⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 radeon_state_init.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 2 页
字号:
/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ *//* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: *    Gareth Hughes <gareth@valinux.com> *    Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "imports.h"#include "api_arrayelt.h"#include "swrast/swrast.h"#include "vbo/vbo.h"#include "tnl/tnl.h"#include "tnl/t_pipeline.h"#include "swrast_setup/swrast_setup.h"#include "radeon_context.h"#include "radeon_ioctl.h"#include "radeon_state.h"#include "radeon_tcl.h"#include "radeon_tex.h"#include "radeon_swtcl.h"#include "xmlpool.h"/* ============================================================= * State initialization */void radeonPrintDirty( radeonContextPtr rmesa, const char *msg ){   struct radeon_state_atom *l;   fprintf(stderr, msg);   fprintf(stderr, ": ");   foreach(l, &rmesa->hw.atomlist) {      if (l->dirty || rmesa->hw.all_dirty)	 fprintf(stderr, "%s, ", l->name);   }   fprintf(stderr, "\n");}static int cmdpkt( int id ) {   drm_radeon_cmd_header_t h;   h.i = 0;   h.packet.cmd_type = RADEON_CMD_PACKET;   h.packet.packet_id = id;   return h.i;}static int cmdvec( int offset, int stride, int count ) {   drm_radeon_cmd_header_t h;   h.i = 0;   h.vectors.cmd_type = RADEON_CMD_VECTORS;   h.vectors.offset = offset;   h.vectors.stride = stride;   h.vectors.count = count;   return h.i;}static int cmdscl( int offset, int stride, int count ) {   drm_radeon_cmd_header_t h;   h.i = 0;   h.scalars.cmd_type = RADEON_CMD_SCALARS;   h.scalars.offset = offset;   h.scalars.stride = stride;   h.scalars.count = count;   return h.i;}#define CHECK( NM, FLAG )			\static GLboolean check_##NM( GLcontext *ctx )	\{						\   return FLAG;					\}#define TCL_CHECK( NM, FLAG )				\static GLboolean check_##NM( GLcontext *ctx )		\{							\   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);	\   return !rmesa->TclFallback && (FLAG);		\}CHECK( always, GL_TRUE )CHECK( never, GL_FALSE )CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )/* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */CHECK( tex2, ctx->Texture._EnabledUnits )CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT))CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT))CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT))CHECK( fog, ctx->Fog.Enabled )TCL_CHECK( tcl, GL_TRUE )TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled )TCL_CHECK( tcl_lighting, ctx->Light.Enabled )TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled ) CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT))/* Initialize the context's hardware state. */void radeonInitState( radeonContextPtr rmesa ){   GLcontext *ctx = rmesa->glCtx;   GLuint color_fmt, depth_fmt, i;   GLint drawPitch, drawOffset;   switch ( rmesa->radeonScreen->cpp ) {   case 2:      color_fmt = RADEON_COLOR_FORMAT_RGB565;      break;   case 4:      color_fmt = RADEON_COLOR_FORMAT_ARGB8888;      break;   default:      fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );      exit( -1 );   }   rmesa->state.color.clear = 0x00000000;   switch ( ctx->Visual.depthBits ) {   case 16:      rmesa->state.depth.clear = 0x0000ffff;      rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;      depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;      rmesa->state.stencil.clear = 0x00000000;      break;   case 24:      rmesa->state.depth.clear = 0x00ffffff;      rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;      depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;      rmesa->state.stencil.clear = 0xffff0000;      break;   default:      fprintf( stderr, "Error: Unsupported depth %d... exiting\n",	       ctx->Visual.depthBits );      exit( -1 );   }   /* Only have hw stencil when depth buffer is 24 bits deep */   rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&				     ctx->Visual.depthBits == 24 );   rmesa->Fallback = 0;   if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {      drawOffset = rmesa->radeonScreen->backOffset;      drawPitch  = rmesa->radeonScreen->backPitch;   } else {      drawOffset = rmesa->radeonScreen->frontOffset;      drawPitch  = rmesa->radeonScreen->frontPitch;   }   rmesa->hw.max_state_size = 0;#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG )				\   do {								\      rmesa->hw.ATOM.cmd_size = SZ;				\      rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int));	\      rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int));	\      rmesa->hw.ATOM.name = NM;					\      rmesa->hw.ATOM.is_tcl = FLAG;					\      rmesa->hw.ATOM.check = check_##CHK;				\      rmesa->hw.ATOM.dirty = GL_TRUE;				\      rmesa->hw.max_state_size += SZ * sizeof(int);		\   } while (0)               /* Allocate state buffers:    */   ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );   ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );   ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );   ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );   ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );   ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );   ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );   ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );   ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );   ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );   ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );   ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );   ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );   ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );   ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );   ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );   if (rmesa->radeonScreen->drmSupportsCubeMapsR100)   {      ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );      ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );      ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );   }   else   {      ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );      ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );      ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );   }   ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );   ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );   ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );   ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );   ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );   ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );   ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );   ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );   ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );   ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );   ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );   ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );   ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );   ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );   ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );   ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );   ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );   ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );   ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );   ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );   ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );   ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );   ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );   radeonSetUpAtomList( rmesa );   /* Fill in the packet headers:    */   rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);   rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);   rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);   rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);   rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);   rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);   rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);   rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);   rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);   rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);   rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);   rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);   rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);   rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);   rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2);   rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2);   rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0);   rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0);   rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1);   rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1);   rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2);   rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2);   rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);   rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);   rmesa->hw.mtl.cmd[MTL_CMD_0] =       cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);   rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);   rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);   rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2);   rmesa->hw.grd.cmd[GRD_CMD_0] =       cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -