📄 radeon_tex.c
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); return; } } /* Note, this will call ChooseTextureFormat */ _mesa_store_teximage1d(ctx, target, level, internalFormat, width, border, format, type, pixels, &ctx->Unpack, texObj, texImage); t->dirty_images[0] |= (1 << level);}static void radeonTexSubImage1D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) radeonAllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); return; } } _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, format, type, pixels, packing, texObj, texImage); t->dirty_images[0] |= (1 << level);}static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } if ( t != NULL ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) radeonAllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } } /* Note, this will call ChooseTextureFormat */ _mesa_store_teximage2d(ctx, target, level, internalFormat, width, height, border, format, type, pixels, &ctx->Unpack, texObj, texImage); t->dirty_images[face] |= (1 << level);}static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) radeonAllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); return; } } _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, packing, texObj, texImage); t->dirty_images[face] |= (1 << level);}static void radeonCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } if ( t != NULL ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) radeonAllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; } } /* Note, this will call ChooseTextureFormat */ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); t->dirty_images[face] |= (1 << level);}static void radeonCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ driTextureObject * t = (driTextureObject *) texObj->DriverData; GLuint face; /* which cube face or ordinary 2D image */ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; ASSERT(face < 6); break; default: face = 0; } assert( t ); /* this _should_ be true */ if ( t ) { driSwapOutTextureObject( t ); } else { t = (driTextureObject *) radeonAllocTexObj( texObj ); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); return; } } _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data, texObj, texImage); t->dirty_images[face] |= (1 << level);}#define SCALED_FLOAT_TO_BYTE( x, scale ) \ (((GLuint)((255.0F / scale) * (x))) / 2)static void radeonTexEnv( GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param ){ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; if ( RADEON_DEBUG & DEBUG_STATE ) { fprintf( stderr, "%s( %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); } switch ( pname ) { case GL_TEXTURE_ENV_COLOR: { GLubyte c[4]; GLuint envColor; UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor ); envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] ); if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) { RADEON_STATECHANGE( rmesa, tex[unit] ); rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor; } break; } case GL_TEXTURE_LOD_BIAS_EXT: { GLfloat bias, min; GLuint b; /* The Radeon's LOD bias is a signed 2's complement value with a * range of -1.0 <= bias < 4.0. We break this into two linear * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping * [0.0,4.0] to [0,127]. */ min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ? 0.0 : -1.0; bias = CLAMP( *param, min, 4.0 ); if ( bias == 0 ) { b = 0; } else if ( bias > 0 ) { b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT; } else { b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT; } if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) { RADEON_STATECHANGE( rmesa, tex[unit] ); rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK; rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK); } break; } default: return; }}/** * Changes variables and flags for a state update, which will happen at the * next UpdateTextureState */static void radeonTexParameter( GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params ){ radeonTexObjPtr t = (radeonTexObjPtr) texObj->DriverData; if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %s )\n", __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); } switch ( pname ) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAX_ANISOTROPY_EXT: radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); break; case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT ); break; case GL_TEXTURE_BORDER_COLOR: radeonSetTexBorderColor( t, texObj->_BorderChan ); break; case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: /* This isn't the most efficient solution but there doesn't appear to * be a nice alternative. Since there's no LOD clamping, * we just have to rely on loading the right subset of mipmap levels * to simulate a clamped LOD. */ driSwapOutTextureObject( (driTextureObject *) t ); break; default: return; } /* Mark this texobj as dirty (one bit per tex unit) */ t->dirty_state = TEX_ALL;}static void radeonBindTexture( GLcontext *ctx, GLenum target, struct gl_texture_object *texObj ){ if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj, ctx->Texture.CurrentUnit ); } assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV && target != GL_TEXTURE_CUBE_MAP) || (texObj->DriverData != NULL) );}static void radeonDeleteTexture( GLcontext *ctx, struct gl_texture_object *texObj ){ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); driTextureObject * t = (driTextureObject *) texObj->DriverData; if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj, _mesa_lookup_enum_by_nr( texObj->Target ) ); } if ( t != NULL ) { if ( rmesa ) { RADEON_FIREVERTICES( rmesa ); } driDestroyTextureObject( t ); } /* Free mipmap images and the texture object itself */ _mesa_delete_texture_object(ctx, texObj);}/* Need: * - Same GEN_MODE for all active bits * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj * - STRQ presumably all supported (matrix means incoming R values * can end up in STQ, this has implications for vertex support, * presumably ok if maos is used, though?) * * Basically impossible to do this on the fly - just collect some * basic info & do the checks from ValidateState(). */static void radeonTexGen( GLcontext *ctx, GLenum coord, GLenum pname, const GLfloat *params ){ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); GLuint unit = ctx->Texture.CurrentUnit; rmesa->recheck_texgen[unit] = GL_TRUE;}/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object. Not done at this time. */static struct gl_texture_object *radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ){ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); struct gl_texture_object *obj; obj = _mesa_new_texture_object(ctx, name, target); if (!obj) return NULL; obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; radeonAllocTexObj( obj ); return obj;}void radeonInitTextureFuncs( struct dd_function_table *functions ){ functions->ChooseTextureFormat = radeonChooseTextureFormat; functions->TexImage1D = radeonTexImage1D; functions->TexImage2D = radeonTexImage2D; functions->TexSubImage1D = radeonTexSubImage1D; functions->TexSubImage2D = radeonTexSubImage2D; functions->NewTextureObject = radeonNewTextureObject; functions->BindTexture = radeonBindTexture; functions->DeleteTexture = radeonDeleteTexture; functions->IsTextureResident = driIsTextureResident; functions->TexEnv = radeonTexEnv; functions->TexParameter = radeonTexParameter; functions->TexGen = radeonTexGen; functions->CompressedTexImage2D = radeonCompressedTexImage2D; functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D; driInitTextureFormats();}
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