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📄 radeon_tex.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");         return;      }   }   /* Note, this will call ChooseTextureFormat */   _mesa_store_teximage1d(ctx, target, level, internalFormat,                          width, border, format, type, pixels,                          &ctx->Unpack, texObj, texImage);   t->dirty_images[0] |= (1 << level);}static void radeonTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,                                 GLint xoffset,                                 GLsizei width,                                 GLenum format, GLenum type,                                 const GLvoid *pixels,                                 const struct gl_pixelstore_attrib *packing,                                 struct gl_texture_object *texObj,                                 struct gl_texture_image *texImage ){   driTextureObject * t = (driTextureObject *) texObj->DriverData;   assert( t ); /* this _should_ be true */   if ( t ) {      driSwapOutTextureObject( t );   }   else {      t = (driTextureObject *) radeonAllocTexObj( texObj );      if (!t) {         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");         return;      }   }   _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,			     format, type, pixels, packing, texObj,			     texImage);   t->dirty_images[0] |= (1 << level);}static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,                              GLint internalFormat,                              GLint width, GLint height, GLint border,                              GLenum format, GLenum type, const GLvoid *pixels,                              const struct gl_pixelstore_attrib *packing,                              struct gl_texture_object *texObj,                              struct gl_texture_image *texImage ){   driTextureObject * t = (driTextureObject *) texObj->DriverData;   GLuint face;   /* which cube face or ordinary 2D image */   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;      ASSERT(face < 6);      break;   default:      face = 0;   }   if ( t != NULL ) {      driSwapOutTextureObject( t );   }   else {      t = (driTextureObject *) radeonAllocTexObj( texObj );      if (!t) {         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");         return;      }   }   /* Note, this will call ChooseTextureFormat */   _mesa_store_teximage2d(ctx, target, level, internalFormat,                          width, height, border, format, type, pixels,                          &ctx->Unpack, texObj, texImage);   t->dirty_images[face] |= (1 << level);}static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,                                 GLint xoffset, GLint yoffset,                                 GLsizei width, GLsizei height,                                 GLenum format, GLenum type,                                 const GLvoid *pixels,                                 const struct gl_pixelstore_attrib *packing,                                 struct gl_texture_object *texObj,                                 struct gl_texture_image *texImage ){   driTextureObject * t = (driTextureObject *) texObj->DriverData;   GLuint face;   /* which cube face or ordinary 2D image */   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;      ASSERT(face < 6);      break;   default:      face = 0;   }   assert( t ); /* this _should_ be true */   if ( t ) {      driSwapOutTextureObject( t );   }   else {      t = (driTextureObject *) radeonAllocTexObj( texObj );      if (!t) {         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");         return;      }   }   _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,			     height, format, type, pixels, packing, texObj,			     texImage);   t->dirty_images[face] |= (1 << level);}static void radeonCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,                              GLint internalFormat,                              GLint width, GLint height, GLint border,                              GLsizei imageSize, const GLvoid *data,                              struct gl_texture_object *texObj,                              struct gl_texture_image *texImage ){   driTextureObject * t = (driTextureObject *) texObj->DriverData;   GLuint face;   /* which cube face or ordinary 2D image */   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;      ASSERT(face < 6);      break;   default:      face = 0;   }   if ( t != NULL ) {      driSwapOutTextureObject( t );   }   else {      t = (driTextureObject *) radeonAllocTexObj( texObj );      if (!t) {         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");         return;      }   }   /* Note, this will call ChooseTextureFormat */   _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,                                 height, border, imageSize, data, texObj, texImage);   t->dirty_images[face] |= (1 << level);}static void radeonCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,                                 GLint xoffset, GLint yoffset,                                 GLsizei width, GLsizei height,                                 GLenum format,                                 GLsizei imageSize, const GLvoid *data,                                 struct gl_texture_object *texObj,                                 struct gl_texture_image *texImage ){   driTextureObject * t = (driTextureObject *) texObj->DriverData;   GLuint face;   /* which cube face or ordinary 2D image */   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:      face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;      ASSERT(face < 6);      break;   default:      face = 0;   }   assert( t ); /* this _should_ be true */   if ( t ) {      driSwapOutTextureObject( t );   }   else {      t = (driTextureObject *) radeonAllocTexObj( texObj );      if (!t) {         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");         return;      }   }   _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,                                 height, format, imageSize, data, texObj, texImage);   t->dirty_images[face] |= (1 << level);}#define SCALED_FLOAT_TO_BYTE( x, scale ) \		(((GLuint)((255.0F / scale) * (x))) / 2)static void radeonTexEnv( GLcontext *ctx, GLenum target,			  GLenum pname, const GLfloat *param ){   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   GLuint unit = ctx->Texture.CurrentUnit;   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];   if ( RADEON_DEBUG & DEBUG_STATE ) {      fprintf( stderr, "%s( %s )\n",	       __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );   }   switch ( pname ) {   case GL_TEXTURE_ENV_COLOR: {      GLubyte c[4];      GLuint envColor;      UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );      envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );      if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {	 RADEON_STATECHANGE( rmesa, tex[unit] );	 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;      }      break;   }   case GL_TEXTURE_LOD_BIAS_EXT: {      GLfloat bias, min;      GLuint b;      /* The Radeon's LOD bias is a signed 2's complement value with a       * range of -1.0 <= bias < 4.0.  We break this into two linear       * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping       * [0.0,4.0] to [0,127].       */      min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ?	  0.0 : -1.0;      bias = CLAMP( *param, min, 4.0 );      if ( bias == 0 ) {	 b = 0;      } else if ( bias > 0 ) {	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;      } else {	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;      }      if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {	 RADEON_STATECHANGE( rmesa, tex[unit] );	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);      }      break;   }   default:      return;   }}/** * Changes variables and flags for a state update, which will happen at the * next UpdateTextureState */static void radeonTexParameter( GLcontext *ctx, GLenum target,				struct gl_texture_object *texObj,				GLenum pname, const GLfloat *params ){   radeonTexObjPtr t = (radeonTexObjPtr) texObj->DriverData;   if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {      fprintf( stderr, "%s( %s )\n", __FUNCTION__,	       _mesa_lookup_enum_by_nr( pname ) );   }   switch ( pname ) {   case GL_TEXTURE_MIN_FILTER:   case GL_TEXTURE_MAG_FILTER:   case GL_TEXTURE_MAX_ANISOTROPY_EXT:      radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );      radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );      break;   case GL_TEXTURE_WRAP_S:   case GL_TEXTURE_WRAP_T:      radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );      break;   case GL_TEXTURE_BORDER_COLOR:      radeonSetTexBorderColor( t, texObj->_BorderChan );      break;   case GL_TEXTURE_BASE_LEVEL:   case GL_TEXTURE_MAX_LEVEL:   case GL_TEXTURE_MIN_LOD:   case GL_TEXTURE_MAX_LOD:      /* This isn't the most efficient solution but there doesn't appear to       * be a nice alternative.  Since there's no LOD clamping,       * we just have to rely on loading the right subset of mipmap levels       * to simulate a clamped LOD.       */      driSwapOutTextureObject( (driTextureObject *) t );      break;   default:      return;   }   /* Mark this texobj as dirty (one bit per tex unit)    */   t->dirty_state = TEX_ALL;}static void radeonBindTexture( GLcontext *ctx, GLenum target,			       struct gl_texture_object *texObj ){   if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {      fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj,	       ctx->Texture.CurrentUnit );   }   assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D &&            target != GL_TEXTURE_RECTANGLE_NV && target != GL_TEXTURE_CUBE_MAP) ||           (texObj->DriverData != NULL) );}static void radeonDeleteTexture( GLcontext *ctx,				 struct gl_texture_object *texObj ){   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   driTextureObject * t = (driTextureObject *) texObj->DriverData;   if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {      fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,	       _mesa_lookup_enum_by_nr( texObj->Target ) );   }   if ( t != NULL ) {      if ( rmesa ) {         RADEON_FIREVERTICES( rmesa );      }      driDestroyTextureObject( t );   }   /* Free mipmap images and the texture object itself */   _mesa_delete_texture_object(ctx, texObj);}/* Need:   *  - Same GEN_MODE for all active bits *  - Same EyePlane/ObjPlane for all active bits when using Eye/Obj *  - STRQ presumably all supported (matrix means incoming R values *    can end up in STQ, this has implications for vertex support, *    presumably ok if maos is used, though?) *   * Basically impossible to do this on the fly - just collect some * basic info & do the checks from ValidateState(). */static void radeonTexGen( GLcontext *ctx,			  GLenum coord,			  GLenum pname,			  const GLfloat *params ){   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   GLuint unit = ctx->Texture.CurrentUnit;   rmesa->recheck_texgen[unit] = GL_TRUE;}/** * Allocate a new texture object. * Called via ctx->Driver.NewTextureObject. * Note: we could use containment here to 'derive' the driver-specific * texture object from the core mesa gl_texture_object.  Not done at this time. */static struct gl_texture_object *radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ){   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);   struct gl_texture_object *obj;   obj = _mesa_new_texture_object(ctx, name, target);   if (!obj)      return NULL;   obj->MaxAnisotropy = rmesa->initialMaxAnisotropy;   radeonAllocTexObj( obj );   return obj;}void radeonInitTextureFuncs( struct dd_function_table *functions ){   functions->ChooseTextureFormat	= radeonChooseTextureFormat;   functions->TexImage1D		= radeonTexImage1D;   functions->TexImage2D		= radeonTexImage2D;   functions->TexSubImage1D		= radeonTexSubImage1D;   functions->TexSubImage2D		= radeonTexSubImage2D;   functions->NewTextureObject		= radeonNewTextureObject;   functions->BindTexture		= radeonBindTexture;   functions->DeleteTexture		= radeonDeleteTexture;   functions->IsTextureResident		= driIsTextureResident;   functions->TexEnv			= radeonTexEnv;   functions->TexParameter		= radeonTexParameter;   functions->TexGen			= radeonTexGen;   functions->CompressedTexImage2D	= radeonCompressedTexImage2D;   functions->CompressedTexSubImage2D	= radeonCompressedTexSubImage2D;   driInitTextureFormats();}

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