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📄 r128_tris.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- *//**************************************************************************Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and                     VA Linux Systems Inc., Fremont, California.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* * Authors: *   Keith Whitwell <keith@tungstengraphics.com> * */#include "glheader.h"#include "mtypes.h"#include "colormac.h"#include "macros.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "r128_tris.h"#include "r128_state.h"#include "r128_tex.h"#include "r128_ioctl.h"static const GLuint hw_prim[GL_POLYGON+1] = {   R128_CCE_VC_CNTL_PRIM_TYPE_POINT,   R128_CCE_VC_CNTL_PRIM_TYPE_LINE,   R128_CCE_VC_CNTL_PRIM_TYPE_LINE,   R128_CCE_VC_CNTL_PRIM_TYPE_LINE,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,   R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,};static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim );static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );/*********************************************************************** *                    Emit primitives as inline vertices               * ***********************************************************************/	#define HAVE_QUADS 0#define HAVE_LINES 1#define HAVE_POINTS 1#define HAVE_LE32_VERTS 1#define CTX_ARG r128ContextPtr rmesa#define GET_VERTEX_DWORDS() rmesa->vertex_size#define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 )#undef LOCAL_VARS#define LOCAL_VARS						\   r128ContextPtr rmesa = R128_CONTEXT(ctx);			\   const char *vertptr = rmesa->verts;#define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4))#define VERTEX r128Vertex#undef TAG#define TAG(x) r128_##x#include "tnl_dd/t_dd_triemit.h"#undef TAG#undef LOCAL_VARS/*********************************************************************** *          Macros for t_dd_tritmp.h to draw basic primitives          * ***********************************************************************/#define TRI( a, b, c )				\do {						\   if (DO_FALLBACK)				\      rmesa->draw_tri( rmesa, a, b, c );	\   else						\      r128_triangle( rmesa, a, b, c );		\} while (0)#define QUAD( a, b, c, d )			\do {						\   if (DO_FALLBACK) {				\      rmesa->draw_tri( rmesa, a, b, d );	\      rmesa->draw_tri( rmesa, b, c, d );	\   } else 					\      r128_quad( rmesa, a, b, c, d );		\} while (0)#define LINE( v0, v1 )				\do {						\   if (DO_FALLBACK)				\      rmesa->draw_line( rmesa, v0, v1 );	\   else 					\      r128_line( rmesa, v0, v1 );		\} while (0)#define POINT( v0 )				\do {						\   if (DO_FALLBACK)				\      rmesa->draw_point( rmesa, v0 );		\   else 					\      r128_point( rmesa, v0 );			\} while (0)/*********************************************************************** *              Build render functions from dd templates               * ***********************************************************************/#define R128_OFFSET_BIT	0x01#define R128_TWOSIDE_BIT	0x02#define R128_UNFILLED_BIT	0x04#define R128_FALLBACK_BIT	0x08#define R128_MAX_TRIFUNC	0x10static struct {   tnl_points_func	        points;   tnl_line_func		line;   tnl_triangle_func	triangle;   tnl_quad_func		quad;} rast_tab[R128_MAX_TRIFUNC];#define DO_FALLBACK (IND & R128_FALLBACK_BIT)#define DO_OFFSET   (IND & R128_OFFSET_BIT)#define DO_UNFILLED (IND & R128_UNFILLED_BIT)#define DO_TWOSIDE  (IND & R128_TWOSIDE_BIT)#define DO_FLAT      0#define DO_TRI       1#define DO_QUAD      1#define DO_LINE      1#define DO_POINTS    1#define DO_FULL_QUAD 1#define HAVE_RGBA   1#define HAVE_SPEC   1#define HAVE_BACK_COLORS  0#define HAVE_HW_FLATSHADE 1#define VERTEX r128Vertex#define TAB rast_tab#define DEPTH_SCALE rmesa->depth_scale#define UNFILLED_TRI unfilled_tri#define UNFILLED_QUAD unfilled_quad#define VERT_X(_v) _v->v.x#define VERT_Y(_v) _v->v.y#define VERT_Z(_v) _v->v.z#define AREA_IS_CCW( a ) (a > 0)#define GET_VERTEX(e) (rmesa->verts + (e * rmesa->vertex_size * sizeof(int)))#define VERT_SET_RGBA( v, c )  					\do {								\   r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]);	\   UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);		\   UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);		\   UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);		\   UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);		\} while (0)#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]#define VERT_SET_SPEC( v0, c )					\do {								\   if (havespec) {						\      r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \      UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]);		\      UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]);		\      UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]);		\   }								\} while (0)#define VERT_COPY_SPEC( v0, v1 )			\do {							\   if (havespec) {					\      r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \      r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \      spec0->red   = spec1->red;			\      spec0->green = spec1->green;			\      spec0->blue  = spec1->blue; 			\   }							\} while (0)/* These don't need LE32_TO_CPU() as they are used to save and restore * colors which are already in the correct format. */#define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]#define VERT_SAVE_SPEC( idx )    if (havespec) spec[idx] = v[idx]->ui[specoffset]#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx]#define LOCAL_VARS(n)						\   r128ContextPtr rmesa = R128_CONTEXT(ctx);			\   GLuint color[n], spec[n];					\   GLuint coloroffset = rmesa->coloroffset;			\   GLuint specoffset = rmesa->specoffset;			\   GLboolean havespec = (rmesa->specoffset != 0);		\   (void) color; (void) spec; (void) specoffset;		\   (void) coloroffset; (void) havespec;/*********************************************************************** *                Helpers for rendering unfilled primitives            * ***********************************************************************/#define RASTERIZE(x) if (rmesa->hw_primitive != hw_prim[x]) \                        r128RasterPrimitive( ctx, hw_prim[x] )#define RENDER_PRIMITIVE rmesa->render_primitive#define IND R128_FALLBACK_BIT#define TAG(x) x#include "tnl_dd/t_dd_unfilled.h"#undef IND/*********************************************************************** *                      Generate GL render functions                   * ***********************************************************************/#define IND (0)#define TAG(x) x#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_OFFSET_BIT)#define TAG(x) x##_offset#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT)#define TAG(x) x##_twoside#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT)#define TAG(x) x##_twoside_offset#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_UNFILLED_BIT)#define TAG(x) x##_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT)#define TAG(x) x##_offset_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT)#define TAG(x) x##_twoside_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT)#define TAG(x) x##_twoside_offset_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_FALLBACK_BIT)#define TAG(x) x##_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_OFFSET_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_offset_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_twoside_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_twoside_offset_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_UNFILLED_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_offset_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)#define TAG(x) x##_twoside_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT| \	     R128_FALLBACK_BIT)#define TAG(x) x##_twoside_offset_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"static void init_rast_tab( void ){   init();   init_offset();   init_twoside();   init_twoside_offset();   init_unfilled();   init_offset_unfilled();   init_twoside_unfilled();   init_twoside_offset_unfilled();   init_fallback();   init_offset_fallback();   init_twoside_fallback();   init_twoside_offset_fallback();   init_unfilled_fallback();   init_offset_unfilled_fallback();   init_twoside_unfilled_fallback();   init_twoside_offset_unfilled_fallback();}/*********************************************************************** *                    Rasterization fallback helpers                   * ***********************************************************************//* This code is hit only when a mix of accelerated and unaccelerated * primitives are being drawn, and only for the unaccelerated * primitives. */static voidr128_fallback_tri( r128ContextPtr rmesa,		     r128Vertex *v0,		     r128Vertex *v1,		     r128Vertex *v2 ){   GLcontext *ctx = rmesa->glCtx;   SWvertex v[3];   _swsetup_Translate( ctx, v0, &v[0] );   _swsetup_Translate( ctx, v1, &v[1] );   _swsetup_Translate( ctx, v2, &v[2] );   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );}static voidr128_fallback_line( r128ContextPtr rmesa,		    r128Vertex *v0,		    r128Vertex *v1 ){   GLcontext *ctx = rmesa->glCtx;   SWvertex v[2];   _swsetup_Translate( ctx, v0, &v[0] );   _swsetup_Translate( ctx, v1, &v[1] );   _swrast_Line( ctx, &v[0], &v[1] );}static voidr128_fallback_point( r128ContextPtr rmesa,		     r128Vertex *v0 ){   GLcontext *ctx = rmesa->glCtx;   SWvertex v[1];   _swsetup_Translate( ctx, v0, &v[0] );   _swrast_Point( ctx, &v[0] );}/**********************************************************************//*               Render unclipped begin/end objects                   *//**********************************************************************/#define RENDER_POINTS( start, count )		\   for ( ; start < count ; start++)		\      r128_point( rmesa, VERT(start) )#define RENDER_LINE( v0, v1 ) \   r128_line( rmesa, VERT(v0), VERT(v1) )#define RENDER_TRI( v0, v1, v2 )  \   r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )#define RENDER_QUAD( v0, v1, v2, v3 ) \   r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )#define INIT(x) do {					\   if (0) fprintf(stderr, "%s\n", __FUNCTION__);	\   r128RenderPrimitive( ctx, x );			\} while (0)#undef LOCAL_VARS#define LOCAL_VARS						\

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