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📄 dri_bufmgr.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: *    Eric Anholt <eric@anholt.net> * */#include <string.h>#include <stdlib.h>#include <assert.h>#include "mtypes.h"#include "dri_bufmgr.h"/** @file dri_bufmgr.c * * Convenience functions for buffer management methods. */dri_bo *dri_bo_alloc(dri_bufmgr *bufmgr, const char *name, unsigned long size,	     unsigned int alignment, uint64_t location_mask){   return bufmgr->bo_alloc(bufmgr, name, size, alignment, location_mask);}dri_bo *dri_bo_alloc_static(dri_bufmgr *bufmgr, const char *name, unsigned long offset,		    unsigned long size, void *virtual,		    uint64_t location_mask){   return bufmgr->bo_alloc_static(bufmgr, name, offset, size, virtual,				  location_mask);}voiddri_bo_reference(dri_bo *bo){   bo->bufmgr->bo_reference(bo);}voiddri_bo_unreference(dri_bo *bo){   if (bo == NULL)      return;   bo->bufmgr->bo_unreference(bo);}intdri_bo_map(dri_bo *buf, GLboolean write_enable){   return buf->bufmgr->bo_map(buf, write_enable);}intdri_bo_unmap(dri_bo *buf){   return buf->bufmgr->bo_unmap(buf);}voiddri_fence_wait(dri_fence *fence){   fence->bufmgr->fence_wait(fence);}voiddri_fence_reference(dri_fence *fence){   fence->bufmgr->fence_reference(fence);}voiddri_fence_unreference(dri_fence *fence){   if (fence == NULL)      return;   fence->bufmgr->fence_unreference(fence);}voiddri_bo_subdata(dri_bo *bo, unsigned long offset,	       unsigned long size, const void *data){   if (size == 0 || data == NULL)      return;   dri_bo_map(bo, GL_TRUE);   memcpy((unsigned char *)bo->virtual + offset, data, size);   dri_bo_unmap(bo);}voiddri_bo_get_subdata(dri_bo *bo, unsigned long offset,		   unsigned long size, void *data){   if (size == 0 || data == NULL)      return;   dri_bo_map(bo, GL_FALSE);   memcpy(data, (unsigned char *)bo->virtual + offset, size);   dri_bo_unmap(bo);}voiddri_bufmgr_destroy(dri_bufmgr *bufmgr){   bufmgr->destroy(bufmgr);}int dri_emit_reloc(dri_bo *reloc_buf, uint64_t flags, GLuint delta,		    GLuint offset, dri_bo *target_buf){   return reloc_buf->bufmgr->emit_reloc(reloc_buf, flags, delta, offset, target_buf);}void *dri_process_relocs(dri_bo *batch_buf, GLuint *count){   return batch_buf->bufmgr->process_relocs(batch_buf, count);}void dri_post_submit(dri_bo *batch_buf, dri_fence **last_fence){   batch_buf->bufmgr->post_submit(batch_buf, last_fence);}voiddri_bufmgr_set_debug(dri_bufmgr *bufmgr, GLboolean enable_debug){   bufmgr->debug = enable_debug;}intdri_bufmgr_check_aperture_space(dri_bo *bo){    return bo->bufmgr->check_aperture_space(bo);}

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