTEXT(ctx);	ffb_vertex *fverts = fmesa->verts;	int i;	if (VB->Elts == 0) {		for ( i = first ; i < last ; i++ ) {			if ( VB->ClipMask[i] == 0 ) {				fmesa->draw_point( ctx, &fverts[i] );			}		}	} else {		for ( i = first ; i < last ; i++ ) {			GLuint e = VB->Elts[i];			if ( VB->ClipMask[e] == 0 ) {				fmesa->draw_point( ctx, &fverts[e] );			}		}	}}void ffbChoosePointState(GLcontext *ctx){	ffbContextPtr fmesa = FFB_CONTEXT(ctx); 	TNLcontext *tnl = TNL_CONTEXT(ctx);	GLuint flags = ctx->_TriangleCaps;	GLuint ind = 0;	tnl->Driver.Render.Points = ffb_dd_points;	if (flags & DD_POINT_SMOOTH)		ind |= FFB_POINT_AA_BIT;	fmesa->draw_point = ffb_point_tab[ind];}

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