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📄 extension_helper.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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static const char GetProgramParameterfvNV_names[] =     "iiip\0" /* Parameter signature */    "glGetProgramParameterfvNV\0"    "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char TangentPointerEXT_names[] =     "iip\0" /* Parameter signature */    "glTangentPointerEXT\0"    "";#endif#if defined(need_GL_SUN_vertex)static const char Color4fNormal3fVertex3fvSUN_names[] =     "ppp\0" /* Parameter signature */    "glColor4fNormal3fVertex3fvSUN\0"    "";#endif#if defined(need_GL_SGIX_instruments)static const char GetInstrumentsSGIX_names[] =     "\0" /* Parameter signature */    "glGetInstrumentsSGIX\0"    "";#endif#if defined(need_GL_NV_evaluators)static const char EvalMapsNV_names[] =     "ii\0" /* Parameter signature */    "glEvalMapsNV\0"    "";#endif#if defined(need_GL_EXT_subtexture)static const char TexSubImage2D_names[] =     "iiiiiiiip\0" /* Parameter signature */    "glTexSubImage2D\0"    "glTexSubImage2DEXT\0"    "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char FragmentLightivSGIX_names[] =     "iip\0" /* Parameter signature */    "glFragmentLightivSGIX\0"    "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char DeleteRenderbuffersEXT_names[] =     "ip\0" /* Parameter signature */    "glDeleteRenderbuffersEXT\0"    "";#endif#if defined(need_GL_EXT_pixel_transform)static const char PixelTransformParameterfvEXT_names[] =     "iip\0" /* Parameter signature */    "glPixelTransformParameterfvEXT\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4bvARB_names[] =     "ip\0" /* Parameter signature */    "glVertexAttrib4bv\0"    "glVertexAttrib4bvARB\0"    "";#endif#if defined(need_GL_ATI_fragment_shader)static const char AlphaFragmentOp2ATI_names[] =     "iiiiiiiii\0" /* Parameter signature */    "glAlphaFragmentOp2ATI\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord4sARB_names[] =     "iiiii\0" /* Parameter signature */    "glMultiTexCoord4s\0"    "glMultiTexCoord4sARB\0"    "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char GetFragmentMaterialivSGIX_names[] =     "iip\0" /* Parameter signature */    "glGetFragmentMaterialivSGIX\0"    "";#endif#if defined(need_GL_MESA_window_pos)static const char WindowPos4dMESA_names[] =     "dddd\0" /* Parameter signature */    "glWindowPos4dMESA\0"    "";#endif#if defined(need_GL_ARB_vertex_blend)static const char WeightPointerARB_names[] =     "iiip\0" /* Parameter signature */    "glWeightPointerARB\0"    "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)static const char WindowPos2dMESA_names[] =     "dd\0" /* Parameter signature */    "glWindowPos2d\0"    "glWindowPos2dARB\0"    "glWindowPos2dMESA\0"    "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferTexture3DEXT_names[] =     "iiiiii\0" /* Parameter signature */    "glFramebufferTexture3DEXT\0"    "";#endif#if defined(need_GL_EXT_blend_minmax)static const char BlendEquation_names[] =     "i\0" /* Parameter signature */    "glBlendEquation\0"    "glBlendEquationEXT\0"    "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib3dNV_names[] =     "iddd\0" /* Parameter signature */    "glVertexAttrib3dNV\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib3dARB_names[] =     "iddd\0" /* Parameter signature */    "glVertexAttrib3d\0"    "glVertexAttrib3dARB\0"    "";#endif#if defined(need_GL_SUN_vertex)static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names[] =     "ppppp\0" /* Parameter signature */    "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4fARB_names[] =     "iffff\0" /* Parameter signature */    "glVertexAttrib4f\0"    "glVertexAttrib4fARB\0"    "";#endif#if defined(need_GL_EXT_index_func)static const char IndexFuncEXT_names[] =     "if\0" /* Parameter signature */    "glIndexFuncEXT\0"    "";#endif#if defined(need_GL_SGIX_list_priority)static const char GetListParameterfvSGIX_names[] =     "iip\0" /* Parameter signature */    "glGetListParameterfvSGIX\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord2dvARB_names[] =     "ip\0" /* Parameter signature */    "glMultiTexCoord2dv\0"    "glMultiTexCoord2dvARB\0"    "";#endif#if defined(need_GL_EXT_cull_vertex)static const char CullParameterfvEXT_names[] =     "ip\0" /* Parameter signature */    "glCullParameterfvEXT\0"    "";#endif#if defined(need_GL_NV_fragment_program)static const char ProgramNamedParameter4fvNV_names[] =     "iipp\0" /* Parameter signature */    "glProgramNamedParameter4fvNV\0"    "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColorPointerEXT_names[] =     "iiip\0" /* Parameter signature */    "glSecondaryColorPointer\0"    "glSecondaryColorPointerEXT\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4fvARB_names[] =     "ip\0" /* Parameter signature */    "glVertexAttrib4fv\0"    "glVertexAttrib4fvARB\0"    "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char ColorPointerListIBM_names[] =     "iiipi\0" /* Parameter signature */    "glColorPointerListIBM\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char GetActiveUniformARB_names[] =     "iiipppp\0" /* Parameter signature */    "glGetActiveUniform\0"    "glGetActiveUniformARB\0"    "";#endif#if defined(need_GL_HP_image_transform)static const char ImageTransformParameteriHP_names[] =     "iii\0" /* Parameter signature */    "glImageTransformParameteriHP\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord1svARB_names[] =     "ip\0" /* Parameter signature */    "glMultiTexCoord1sv\0"    "glMultiTexCoord1svARB\0"    "";#endif#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)static const char EndQueryARB_names[] =     "i\0" /* Parameter signature */    "glEndQuery\0"    "glEndQueryARB\0"    "";#endif#if defined(need_GL_NV_fence)static const char DeleteFencesNV_names[] =     "ip\0" /* Parameter signature */    "glDeleteFencesNV\0"    "";#endif#if defined(need_GL_VERSION_2_0)static const char IsShader_names[] =     "i\0" /* Parameter signature */    "glIsShader\0"    "";#endif#if defined(need_GL_HP_image_transform)static const char GetImageTransformParameterivHP_names[] =     "iip\0" /* Parameter signature */    "glGetImageTransformParameterivHP\0"    "";#endif#if defined(need_GL_MESA_window_pos)static const char WindowPos4ivMESA_names[] =     "p\0" /* Parameter signature */    "glWindowPos4ivMESA\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord3svARB_names[] =     "ip\0" /* Parameter signature */    "glMultiTexCoord3sv\0"    "glMultiTexCoord3svARB\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord4iARB_names[] =     "iiiii\0" /* Parameter signature */    "glMultiTexCoord4i\0"    "glMultiTexCoord4iARB\0"    "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char Binormal3ivEXT_names[] =     "p\0" /* Parameter signature */    "glBinormal3ivEXT\0"    "";#endif#if defined(need_GL_MESA_resize_buffers)static const char ResizeBuffersMESA_names[] =     "\0" /* Parameter signature */    "glResizeBuffersMESA\0"    "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char GetUniformivARB_names[] =     "iip\0" /* Parameter signature */    "glGetUniformiv\0"    "glGetUniformivARB\0"    "";#endif#if defined(need_GL_SGIS_pixel_texture)static const char PixelTexGenParameteriSGIS_names[] =     "ii\0" /* Parameter signature */    "glPixelTexGenParameteriSGIS\0"    "";#endif#if defined(need_GL_INTEL_parallel_arrays)static const char VertexPointervINTEL_names[] =     "iip\0" /* Parameter signature */    "glVertexPointervINTEL\0"    "";#endif#if defined(need_GL_SUN_vertex)static const char ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names[] =     "pppp\0" /* Parameter signature */    "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0"    "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3uiEXT_names[] =     "iii\0" /* Parameter signature */    "glSecondaryColor3ui\0"    "glSecondaryColor3uiEXT\0"    "";#endif#if defined(need_GL_SGIX_instruments)static const char StartInstrumentsSGIX_names[] =     "\0" /* Parameter signature */    "glStartInstrumentsSGIX\0"    "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3usvEXT_names[] =     "p\0" /* Parameter signature */    "glSecondaryColor3usv\0"    "glSecondaryColor3usvEXT\0"    "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib2fvNV_names[] =     "ip\0" /* Parameter signature */    "glVertexAttrib2fvNV\0"    "";#endif#if defined(need_GL_ARB_vertex_program)static const char ProgramLocalParameter4dvARB_names[] =     "iip\0" /* Parameter signature */    "glProgramLocalParameter4dvARB\0"    "";#endif#if defined(need_GL_ARB_matrix_palette)static const char MatrixIndexuivARB_names[] =     "ip\0" /* Parameter signature */    "glMatrixIndexuivARB\0"    "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char Tangent3sEXT_names[] =     "iii\0" /* Parameter signature */    "glTangent3sEXT\0"    "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactorfSUN_names[] =     "f\0" /* Parameter signature */    "glGlobalAlphaFactorfSUN\0"    "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord3iARB_names[] =     "iiii\0" /* Parameter signature */    "glMultiTexCoord3i\0"    "glMultiTexCoord3iARB\0"    "";#endif#if defined(need_GL_VERSION_2_0)static const char IsProgram_names[] =     "i\0" /* Parameter signature */    "glIsProgram\0"    "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char TexCoordPointerListIBM_names[] =     "iiipi\0" /* Parameter signature */    "glTexCoordPointerListIBM\0"    "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactorusSUN_names[] =     "i\0" /* Parameter signature */    "glGlobalAlphaFactorusSUN\0"    "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib2dvNV_names[] =     "ip\0" /* Parameter signature */    "glVertexAttrib2dvNV\0"    "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferRenderbufferEXT_names[] =     "iiii\0" /* Parameter signature */    "glFramebufferRenderbufferEXT\0"    "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib1dvNV_names[] =     "ip\0" /* Parameter signature */    "glVertexAttrib1dvNV\0"    "";#endif#if defined(need_GL_EXT_texture_object)static const char GenTextures_names[] =     "ip\0" /* Parameter signature */    "glGenTextures\0"    "glGenTexturesEXT\0"    "";#endif#if defined(need_GL_NV_fence)static const char SetFenceNV_names[] =     "ii\0" /* Parameter signature */    "glSetFenceNV\0"    "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferTexture1DEXT_names[] =     "iiiii\0" /* Parameter signature */    "glFramebufferTexture1DEXT\0"    "";#endif#if defined(need_GL_NV_register_combiners)static const char GetCombinerOutputParameterivNV_names[] =     "iiip\0" /* Parameter signature */    "glGetCombinerOutputParameterivNV\0"    "";#endif#if defined(need_GL_SGIS_pixel_texture)static const char PixelTexGenParameterivSGIS_names[] =     "ip\0" /* Parameter signature */    "glPixelTexGenParameterivSGIS\0"    "";#endif#if defined(need_GL_EXT_texture_perturb_normal)static const char TextureNormalEXT_names[] =     "i\0" /* Parameter signature */    "glTextureNormalEXT\0"    "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char IndexPointerListIBM_names[] =     "iipi\0" /* Parameter signature */    "glIndexPointerListIBM\0"    "";#endif#if defined(need_GL_ARB_vertex_blend)static const char WeightfvARB_names[] =     "ip\0" /* Parameter signature */    "glWeightfvARB\0"

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