📄 extension_helper.h
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static const char GetProgramParameterfvNV_names[] = "iiip\0" /* Parameter signature */ "glGetProgramParameterfvNV\0" "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char TangentPointerEXT_names[] = "iip\0" /* Parameter signature */ "glTangentPointerEXT\0" "";#endif#if defined(need_GL_SUN_vertex)static const char Color4fNormal3fVertex3fvSUN_names[] = "ppp\0" /* Parameter signature */ "glColor4fNormal3fVertex3fvSUN\0" "";#endif#if defined(need_GL_SGIX_instruments)static const char GetInstrumentsSGIX_names[] = "\0" /* Parameter signature */ "glGetInstrumentsSGIX\0" "";#endif#if defined(need_GL_NV_evaluators)static const char EvalMapsNV_names[] = "ii\0" /* Parameter signature */ "glEvalMapsNV\0" "";#endif#if defined(need_GL_EXT_subtexture)static const char TexSubImage2D_names[] = "iiiiiiiip\0" /* Parameter signature */ "glTexSubImage2D\0" "glTexSubImage2DEXT\0" "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char FragmentLightivSGIX_names[] = "iip\0" /* Parameter signature */ "glFragmentLightivSGIX\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char DeleteRenderbuffersEXT_names[] = "ip\0" /* Parameter signature */ "glDeleteRenderbuffersEXT\0" "";#endif#if defined(need_GL_EXT_pixel_transform)static const char PixelTransformParameterfvEXT_names[] = "iip\0" /* Parameter signature */ "glPixelTransformParameterfvEXT\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4bvARB_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" "";#endif#if defined(need_GL_ATI_fragment_shader)static const char AlphaFragmentOp2ATI_names[] = "iiiiiiiii\0" /* Parameter signature */ "glAlphaFragmentOp2ATI\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord4sARB_names[] = "iiiii\0" /* Parameter signature */ "glMultiTexCoord4s\0" "glMultiTexCoord4sARB\0" "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char GetFragmentMaterialivSGIX_names[] = "iip\0" /* Parameter signature */ "glGetFragmentMaterialivSGIX\0" "";#endif#if defined(need_GL_MESA_window_pos)static const char WindowPos4dMESA_names[] = "dddd\0" /* Parameter signature */ "glWindowPos4dMESA\0" "";#endif#if defined(need_GL_ARB_vertex_blend)static const char WeightPointerARB_names[] = "iiip\0" /* Parameter signature */ "glWeightPointerARB\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)static const char WindowPos2dMESA_names[] = "dd\0" /* Parameter signature */ "glWindowPos2d\0" "glWindowPos2dARB\0" "glWindowPos2dMESA\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferTexture3DEXT_names[] = "iiiiii\0" /* Parameter signature */ "glFramebufferTexture3DEXT\0" "";#endif#if defined(need_GL_EXT_blend_minmax)static const char BlendEquation_names[] = "i\0" /* Parameter signature */ "glBlendEquation\0" "glBlendEquationEXT\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib3dNV_names[] = "iddd\0" /* Parameter signature */ "glVertexAttrib3dNV\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib3dARB_names[] = "iddd\0" /* Parameter signature */ "glVertexAttrib3d\0" "glVertexAttrib3dARB\0" "";#endif#if defined(need_GL_SUN_vertex)static const char ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN_names[] = "ppppp\0" /* Parameter signature */ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4fARB_names[] = "iffff\0" /* Parameter signature */ "glVertexAttrib4f\0" "glVertexAttrib4fARB\0" "";#endif#if defined(need_GL_EXT_index_func)static const char IndexFuncEXT_names[] = "if\0" /* Parameter signature */ "glIndexFuncEXT\0" "";#endif#if defined(need_GL_SGIX_list_priority)static const char GetListParameterfvSGIX_names[] = "iip\0" /* Parameter signature */ "glGetListParameterfvSGIX\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord2dvARB_names[] = "ip\0" /* Parameter signature */ "glMultiTexCoord2dv\0" "glMultiTexCoord2dvARB\0" "";#endif#if defined(need_GL_EXT_cull_vertex)static const char CullParameterfvEXT_names[] = "ip\0" /* Parameter signature */ "glCullParameterfvEXT\0" "";#endif#if defined(need_GL_NV_fragment_program)static const char ProgramNamedParameter4fvNV_names[] = "iipp\0" /* Parameter signature */ "glProgramNamedParameter4fvNV\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColorPointerEXT_names[] = "iiip\0" /* Parameter signature */ "glSecondaryColorPointer\0" "glSecondaryColorPointerEXT\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4fvARB_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib4fv\0" "glVertexAttrib4fvARB\0" "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char ColorPointerListIBM_names[] = "iiipi\0" /* Parameter signature */ "glColorPointerListIBM\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char GetActiveUniformARB_names[] = "iiipppp\0" /* Parameter signature */ "glGetActiveUniform\0" "glGetActiveUniformARB\0" "";#endif#if defined(need_GL_HP_image_transform)static const char ImageTransformParameteriHP_names[] = "iii\0" /* Parameter signature */ "glImageTransformParameteriHP\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord1svARB_names[] = "ip\0" /* Parameter signature */ "glMultiTexCoord1sv\0" "glMultiTexCoord1svARB\0" "";#endif#if defined(need_GL_VERSION_1_5) || defined(need_GL_ARB_occlusion_query)static const char EndQueryARB_names[] = "i\0" /* Parameter signature */ "glEndQuery\0" "glEndQueryARB\0" "";#endif#if defined(need_GL_NV_fence)static const char DeleteFencesNV_names[] = "ip\0" /* Parameter signature */ "glDeleteFencesNV\0" "";#endif#if defined(need_GL_VERSION_2_0)static const char IsShader_names[] = "i\0" /* Parameter signature */ "glIsShader\0" "";#endif#if defined(need_GL_HP_image_transform)static const char GetImageTransformParameterivHP_names[] = "iip\0" /* Parameter signature */ "glGetImageTransformParameterivHP\0" "";#endif#if defined(need_GL_MESA_window_pos)static const char WindowPos4ivMESA_names[] = "p\0" /* Parameter signature */ "glWindowPos4ivMESA\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord3svARB_names[] = "ip\0" /* Parameter signature */ "glMultiTexCoord3sv\0" "glMultiTexCoord3svARB\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord4iARB_names[] = "iiiii\0" /* Parameter signature */ "glMultiTexCoord4i\0" "glMultiTexCoord4iARB\0" "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char Binormal3ivEXT_names[] = "p\0" /* Parameter signature */ "glBinormal3ivEXT\0" "";#endif#if defined(need_GL_MESA_resize_buffers)static const char ResizeBuffersMESA_names[] = "\0" /* Parameter signature */ "glResizeBuffersMESA\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char GetUniformivARB_names[] = "iip\0" /* Parameter signature */ "glGetUniformiv\0" "glGetUniformivARB\0" "";#endif#if defined(need_GL_SGIS_pixel_texture)static const char PixelTexGenParameteriSGIS_names[] = "ii\0" /* Parameter signature */ "glPixelTexGenParameteriSGIS\0" "";#endif#if defined(need_GL_INTEL_parallel_arrays)static const char VertexPointervINTEL_names[] = "iip\0" /* Parameter signature */ "glVertexPointervINTEL\0" "";#endif#if defined(need_GL_SUN_vertex)static const char ReplacementCodeuiColor4fNormal3fVertex3fvSUN_names[] = "pppp\0" /* Parameter signature */ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3uiEXT_names[] = "iii\0" /* Parameter signature */ "glSecondaryColor3ui\0" "glSecondaryColor3uiEXT\0" "";#endif#if defined(need_GL_SGIX_instruments)static const char StartInstrumentsSGIX_names[] = "\0" /* Parameter signature */ "glStartInstrumentsSGIX\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3usvEXT_names[] = "p\0" /* Parameter signature */ "glSecondaryColor3usv\0" "glSecondaryColor3usvEXT\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib2fvNV_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib2fvNV\0" "";#endif#if defined(need_GL_ARB_vertex_program)static const char ProgramLocalParameter4dvARB_names[] = "iip\0" /* Parameter signature */ "glProgramLocalParameter4dvARB\0" "";#endif#if defined(need_GL_ARB_matrix_palette)static const char MatrixIndexuivARB_names[] = "ip\0" /* Parameter signature */ "glMatrixIndexuivARB\0" "";#endif#if defined(need_GL_EXT_coordinate_frame)static const char Tangent3sEXT_names[] = "iii\0" /* Parameter signature */ "glTangent3sEXT\0" "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactorfSUN_names[] = "f\0" /* Parameter signature */ "glGlobalAlphaFactorfSUN\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord3iARB_names[] = "iiii\0" /* Parameter signature */ "glMultiTexCoord3i\0" "glMultiTexCoord3iARB\0" "";#endif#if defined(need_GL_VERSION_2_0)static const char IsProgram_names[] = "i\0" /* Parameter signature */ "glIsProgram\0" "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char TexCoordPointerListIBM_names[] = "iiipi\0" /* Parameter signature */ "glTexCoordPointerListIBM\0" "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactorusSUN_names[] = "i\0" /* Parameter signature */ "glGlobalAlphaFactorusSUN\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib2dvNV_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib2dvNV\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferRenderbufferEXT_names[] = "iiii\0" /* Parameter signature */ "glFramebufferRenderbufferEXT\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib1dvNV_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib1dvNV\0" "";#endif#if defined(need_GL_EXT_texture_object)static const char GenTextures_names[] = "ip\0" /* Parameter signature */ "glGenTextures\0" "glGenTexturesEXT\0" "";#endif#if defined(need_GL_NV_fence)static const char SetFenceNV_names[] = "ii\0" /* Parameter signature */ "glSetFenceNV\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char FramebufferTexture1DEXT_names[] = "iiiii\0" /* Parameter signature */ "glFramebufferTexture1DEXT\0" "";#endif#if defined(need_GL_NV_register_combiners)static const char GetCombinerOutputParameterivNV_names[] = "iiip\0" /* Parameter signature */ "glGetCombinerOutputParameterivNV\0" "";#endif#if defined(need_GL_SGIS_pixel_texture)static const char PixelTexGenParameterivSGIS_names[] = "ip\0" /* Parameter signature */ "glPixelTexGenParameterivSGIS\0" "";#endif#if defined(need_GL_EXT_texture_perturb_normal)static const char TextureNormalEXT_names[] = "i\0" /* Parameter signature */ "glTextureNormalEXT\0" "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char IndexPointerListIBM_names[] = "iipi\0" /* Parameter signature */ "glIndexPointerListIBM\0" "";#endif#if defined(need_GL_ARB_vertex_blend)static const char WeightfvARB_names[] = "ip\0" /* Parameter signature */ "glWeightfvARB\0"
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