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📄 drirenderbuffer.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/** * A driRenderbuffer is dervied from gl_renderbuffer. * It describes a color buffer (front or back), a depth buffer, or stencil * buffer etc. * Specific to DRI drivers are the offset and pitch fields. */#ifndef DRIRENDERBUFFER_H#define DRIRENDERBUFFER_H#include "mtypes.h"#include "dri_util.h"typedef struct {   struct gl_renderbuffer Base;   /* Chars or bytes per pixel.  If Z and Stencil are stored together this    * will typically be 32 whether this a depth or stencil renderbuffer.    */   GLint cpp;   /* Buffer position and pitch (row stride).  Recall that for today's DRI    * drivers, we have statically allocated color/depth/stencil buffers.    * So this information describes the whole screen, not just a window.    * To address pixels in a window, we need to know the window's position    * and size with respect to the screen.    */   GLint offset;  /* in bytes */   GLint pitch;   /* in pixels */   /* If the driver can do page flipping (full-screen double buffering)    * the current front/back buffers may get swapped.    * If page flipping is disabled, these  fields will be identical to    * the offset/pitch/Data above.    * If page flipping is enabled, and this is the front(back) renderbuffer,    * flippedOffset/Pitch/Data will have the back(front) renderbuffer's values.    */   GLint flippedOffset;   GLint flippedPitch;   GLvoid *flippedData;  /* mmap'd address of buffer memory, if used */   /* Pointer to corresponding __DRIdrawablePrivate.  This is used to compute    * the window's position within the framebuffer.    */   __DRIdrawablePrivate *dPriv;   /* XXX this is for radeon/r200 only.  We should really create a new    * r200Renderbuffer class, derived from this class...  not a huge deal.    */   GLboolean depthHasSurface;   /**    * A handy flag to know if this is the back color buffer.    *     * \note    * This is currently only used by s3v and tdfx.    */   GLboolean backBuffer;} driRenderbuffer;extern driRenderbuffer *driNewRenderbuffer(GLenum format, GLvoid *addr,                   GLint cpp, GLint offset, GLint pitch,                   __DRIdrawablePrivate *dPriv);extern voiddriFlipRenderbuffers(struct gl_framebuffer *fb, GLboolean flipped);extern voiddriUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv);#endif /* DRIRENDERBUFFER_H */

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