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📄 r128_lock.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_lock.h,v 1.4 2001/01/08 01:07:21 martin Exp $ *//**************************************************************************Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,                                               Cedar Park, Texas.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* * Authors: *   Kevin E. Martin <martin@valinux.com> *   Gareth Hughes <gareth@valinux.com> * */#ifndef __R128_LOCK_H__#define __R128_LOCK_H__extern void r128GetLock( r128ContextPtr rmesa, GLuint flags );/* Turn DEBUG_LOCKING on to find locking conflicts. */#define DEBUG_LOCKING	0#if DEBUG_LOCKINGextern char *prevLockFile;extern int prevLockLine;#define DEBUG_LOCK()							\   do {									\      prevLockFile = (__FILE__);					\      prevLockLine = (__LINE__);					\   } while (0)#define DEBUG_RESET()							\   do {									\      prevLockFile = 0;							\      prevLockLine = 0;							\   } while (0)#define DEBUG_CHECK_LOCK()						\   do {									\      if ( prevLockFile ) {						\	 fprintf( stderr,						\		  "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n",	\		  prevLockFile, prevLockLine, __FILE__, __LINE__ );	\	 exit( 1 );							\      }									\   } while (0)#else#define DEBUG_LOCK()#define DEBUG_RESET()#define DEBUG_CHECK_LOCK()#endif/* * !!! We may want to separate locks from locks with validation.  This * could be used to improve performance for those things commands that * do not do any drawing !!! *//* Lock the hardware and validate our state. */#define LOCK_HARDWARE( rmesa )						\   do {									\      char __ret = 0;							\      DEBUG_CHECK_LOCK();						\      DRM_CAS( rmesa->driHwLock, rmesa->hHWContext,			\	       (DRM_LOCK_HELD | rmesa->hHWContext), __ret );		\      if ( __ret )							\	 r128GetLock( rmesa, 0 );					\      DEBUG_LOCK();							\   } while (0)/* Unlock the hardware. */#define UNLOCK_HARDWARE( rmesa )					\   do {									\      DRM_UNLOCK( rmesa->driFd,						\		  rmesa->driHwLock,					\		  rmesa->hHWContext );					\      DEBUG_RESET();							\   } while (0)#endif /* __R128_LOCK_H__ */

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