📄 extension_helper.h
字号:
"iii\0" /* Parameter signature */ "glSampleMapATI\0" "";#endif#if defined(need_GL_EXT_vertex_array)static const char VertexPointerEXT_names[] = "iiiip\0" /* Parameter signature */ "glVertexPointerEXT\0" "";#endif#if defined(need_GL_SGIS_texture_filter4)static const char GetTexFilterFuncSGIS_names[] = "iip\0" /* Parameter signature */ "glGetTexFilterFuncSGIS\0" "";#endif#if defined(need_GL_NV_register_combiners)static const char GetCombinerOutputParameterfvNV_names[] = "iiip\0" /* Parameter signature */ "glGetCombinerOutputParameterfvNV\0" "";#endif#if defined(need_GL_EXT_subtexture)static const char TexSubImage1D_names[] = "iiiiiip\0" /* Parameter signature */ "glTexSubImage1D\0" "glTexSubImage1DEXT\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib1sARB_names[] = "ii\0" /* Parameter signature */ "glVertexAttrib1s\0" "glVertexAttrib1sARB\0" "";#endif#if defined(need_GL_NV_register_combiners)static const char FinalCombinerInputNV_names[] = "iiii\0" /* Parameter signature */ "glFinalCombinerInputNV\0" "";#endif#if defined(need_GL_SGIX_flush_raster)static const char FlushRasterSGIX_names[] = "\0" /* Parameter signature */ "glFlushRasterSGIX\0" "";#endif#if defined(need_GL_SUN_vertex)static const char ReplacementCodeuiTexCoord2fVertex3fSUN_names[] = "ifffff\0" /* Parameter signature */ "glReplacementCodeuiTexCoord2fVertex3fSUN\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char Uniform1fARB_names[] = "if\0" /* Parameter signature */ "glUniform1f\0" "glUniform1fARB\0" "";#endif#if defined(need_GL_EXT_texture_object)static const char AreTexturesResident_names[] = "ipp\0" /* Parameter signature */ "glAreTexturesResident\0" "glAreTexturesResidentEXT\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ATI_separate_stencil)static const char StencilOpSeparate_names[] = "iiii\0" /* Parameter signature */ "glStencilOpSeparate\0" "glStencilOpSeparateATI\0" "";#endif#if defined(need_GL_SGI_color_table)static const char ColorTableParameteriv_names[] = "iip\0" /* Parameter signature */ "glColorTableParameteriv\0" "glColorTableParameterivSGI\0" "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char FogCoordPointerListIBM_names[] = "iipi\0" /* Parameter signature */ "glFogCoordPointerListIBM\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)static const char WindowPos3dMESA_names[] = "ddd\0" /* Parameter signature */ "glWindowPos3d\0" "glWindowPos3dARB\0" "glWindowPos3dMESA\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_point_parameters) || defined(need_GL_EXT_point_parameters) || defined(need_GL_SGIS_point_parameters)static const char PointParameterfvEXT_names[] = "ip\0" /* Parameter signature */ "glPointParameterfv\0" "glPointParameterfvARB\0" "glPointParameterfvEXT\0" "glPointParameterfvSGIS\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)static const char WindowPos2fvMESA_names[] = "p\0" /* Parameter signature */ "glWindowPos2fv\0" "glWindowPos2fvARB\0" "glWindowPos2fvMESA\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3bvEXT_names[] = "p\0" /* Parameter signature */ "glSecondaryColor3bv\0" "glSecondaryColor3bvEXT\0" "";#endif#if defined(need_GL_IBM_vertex_array_lists)static const char VertexPointerListIBM_names[] = "iiipi\0" /* Parameter signature */ "glVertexPointerListIBM\0" "";#endif#if defined(need_GL_ARB_vertex_program)static const char GetProgramLocalParameterfvARB_names[] = "iip\0" /* Parameter signature */ "glGetProgramLocalParameterfvARB\0" "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char FragmentMaterialfSGIX_names[] = "iif\0" /* Parameter signature */ "glFragmentMaterialfSGIX\0" "";#endif#if defined(need_GL_SUN_vertex)static const char TexCoord2fNormal3fVertex3fSUN_names[] = "ffffffff\0" /* Parameter signature */ "glTexCoord2fNormal3fVertex3fSUN\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char RenderbufferStorageEXT_names[] = "iiii\0" /* Parameter signature */ "glRenderbufferStorageEXT\0" "";#endif#if defined(need_GL_NV_fence)static const char IsFenceNV_names[] = "i\0" /* Parameter signature */ "glIsFenceNV\0" "";#endif#if defined(need_GL_ARB_shader_objects)static const char AttachObjectARB_names[] = "ii\0" /* Parameter signature */ "glAttachObjectARB\0" "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char GetFragmentLightivSGIX_names[] = "iip\0" /* Parameter signature */ "glGetFragmentLightivSGIX\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char UniformMatrix2fvARB_names[] = "iiip\0" /* Parameter signature */ "glUniformMatrix2fv\0" "glUniformMatrix2fvARB\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord2fARB_names[] = "iff\0" /* Parameter signature */ "glMultiTexCoord2f\0" "glMultiTexCoord2fARB\0" "";#endif#if defined(need_GL_SGI_color_table) || defined(need_GL_EXT_paletted_texture)static const char ColorTable_names[] = "iiiiip\0" /* Parameter signature */ "glColorTable\0" "glColorTableSGI\0" "glColorTableEXT\0" "";#endif#if defined(need_GL_NV_evaluators)static const char MapControlPointsNV_names[] = "iiiiiiiip\0" /* Parameter signature */ "glMapControlPointsNV\0" "";#endif#if defined(need_GL_EXT_convolution)static const char ConvolutionFilter2D_names[] = "iiiiiip\0" /* Parameter signature */ "glConvolutionFilter2D\0" "glConvolutionFilter2DEXT\0" "";#endif#if defined(need_GL_NV_evaluators)static const char MapParameterfvNV_names[] = "iip\0" /* Parameter signature */ "glMapParameterfvNV\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib3dvARB_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib3dv\0" "glVertexAttrib3dvARB\0" "";#endif#if defined(need_GL_PGI_misc_hints)static const char HintPGI_names[] = "ii\0" /* Parameter signature */ "glHintPGI\0" "";#endif#if defined(need_GL_EXT_convolution)static const char ConvolutionParameteriv_names[] = "iip\0" /* Parameter signature */ "glConvolutionParameteriv\0" "glConvolutionParameterivEXT\0" "";#endif#if defined(need_GL_EXT_cull_vertex)static const char CullParameterdvEXT_names[] = "ip\0" /* Parameter signature */ "glCullParameterdvEXT\0" "";#endif#if defined(need_GL_NV_fragment_program)static const char ProgramNamedParameter4fNV_names[] = "iipffff\0" /* Parameter signature */ "glProgramNamedParameter4fNV\0" "";#endif#if defined(need_GL_SUN_vertex)static const char Color3fVertex3fSUN_names[] = "ffffff\0" /* Parameter signature */ "glColor3fVertex3fSUN\0" "";#endif#if defined(need_GL_ARB_vertex_program) || defined(need_GL_NV_vertex_program)static const char ProgramEnvParameter4fvARB_names[] = "iip\0" /* Parameter signature */ "glProgramEnvParameter4fvARB\0" "glProgramParameter4fvNV\0" "";#endif#if defined(need_GL_SGIX_fragment_lighting)static const char FragmentLightModeliSGIX_names[] = "ii\0" /* Parameter signature */ "glFragmentLightModeliSGIX\0" "";#endif#if defined(need_GL_EXT_convolution)static const char ConvolutionParameterfv_names[] = "iip\0" /* Parameter signature */ "glConvolutionParameterfv\0" "glConvolutionParameterfvEXT\0" "";#endif#if defined(need_GL_3DFX_tbuffer)static const char TbufferMask3DFX_names[] = "i\0" /* Parameter signature */ "glTbufferMask3DFX\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char LoadProgramNV_names[] = "iiip\0" /* Parameter signature */ "glLoadProgramNV\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib4fvNV_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib4fvNV\0" "";#endif#if defined(need_GL_ARB_shader_objects)static const char GetAttachedObjectsARB_names[] = "iipp\0" /* Parameter signature */ "glGetAttachedObjectsARB\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_shader_objects)static const char Uniform3fvARB_names[] = "iip\0" /* Parameter signature */ "glUniform3fv\0" "glUniform3fvARB\0" "";#endif#if defined(need_GL_EXT_draw_range_elements)static const char DrawRangeElements_names[] = "iiiiip\0" /* Parameter signature */ "glDrawRangeElements\0" "glDrawRangeElementsEXT\0" "";#endif#if defined(need_GL_SGIX_sprite)static const char SpriteParameterfvSGIX_names[] = "ip\0" /* Parameter signature */ "glSpriteParameterfvSGIX\0" "";#endif#if defined(need_GL_EXT_framebuffer_object)static const char CheckFramebufferStatusEXT_names[] = "i\0" /* Parameter signature */ "glCheckFramebufferStatusEXT\0" "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactoruiSUN_names[] = "i\0" /* Parameter signature */ "glGlobalAlphaFactoruiSUN\0" "";#endif#if defined(need_GL_ARB_shader_objects)static const char GetHandleARB_names[] = "i\0" /* Parameter signature */ "glGetHandleARB\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char GetVertexAttribivARB_names[] = "iip\0" /* Parameter signature */ "glGetVertexAttribiv\0" "glGetVertexAttribivARB\0" "";#endif#if defined(need_GL_NV_register_combiners)static const char GetCombinerInputParameterfvNV_names[] = "iiiip\0" /* Parameter signature */ "glGetCombinerInputParameterfvNV\0" "";#endif#if defined(need_GL_VERSION_2_0)static const char CreateProgram_names[] = "\0" /* Parameter signature */ "glCreateProgram\0" "";#endif#if defined(need_GL_VERSION_1_3) || defined(need_GL_ARB_transpose_matrix)static const char LoadTransposeMatrixdARB_names[] = "p\0" /* Parameter signature */ "glLoadTransposeMatrixd\0" "glLoadTransposeMatrixdARB\0" "";#endif#if defined(need_GL_EXT_histogram)static const char GetMinmax_names[] = "iiiip\0" /* Parameter signature */ "glGetMinmax\0" "glGetMinmaxEXT\0" "";#endif#if defined(need_GL_VERSION_2_0)static const char StencilFuncSeparate_names[] = "iiii\0" /* Parameter signature */ "glStencilFuncSeparate\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3sEXT_names[] = "iii\0" /* Parameter signature */ "glSecondaryColor3s\0" "glSecondaryColor3sEXT\0" "";#endif#if defined(need_GL_SUN_vertex)static const char Color3fVertex3fvSUN_names[] = "pp\0" /* Parameter signature */ "glColor3fVertex3fvSUN\0" "";#endif#if defined(need_GL_SUN_global_alpha)static const char GlobalAlphaFactorbSUN_names[] = "i\0" /* Parameter signature */ "glGlobalAlphaFactorbSUN\0" "";#endif#if defined(need_GL_HP_image_transform)static const char ImageTransformParameterfvHP_names[] = "iip\0" /* Parameter signature */ "glImageTransformParameterfvHP\0" "";#endif#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program)static const char VertexAttrib4ivARB_names[] = "ip\0" /* Parameter signature */ "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttrib3fNV_names[] = "ifff\0" /* Parameter signature */ "glVertexAttrib3fNV\0" "";#endif#if defined(need_GL_NV_vertex_program)static const char VertexAttribs2dvNV_names[] = "iip\0" /* Parameter signature */ "glVertexAttribs2dvNV\0" "";#endif#if defined(need_GL_EXT_timer_query)static const char GetQueryObjectui64vEXT_names[] = "iip\0" /* Parameter signature */ "glGetQueryObjectui64vEXT\0" "";#endif#if defined(need_GL_VERSION_1_3)static const char MultiTexCoord3fvARB_names[] = "ip\0" /* Parameter signature */ "glMultiTexCoord3fv\0" "glMultiTexCoord3fvARB\0" "";#endif#if defined(need_GL_VERSION_1_4) || defined(need_GL_EXT_secondary_color)static const char SecondaryColor3dEXT_names[] = "ddd\0" /* Parameter signature */ "glSecondaryColor3d\0" "glSecondaryColor3dEXT\0" "";#endif#if defined(need_GL_NV_vertex_program)
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